mirror of
https://github.com/vcmi/vcmi.git
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75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/*
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* CSavingScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSavingScreen.h"
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#include "SelectionTab.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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CSavingScreen::CSavingScreen()
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: CSelectionBase(ESelectionScreen::saveGame)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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center(pos);
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// TODO: we should really use std::shared_ptr for passing StartInfo around.
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localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
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localMi = std::make_shared<CMapInfo>();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
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tabSel = std::make_shared<SelectionTab>(screenType);
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curTab = tabSel;
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tabSel->toggleMode();
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tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
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buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s);
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buttonStart->assignedKeys.insert(SDLK_RETURN);
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}
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CSavingScreen::~CSavingScreen()
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{
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}
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const CMapInfo * CSavingScreen::getMapInfo()
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{
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return localMi.get();
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}
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const StartInfo * CSavingScreen::getStartInfo()
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{
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return localSi;
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}
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void CSavingScreen::changeSelection(std::shared_ptr<CMapInfo> to)
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{
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if(localMi == to)
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return;
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localMi = to;
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localSi = localMi->scenarioOptionsOfSave;
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card->changeSelection();
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}
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void CSavingScreen::saveGame()
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{
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if(!(tabSel && tabSel->inputName && tabSel->inputName->text.size()))
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return;
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std::string path = "Saves/" + tabSel->inputName->text;
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auto overWrite = [this, path]() -> void
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{
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Settings lastSave = settings.write["general"]["lastSave"];
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lastSave->String() = path;
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LOCPLINT->cb->save(path);
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close();
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};
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if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::CLIENT_SAVEGAME)))
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{
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std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
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boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->text);
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LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr);
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}
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else
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{
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overWrite();
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}
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}
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