.. |
AbstractGoal.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
AbstractGoal.h
|
Rotation rebase2 (#912)
|
2022-09-18 17:39:10 +03:00 |
AdventureSpellCast.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
AdventureSpellCast.h
|
AI: town portal support
|
2019-01-17 10:40:23 +03:00 |
Build.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Build.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildBoat.cpp
|
ai fixes for android
|
2019-04-11 14:54:48 +03:00 |
BuildBoat.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildThis.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildThis.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuyArmy.cpp
|
Fixed lots of warnings.
|
2020-10-04 02:20:18 -07:00 |
BuyArmy.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CGoal.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
ClearWayTo.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
ClearWayTo.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CollectRes.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CollectRes.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CompleteQuest.cpp
|
ai fixes for android
|
2019-04-11 14:54:48 +03:00 |
CompleteQuest.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Conquer.cpp
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Conquer.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
DigAtTile.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
DigAtTile.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Explore.cpp
|
Removed CGHeroInstance::convertPosition method
|
2022-12-07 22:51:32 +02:00 |
Explore.h
|
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
|
2019-01-19 17:50:59 +02:00 |
FindObj.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
FindObj.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GatherArmy.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
GatherArmy.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GatherTroops.cpp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
GatherTroops.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GetArtOfType.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GetArtOfType.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Goals.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Invalid.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
RecruitHero.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
RecruitHero.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Trade.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Trade.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitHero.cpp
|
Remove a few more usages of thread shared ai and cb
|
2019-02-17 14:32:42 +02:00 |
VisitHero.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitObj.cpp
|
Fixed lots of warnings.
|
2020-10-04 02:20:18 -07:00 |
VisitObj.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitTile.cpp
|
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
2020-10-05 16:28:28 -07:00 |
VisitTile.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Win.cpp
|
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
2020-10-05 16:28:28 -07:00 |
Win.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |