mirror of
https://github.com/vcmi/vcmi.git
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a05ae78e67
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed. 4003: not enough actual parameters for macro 'identifier' 4250: 'class1' : inherits 'class2::member' via dominance 4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2' 4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
675 lines
20 KiB
C++
675 lines
20 KiB
C++
/*
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* Client.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Client.h"
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#include <SDL.h>
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#include "CMusicHandler.h"
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#include "../lib/mapping/CCampaignHandler.h"
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#include "../CCallback.h"
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#include "../lib/CConsoleHandler.h"
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#include "CGameInfo.h"
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#include "../lib/CGameState.h"
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#include "CPlayerInterface.h"
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#include "../lib/StartInfo.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/serializer/CTypeList.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/serializer/CLoadIntegrityValidator.h"
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#include "../lib/NetPacks.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "mainmenu/CMainMenu.h"
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#include "mainmenu/CCampaignScreen.h"
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#include "lobby/CBonusSelection.h"
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#include "battle/CBattleInterface.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CScriptingModule.h"
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#include "../lib/registerTypes/RegisterTypes.h"
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#include "gui/CGuiHandler.h"
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#include "CMT.h"
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#include "CServerHandler.h"
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#ifdef VCMI_ANDROID
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#include "lib/CAndroidVMHelper.h"
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#endif
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#ifdef VCMI_ANDROID
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std::atomic_bool androidTestServerReadyFlag;
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#endif
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ThreadSafeVector<int> CClient::waitingRequest;
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template<typename T> class CApplyOnCL;
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class CBaseForCLApply
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{
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public:
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virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
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virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
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virtual ~CBaseForCLApply(){}
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template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
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{
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return new CApplyOnCL<U>();
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}
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};
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template<typename T> class CApplyOnCL : public CBaseForCLApply
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{
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public:
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void applyOnClAfter(CClient * cl, void * pack) const override
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{
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T * ptr = static_cast<T *>(pack);
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ptr->applyCl(cl);
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}
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void applyOnClBefore(CClient * cl, void * pack) const override
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{
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T * ptr = static_cast<T *>(pack);
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ptr->applyFirstCl(cl);
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}
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};
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template<> class CApplyOnCL<CPack>: public CBaseForCLApply
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{
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public:
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void applyOnClAfter(CClient * cl, void * pack) const override
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{
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logGlobal->error("Cannot apply on CL plain CPack!");
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assert(0);
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}
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void applyOnClBefore(CClient * cl, void * pack) const override
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{
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logGlobal->error("Cannot apply on CL plain CPack!");
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assert(0);
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}
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};
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CClient::CClient()
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{
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waitingRequest.clear();
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applier = std::make_shared<CApplier<CBaseForCLApply>>();
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registerTypesClientPacks1(*applier);
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registerTypesClientPacks2(*applier);
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IObjectInterface::cb = this;
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gs = nullptr;
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erm = nullptr;
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}
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void CClient::newGame()
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{
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CSH->th->update();
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CMapService mapService;
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gs = new CGameState();
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logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
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gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
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logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
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initMapHandler();
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initPlayerInterfaces();
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}
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void CClient::loadGame()
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{
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logNetwork->info("Loading procedure started!");
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std::unique_ptr<CLoadFile> loader;
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try
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{
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boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
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boost::filesystem::path controlServerSaveName;
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if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
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{
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controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
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}
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else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
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{
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controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
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CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
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}
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if(clientSaveName.empty())
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throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
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if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
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throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
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{
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CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
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loadCommonState(checkingLoader);
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loader = checkingLoader.decay();
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}
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}
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catch(std::exception & e)
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{
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logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
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throw; //obviously we cannot continue here
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}
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logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
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gs->updateOnLoad(CSH->si.get());
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initMapHandler();
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serialize(loader->serializer, loader->serializer.fileVersion);
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initPlayerInterfaces();
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}
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void CClient::serialize(BinarySerializer & h, const int version)
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{
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assert(h.saving);
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ui8 players = static_cast<ui8>(playerint.size());
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h & players;
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for(auto i = playerint.begin(); i != playerint.end(); i++)
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{
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logGlobal->trace("Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first;
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h & i->second->dllName;
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h & i->second->human;
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i->second->saveGame(h, version);
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}
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}
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void CClient::serialize(BinaryDeserializer & h, const int version)
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{
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assert(!h.saving);
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if(version < 787)
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{
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bool hotSeat = false;
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h & hotSeat;
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}
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ui8 players = 0;
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h & players;
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for(int i = 0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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bool isHuman = false;
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h & pid;
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h & dllname;
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h & isHuman;
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assert(dllname.length() == 0 || !isHuman);
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if(pid == PlayerColor::NEUTRAL)
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{
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logGlobal->trace("Neutral battle interfaces are not serialized.");
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continue;
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}
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logGlobal->trace("Loading player %s interface", pid);
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std::shared_ptr<CGameInterface> nInt;
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if(dllname.length())
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nInt = CDynLibHandler::getNewAI(dllname);
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else
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nInt = std::make_shared<CPlayerInterface>(pid);
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nInt->dllName = dllname;
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nInt->human = isHuman;
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nInt->playerID = pid;
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nInt->loadGame(h, version);
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// Client no longer handle this player at all
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if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
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{
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logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
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}
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else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
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{
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logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
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}
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else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
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{
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logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
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}
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else
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{
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installNewPlayerInterface(nInt, pid);
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continue;
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}
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nInt.reset();
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}
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logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
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}
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void CClient::save(const std::string & fname)
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{
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if(gs->curB)
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{
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logNetwork->error("Game cannot be saved during battle!");
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return;
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}
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SaveGame save_game(fname);
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sendRequest(&save_game, PlayerColor::NEUTRAL);
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}
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void CClient::endGame()
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{
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//suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
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for(auto & i : playerint)
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i.second->finish();
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GH.curInt = nullptr;
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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logNetwork->info("Ending current game!");
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if(GH.topInt())
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{
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GH.topInt()->deactivate();
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}
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GH.listInt.clear();
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GH.objsToBlit.clear();
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GH.statusbar = nullptr;
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logNetwork->info("Removed GUI.");
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vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
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vstd::clear_pointer(gs);
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logNetwork->info("Deleted mapHandler and gameState.");
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LOCPLINT = nullptr;
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}
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playerint.clear();
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battleints.clear();
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callbacks.clear();
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battleCallbacks.clear();
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logNetwork->info("Deleted playerInts.");
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logNetwork->info("Client stopped.");
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}
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void CClient::initMapHandler()
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{
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// TODO: CMapHandler initialization can probably go somewhere else
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// It's can't be before initialization of interfaces
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// During loading CPlayerInterface from serialized state it's depend on MH
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if(!settings["session"]["headless"].Bool())
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{
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const_cast<CGameInfo *>(CGI)->mh = new CMapHandler();
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CGI->mh->map = gs->map;
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logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
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CGI->mh->init();
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logNetwork->trace("Initializing mapHandler (together): %d ms", CSH->th->getDiff());
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}
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pathCache.clear();
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}
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void CClient::initPlayerInterfaces()
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{
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for(auto & elem : gs->scenarioOps->playerInfos)
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{
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PlayerColor color = elem.first;
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if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
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continue;
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if(vstd::contains(playerint, color))
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continue;
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logNetwork->trace("Preparing interface for player %s", color.getStr());
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if(elem.second.isControlledByAI())
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{
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auto AiToGive = aiNameForPlayer(elem.second, false);
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logNetwork->info("Player %s will be lead by %s", color, AiToGive);
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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{
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
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}
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}
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if(settings["session"]["spectate"].Bool())
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{
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
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}
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if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
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logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
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}
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std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
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{
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if(ps.name.size())
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{
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const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
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if(boost::filesystem::exists(aiPath))
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return ps.name;
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}
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return aiNameForPlayer(battleAI);
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}
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std::string CClient::aiNameForPlayer(bool battleAI)
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{
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const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
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std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
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std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
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//TODO what about human players
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if(battleints.size() >= sensibleAILimit)
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return badAI;
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return goodAI;
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}
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void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color, bool battlecb)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
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if(!color)
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privilegedGameEventReceivers.push_back(gameInterface);
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playerint[colorUsed] = gameInterface;
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logGlobal->trace("\tInitializing the interface for player %s", colorUsed);
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auto cb = std::make_shared<CCallback>(gs, color, this);
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callbacks[colorUsed] = cb;
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battleCallbacks[colorUsed] = cb;
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gameInterface->init(cb);
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installNewBattleInterface(gameInterface, color, battlecb);
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}
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void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
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if(!color)
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privilegedBattleEventReceivers.push_back(battleInterface);
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battleints[colorUsed] = battleInterface;
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if(needCallback)
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{
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logGlobal->trace("\tInitializing the battle interface for player %s", *color);
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auto cbc = std::make_shared<CBattleCallback>(color, this);
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battleCallbacks[colorUsed] = cbc;
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battleInterface->init(cbc);
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}
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}
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void CClient::handlePack(CPack * pack)
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{
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CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
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if(apply)
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{
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boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
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apply->applyOnClBefore(this, pack);
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logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
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gs->apply(pack);
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logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
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apply->applyOnClAfter(this, pack);
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logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
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}
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else
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{
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logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
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}
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delete pack;
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}
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void CClient::commitPackage(CPackForClient * pack)
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{
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CommitPackage cp;
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cp.freePack = false;
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cp.packToCommit = pack;
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sendRequest(&cp, PlayerColor::NEUTRAL);
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}
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int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
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{
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static ui32 requestCounter = 0;
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ui32 requestID = requestCounter++;
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logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
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waitingRequest.pushBack(requestID);
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request->requestID = requestID;
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request->player = player;
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CSH->c->sendPack(request);
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if(vstd::contains(playerint, player))
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playerint[player]->requestSent(request, requestID);
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return requestID;
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}
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void CClient::battleStarted(const BattleInfo * info)
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{
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for(auto & battleCb : battleCallbacks)
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{
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
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{
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battleCb.second->setBattle(info);
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}
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}
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// for(ui8 side : info->sides)
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// if(battleCallbacks.count(side))
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// battleCallbacks[side]->setBattle(info);
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std::shared_ptr<CPlayerInterface> att, def;
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auto & leftSide = info->sides[0], & rightSide = info->sides[1];
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//If quick combat is not, do not prepare interfaces for battleint
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if(!settings["adventure"]["quickCombat"].Bool())
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{
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if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
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att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);
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if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
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def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
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}
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if(!settings["session"]["headless"].Bool())
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{
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Rect battleIntRect((screen->w - 800)/2, (screen->h - 600)/2, 800, 600);
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if(!!att || !!def)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
|
GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def);
|
|
}
|
|
else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
|
{
|
|
//TODO: This certainly need improvement
|
|
auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
|
|
spectratorInt->cb->setBattle(info);
|
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
|
GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def, spectratorInt);
|
|
}
|
|
}
|
|
|
|
auto callBattleStart = [&](PlayerColor color, ui8 side)
|
|
{
|
|
if(vstd::contains(battleints, color))
|
|
battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
|
|
};
|
|
|
|
callBattleStart(leftSide.color, 0);
|
|
callBattleStart(rightSide.color, 1);
|
|
callBattleStart(PlayerColor::UNFLAGGABLE, 1);
|
|
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
|
callBattleStart(PlayerColor::SPECTATOR, 1);
|
|
|
|
if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
|
|
{
|
|
boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
|
|
}
|
|
}
|
|
|
|
void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
|
|
{
|
|
setThreadName("CClient::commenceTacticPhaseForInt");
|
|
try
|
|
{
|
|
battleInt->yourTacticPhase(gs->curB->tacticDistance);
|
|
if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
|
|
{
|
|
MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
|
|
sendRequest(&ma, battleInt->playerID);
|
|
}
|
|
}
|
|
catch(...)
|
|
{
|
|
handleException();
|
|
}
|
|
}
|
|
|
|
void CClient::battleFinished()
|
|
{
|
|
stopAllBattleActions();
|
|
for(auto & side : gs->curB->sides)
|
|
if(battleCallbacks.count(side.color))
|
|
battleCallbacks[side.color]->setBattle(nullptr);
|
|
|
|
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
|
|
battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
|
|
}
|
|
|
|
void CClient::startPlayerBattleAction(PlayerColor color)
|
|
{
|
|
stopPlayerBattleAction(color);
|
|
|
|
if(vstd::contains(battleints, color))
|
|
{
|
|
auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
|
|
playerActionThreads[color] = thread;
|
|
}
|
|
}
|
|
|
|
void CClient::stopPlayerBattleAction(PlayerColor color)
|
|
{
|
|
if(vstd::contains(playerActionThreads, color))
|
|
{
|
|
auto thread = playerActionThreads.at(color);
|
|
if(thread->joinable())
|
|
{
|
|
thread->interrupt();
|
|
thread->join();
|
|
}
|
|
playerActionThreads.erase(color);
|
|
}
|
|
|
|
}
|
|
|
|
void CClient::stopAllBattleActions()
|
|
{
|
|
while(!playerActionThreads.empty())
|
|
stopPlayerBattleAction(playerActionThreads.begin()->first);
|
|
}
|
|
|
|
void CClient::waitForMoveAndSend(PlayerColor color)
|
|
{
|
|
try
|
|
{
|
|
setThreadName("CClient::waitForMoveAndSend");
|
|
assert(vstd::contains(battleints, color));
|
|
BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
|
|
if(ba.actionType != EActionType::CANCEL)
|
|
{
|
|
logNetwork->trace("Send battle action to server: %s", ba.toString());
|
|
MakeAction temp_action(ba);
|
|
sendRequest(&temp_action, color);
|
|
}
|
|
}
|
|
catch(boost::thread_interrupted &)
|
|
{
|
|
logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
|
|
}
|
|
catch(...)
|
|
{
|
|
handleException();
|
|
}
|
|
}
|
|
|
|
void CClient::invalidatePaths()
|
|
{
|
|
boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
|
|
pathCache.clear();
|
|
}
|
|
|
|
std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
|
|
{
|
|
assert(h);
|
|
boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
|
|
|
|
auto iter = pathCache.find(h);
|
|
|
|
if(iter == std::end(pathCache))
|
|
{
|
|
std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);
|
|
|
|
gs->calculatePaths(h, *paths.get());
|
|
|
|
pathCache[h] = paths;
|
|
return paths;
|
|
}
|
|
else
|
|
{
|
|
return iter->second;
|
|
}
|
|
}
|
|
|
|
PlayerColor CClient::getLocalPlayer() const
|
|
{
|
|
if(LOCPLINT)
|
|
return LOCPLINT->playerID;
|
|
return getCurrentPlayer();
|
|
}
|
|
|
|
#ifdef VCMI_ANDROID
|
|
extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jobject cls)
|
|
{
|
|
logNetwork->info("Received server closed signal");
|
|
if (CSH) {
|
|
CSH->campaignServerRestartLock.setn(false);
|
|
}
|
|
}
|
|
|
|
extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
|
|
{
|
|
logNetwork->info("Received server ready signal");
|
|
androidTestServerReadyFlag.store(true);
|
|
}
|
|
|
|
extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
|
|
{
|
|
logGlobal->info("Received emergency save game request");
|
|
if(!LOCPLINT || !LOCPLINT->cb)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LOCPLINT->cb->save("Saves/_Android_Autosave");
|
|
return true;
|
|
}
|
|
#endif
|