mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
b00e935e4d
Warnings fixes * Suppress `missing-braces` for Clang * Fixed many C4275 warnings * Fixed almost all Clang/GCC warnings * Silence most frequent MSVC warning. * Fixed some pessimizing-move warnings * Fixed some unused capture warnings
114 lines
3.7 KiB
C++
114 lines
3.7 KiB
C++
/*
|
|
* ResourceManager.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "AIUtility.h"
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/VCMI_Lib.h"
|
|
#include "VCAI.h"
|
|
#include <boost/heap/binomial_heap.hpp>
|
|
|
|
class AIhelper;
|
|
class IResourceManager;
|
|
|
|
struct DLL_EXPORT ResourceObjective
|
|
{
|
|
ResourceObjective() = default;
|
|
ResourceObjective(const TResources &res, Goals::TSubgoal goal);
|
|
bool operator < (const ResourceObjective &ro) const;
|
|
|
|
TResources resources; //how many resoures do we need
|
|
Goals::TSubgoal goal; //what for (build, gather army etc...)
|
|
|
|
//TODO: register?
|
|
template<typename Handler> void serializeInternal(Handler & h, const int version)
|
|
{
|
|
h & resources;
|
|
//h & goal; //FIXME: goal serialization is broken
|
|
}
|
|
};
|
|
|
|
class DLL_EXPORT IResourceManager //: public: IAbstractManager
|
|
{
|
|
public:
|
|
virtual ~IResourceManager() = default;
|
|
virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
|
|
virtual void setAI(VCAI * AI) = 0;
|
|
|
|
virtual TResources reservedResources() const = 0;
|
|
virtual TResources freeResources() const = 0;
|
|
virtual TResource freeGold() const = 0;
|
|
virtual TResources allResources() const = 0;
|
|
virtual TResource allGold() const = 0;
|
|
|
|
virtual Goals::TSubgoal whatToDo() const = 0;//get highest-priority goal
|
|
virtual Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) = 0;
|
|
virtual bool containsObjective(Goals::TSubgoal goal) const = 0;
|
|
virtual bool hasTasksLeft() const = 0;
|
|
virtual bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) = 0; //remove ResourceObjectives from queue if ResourceObjective->goal meets specific criteria
|
|
virtual bool notifyGoalCompleted(Goals::TSubgoal goal) = 0;
|
|
};
|
|
|
|
class DLL_EXPORT ResourceManager : public IResourceManager
|
|
{
|
|
/*Resource Manager is a smart shopping list for AI to help
|
|
Uses priority queue based on CGoal.priority */
|
|
friend class VCAI;
|
|
friend class AIhelper;
|
|
friend struct SetGlobalState;
|
|
|
|
CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
|
|
VCAI * ai;
|
|
|
|
public:
|
|
ResourceManager() = default;
|
|
ResourceManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
|
|
|
|
bool canAfford(const TResources & cost) const;
|
|
TResources reservedResources() const override;
|
|
TResources freeResources() const override;
|
|
TResource freeGold() const override;
|
|
TResources allResources() const override;
|
|
TResource allGold() const override;
|
|
|
|
Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
|
|
Goals::TSubgoal whatToDo(TResources & res, Goals::TSubgoal goal) override; //can we afford this goal or need to CollectRes?
|
|
bool containsObjective(Goals::TSubgoal goal) const override;
|
|
bool hasTasksLeft() const override;
|
|
bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) override;
|
|
bool notifyGoalCompleted(Goals::TSubgoal goal) override;
|
|
|
|
protected: //not-const actions only for AI
|
|
virtual void reserveResoures(const TResources & res, Goals::TSubgoal goal = Goals::TSubgoal());
|
|
virtual bool updateGoal(Goals::TSubgoal goal); //new goal must have same properties but different priority
|
|
virtual bool tryPush(const ResourceObjective &o);
|
|
|
|
//inner processing
|
|
virtual TResources estimateIncome() const;
|
|
virtual Goals::TSubgoal collectResourcesForOurGoal(ResourceObjective &o) const;
|
|
|
|
void init(CPlayerSpecificInfoCallback * CB) override;
|
|
void setAI(VCAI * AI) override;
|
|
|
|
private:
|
|
TResources saving;
|
|
|
|
boost::heap::binomial_heap<ResourceObjective> queue;
|
|
|
|
void dumpToLog() const;
|
|
|
|
//TODO: register?
|
|
template<typename Handler> void serializeInternal(Handler & h, const int version)
|
|
{
|
|
h & saving;
|
|
h & queue;
|
|
}
|
|
};
|