mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
6264 lines
182 KiB
C++
6264 lines
182 KiB
C++
#include "StdInc.h"
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#include "GUIClasses.h"
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#include "gui/SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "CBitmapHandler.h"
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#include "CDefHandler.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCreatureWindow.h"
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#include "gui/CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "../lib/CConfigHandler.h"
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#include "battle/CCreatureAnimation.h"
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#include "CPlayerInterface.h"
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#include "Graphics.h"
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#include "CAnimation.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/CSpellHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/mapping/CMap.h"
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#include "mapHandler.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/NetPacksBase.h"
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#include "CSpellWindow.h"
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#include "CHeroWindow.h"
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#include "CVideoHandler.h"
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#include "../lib/StartInfo.h"
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#include "CPreGame.h"
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#include "../lib/HeroBonus.h"
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#include "../lib/CCreatureHandler.h"
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#include "CMusicHandler.h"
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#include "../lib/BattleState.h"
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#include "../lib/CGameState.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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/*
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* GUIClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost::assign;
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using namespace CSDL_Ext;
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extern std::queue<SDL_Event> events;
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extern boost::mutex eventsM;
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std::list<CFocusable*> CFocusable::focusables;
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CFocusable * CFocusable::inputWithFocus;
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#undef min
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#undef max
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void CArmyTooltip::init(const InfoAboutArmy &army)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
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std::vector<Point> slotsPos;
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slotsPos.push_back(Point(36,73));
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slotsPos.push_back(Point(72,73));
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slotsPos.push_back(Point(108,73));
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slotsPos.push_back(Point(18,122));
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slotsPos.push_back(Point(54,122));
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slotsPos.push_back(Point(90,122));
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slotsPos.push_back(Point(126,122));
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for(auto & slot : army.army)
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{
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if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
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{
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logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
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continue;
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}
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new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
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std::string subtitle;
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if(army.army.isDetailed)
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subtitle = boost::lexical_cast<std::string>(slot.second.count);
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else
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{
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//if =0 - we have no information about stack size at all
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if (slot.second.count)
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subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
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}
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new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
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}
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}
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CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
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CIntObject(0, pos)
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{
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init(army);
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}
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CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
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CIntObject(0, pos)
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{
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init(InfoAboutArmy(army, true));
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}
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void CHeroTooltip::init(const InfoAboutHero &hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
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if(hero.details)
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{
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for (size_t i = 0; i < hero.details->primskills.size(); i++)
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new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
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boost::lexical_cast<std::string>(hero.details->primskills[i]));
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new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
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boost::lexical_cast<std::string>(hero.details->mana));
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new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
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new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
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}
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}
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CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
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CArmyTooltip(pos, hero)
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{
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init(hero);
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}
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CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
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CArmyTooltip(pos, InfoAboutHero(hero, true))
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{
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init(InfoAboutHero(hero, true));
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}
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void CTownTooltip::init(const InfoAboutTown &town)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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//order of icons in def: fort, citadel, castle, no fort
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size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
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new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
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assert(town.tType);
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size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
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new CAnimImage("itpt", iconIndex, 0, 3, 2);
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if(town.details)
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{
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new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
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if (town.details->goldIncome)
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new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
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boost::lexical_cast<std::string>(town.details->goldIncome));
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if(town.details->garrisonedHero) //garrisoned hero icon
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new CPicture("TOWNQKGH", 149, 76);
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if(town.details->customRes)//silo is built
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{
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if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
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{
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new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
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new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
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}
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else
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new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
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}
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}
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}
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CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
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CArmyTooltip(pos, town)
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{
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init(town);
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}
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CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
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CArmyTooltip(pos, InfoAboutTown(town, true))
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{
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init(InfoAboutTown(town, true));
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}
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void CGarrisonSlot::setHighlight(bool on)
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{
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if (on)
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selectionImage->enable(); //show
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else
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selectionImage->disable(); //hide
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}
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void CGarrisonSlot::hover (bool on)
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{
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////Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->getSelection())
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{
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if(owner->getSelection() == this)
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{
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temp = CGI->generaltexth->tcommands[4]; //View %s
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->getSelection()->creature == creature)
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{
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temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->getSelection()->creature)
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{
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temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
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boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
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logGlobal->warnStream() << "Highlighted set to nullptr";
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owner->selectSlot(nullptr);
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
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}
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else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
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{
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temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
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}
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else
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{
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temp = CGI->generaltexth->allTexts[481]; //Select %s
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->getSelection())
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{
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const CArmedInstance *highl = owner->getSelection()->getObj();
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if( highl->needsLastStack() //we are moving stack from hero's
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&& highl->stacksCount() == 1 //it's only stack
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&& owner->getSelection()->upg != upg //we're moving it to the other garrison
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)
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{
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temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
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}
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else
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{
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temp = CGI->generaltexth->tcommands[6]; //Move %s
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boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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}
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}
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else
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{
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temp = CGI->generaltexth->tcommands[11]; //Empty
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}
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}
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GH.statusbar->setText(temp);
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}
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else
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{
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GH.statusbar->clear();
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}
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}
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const CArmedInstance * CGarrisonSlot::getObj() const
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{
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return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
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}
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bool CGarrisonSlot::our() const
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{
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return upg?(owner->owned[1]):(owner->owned[0]);
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}
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void CGarrisonSlot::clickRight(tribool down, bool previousState)
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{
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if(down && creature)
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{
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GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
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}
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}
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void CGarrisonSlot::clickLeft(tribool down, bool previousState)
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{
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if(down)
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{
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bool refr = false;
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if(owner->getSelection())
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{
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if(owner->getSelection() == this) //view info
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{
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UpgradeInfo pom;
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LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
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bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
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bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
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std::function<void()> upgr = nullptr;
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std::function<void()> dism = nullptr;
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if(canUpgrade) upgr = [=] { LOCPLINT->cb->upgradeCreature(getObj(), ID, pom.newID[0]); };
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if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
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owner->selectSlot(nullptr);
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owner->setSplittingMode(false);
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for(auto & elem : owner->splitButtons)
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elem->block(true);
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redraw();
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refr = true;
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CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
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GH.pushInt(creWindow);
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}
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else
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{
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// Only allow certain moves if troops aren't removable or not ours.
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if ( ( owner->getSelection()->our()//our creature is selected
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|| owner->getSelection()->creature == creature )//or we are rebalancing army
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&& ( owner->removableUnits
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|| (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
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|| (upg == 1 && owner->getSelection()->upg == 1 ) ) )
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{
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//we want to split
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if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
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&& (!creature
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|| (creature == owner->getSelection()->creature)))
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{
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owner->p2 = ID; //store the second stack pos
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owner->pb = upg;//store the second stack owner (up or down army)
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owner->setSplittingMode(false);
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int minLeft=0, minRight=0;
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if(upg != owner->getSelection()->upg) //not splitting within same army
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{
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if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
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&& owner->getSelection()->getObj()->needsLastStack() )
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{
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minLeft = 1;
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}
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if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
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&& owner->getSelection()->creature == creature
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&& getObj()->needsLastStack() )
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{
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minRight = 1;
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}
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}
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int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
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int countRight = myStack ? myStack->count : 0;
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GH.pushInt(new CSplitWindow(owner->getSelection()->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
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minLeft, minRight, countLeft, countRight));
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refr = true;
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}
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else if(creature != owner->getSelection()->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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ID,owner->getSelection()->ID);
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}
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else //merge
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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owner->getSelection()->ID,ID);
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}
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}
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else // Highlight
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{
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if(creature)
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owner->selectSlot(this);
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redraw();
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refr = true;
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}
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}
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}
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else //highlight or drop artifact
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{
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bool artSelected = false;
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
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{
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const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
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if (const CArtifactInstance *art = commonInfo->src.art)
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{
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const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
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artSelected = true;
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ArtifactLocation src(srcHero, commonInfo->src.slotID);
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ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
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if (art->canBePutAt(dst, true))
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{ //equip clicked stack
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if(dst.getArt())
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{
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//creature can wear only one active artifact
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//if we are placing a new one, the old one will be returned to the hero's backpack
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LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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}
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LOCPLINT->cb->swapArtifacts(src, dst);
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}
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}
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}
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if (!artSelected && creature)
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{
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owner->selectSlot(this);
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if(creature)
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{
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for(auto & elem : owner->splitButtons)
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elem->block(false);
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}
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}
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redraw();
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refr = true;
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}
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if(refr) {hover(false); hover(true); } //to refresh statusbar
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}
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}
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void CGarrisonSlot::update()
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{
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if (getObj() != nullptr)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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myStack = getObj()->getStackPtr(ID);
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creature = myStack ? myStack->type : nullptr;
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}
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else
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{
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removeUsedEvents(LCLICK | RCLICK | HOVER);
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myStack = nullptr;
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creature = nullptr;
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}
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if (creature)
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{
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creatureImage->enable();
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creatureImage->setFrame(creature->iconIndex);
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stackCount->enable();
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stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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}
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else
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{
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creatureImage->disable();
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stackCount->disable();
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}
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
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ID(IID),
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owner(Owner),
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myStack(Creature),
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creature(Creature ? Creature->type : nullptr),
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upg(Upg)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (getObj())
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos.x += x;
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pos.y += y;
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std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
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creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
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if (!creature)
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creatureImage->disable();
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selectionImage = new CAnimImage(imgName, 1);
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selectionImage->disable();
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if(Owner->smallIcons)
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{
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pos.w = 32;
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pos.h = 32;
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}
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else
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{
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pos.w = 58;
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|
pos.h = 64;
|
|
}
|
|
|
|
stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
|
|
if (!creature)
|
|
stackCount->disable();
|
|
else
|
|
stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
|
|
}
|
|
|
|
void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
|
|
{
|
|
addChild(button);
|
|
button->recActions = defActions;
|
|
splitButtons.push_back(button);
|
|
button->block(getSelection() == nullptr);
|
|
}
|
|
|
|
void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
|
|
{
|
|
ret.resize(7);
|
|
|
|
if (set)
|
|
{
|
|
for(auto & elem : set->Slots())
|
|
{
|
|
ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
|
|
}
|
|
}
|
|
|
|
for(int i=0; i<ret.size(); i++)
|
|
if(!ret[i])
|
|
ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
|
|
|
|
if (twoRows)
|
|
for (int i=4; i<ret.size(); i++)
|
|
{
|
|
ret[i]->pos.x -= 126;
|
|
ret[i]->pos.y += 37;
|
|
};
|
|
}
|
|
|
|
void CGarrisonInt::createSlots()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
int width = smallIcons? 32 : 58;
|
|
|
|
createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
|
|
createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
|
|
}
|
|
|
|
void CGarrisonInt::recreateSlots()
|
|
{
|
|
selectSlot(nullptr);
|
|
setSplittingMode(false);
|
|
|
|
for(auto & elem : splitButtons)
|
|
elem->block(true);
|
|
|
|
|
|
for(CGarrisonSlot * slot : slotsUp)
|
|
slot->update();
|
|
|
|
for(CGarrisonSlot * slot : slotsDown)
|
|
slot->update();
|
|
}
|
|
|
|
void CGarrisonInt::splitClick()
|
|
{
|
|
if(!getSelection())
|
|
return;
|
|
setSplittingMode(!getSplittingMode());
|
|
redraw();
|
|
}
|
|
void CGarrisonInt::splitStacks(int, int amountRight)
|
|
{
|
|
LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
|
|
}
|
|
|
|
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
|
|
SDL_Surface *pomsur, const Point& SurOffset,
|
|
const CArmedInstance *s1, const CArmedInstance *s2,
|
|
bool _removableUnits, bool smallImgs, bool _twoRows ) :
|
|
highlighted(nullptr),
|
|
inSplittingMode(false),
|
|
interx(inx),
|
|
garOffset(garsOffset),
|
|
smallIcons(smallImgs),
|
|
removableUnits(_removableUnits),
|
|
twoRows(_twoRows)
|
|
{
|
|
setArmy(s1, false);
|
|
setArmy(s2, true);
|
|
pos.x += x;
|
|
pos.y += y;
|
|
createSlots();
|
|
}
|
|
|
|
const CGarrisonSlot * CGarrisonInt::getSelection()
|
|
{
|
|
return highlighted;
|
|
}
|
|
|
|
void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
|
|
{
|
|
if (slot != highlighted)
|
|
{
|
|
if (highlighted)
|
|
highlighted->setHighlight(false);
|
|
|
|
highlighted = slot;
|
|
for (auto button : splitButtons)
|
|
button->block(highlighted == nullptr);
|
|
|
|
if (highlighted)
|
|
highlighted->setHighlight(true);
|
|
}
|
|
}
|
|
|
|
void CGarrisonInt::setSplittingMode(bool on)
|
|
{
|
|
assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
|
|
|
|
if (inSplittingMode || on)
|
|
{
|
|
for(CGarrisonSlot * slot : slotsUp)
|
|
slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
|
|
|
|
for(CGarrisonSlot * slot : slotsDown)
|
|
slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
|
|
inSplittingMode = on;
|
|
}
|
|
}
|
|
|
|
bool CGarrisonInt::getSplittingMode()
|
|
{
|
|
return inSplittingMode;
|
|
}
|
|
|
|
void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
|
|
{
|
|
owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
|
|
armedObjs[bottomGarrison] = army;
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
type |= BLOCK_ADV_HOTKEYS;
|
|
ID = QueryID(-1);
|
|
for(auto & Button : Buttons)
|
|
{
|
|
CAdventureMapButton *button = new CAdventureMapButton("","",std::bind(&CInfoWindow::close,this),0,0,Button.first);
|
|
button->borderColor = Colors::METALLIC_GOLD;
|
|
button->borderEnabled = true;
|
|
button->callback.add(Button.second); //each button will close the window apart from call-defined actions
|
|
buttons.push_back(button);
|
|
}
|
|
|
|
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
|
|
if(!text->slider)
|
|
{
|
|
text->resize(text->label->textSize);
|
|
}
|
|
|
|
if(buttons.size())
|
|
{
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
}
|
|
|
|
for(auto & comp : comps)
|
|
{
|
|
comp->recActions = 0xff;
|
|
addChild(comp);
|
|
comp->recActions &= ~(SHOWALL | UPDATE);
|
|
components.push_back(comp);
|
|
}
|
|
setDelComps(delComps);
|
|
CMessage::drawIWindow(this,Text,player);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow()
|
|
{
|
|
ID = QueryID(-1);
|
|
setDelComps(false);
|
|
text = nullptr;
|
|
}
|
|
|
|
void CInfoWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
if(LOCPLINT)
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
void CInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow()
|
|
{
|
|
if(!delComps)
|
|
{
|
|
for (auto & elem : components)
|
|
removeChild(elem);
|
|
}
|
|
}
|
|
|
|
void CInfoWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CSimpleWindow::show(to);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
|
|
{
|
|
CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
|
|
GH.pushInt(window);
|
|
}
|
|
|
|
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
|
|
{
|
|
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
|
|
for(auto & elem : onYes.funcs)
|
|
temp->buttons[0]->callback += elem;
|
|
for(auto & elem : onNo.funcs)
|
|
temp->buttons[1]->callback += elem;
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps, PlayerColor player)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
|
|
temp->buttons[0]->callback += onOk;
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
|
|
return ret;
|
|
}
|
|
|
|
std::string CInfoWindow::genText(std::string title, std::string description)
|
|
{
|
|
return std::string("{") + title + "}" + "\n\n" + description;
|
|
}
|
|
|
|
void CInfoWindow::setDelComps(bool DelComps)
|
|
{
|
|
delComps = DelComps;
|
|
for(CComponent *comp : components)
|
|
{
|
|
if(delComps)
|
|
comp->recActions |= DISPOSE;
|
|
else
|
|
comp->recActions &= ~DISPOSE;
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:free(Free),bitmap(Bitmap)
|
|
{
|
|
init(x, y);
|
|
}
|
|
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
|
|
: free(Free),bitmap(Bitmap)
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case BOTTOMRIGHT:
|
|
init(p.x - Bitmap->w, p.y - Bitmap->h);
|
|
break;
|
|
case CENTER:
|
|
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
|
|
break;
|
|
case TOPLEFT:
|
|
init(p.x, p.y);
|
|
break;
|
|
default:
|
|
assert(0); //not implemented
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
free=Free;
|
|
bitmap=Bitmap;
|
|
|
|
if(bitmap)
|
|
{
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
}
|
|
|
|
void CInfoPopup::close()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
GH.popIntTotally(this);
|
|
}
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CInfoPopup::~CInfoPopup()
|
|
{
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CInfoPopup::init(int x, int y)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
|
|
// Put the window back on screen if necessary
|
|
vstd::amax(pos.x, 0);
|
|
vstd::amax(pos.y, 0);
|
|
vstd::amin(pos.x, screen->w - bitmap->w);
|
|
vstd::amin(pos.y, screen->h - bitmap->h);
|
|
}
|
|
|
|
CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
|
|
image(nullptr),
|
|
perDay(false)
|
|
{
|
|
addUsedEvents(RCLICK);
|
|
init(Type, Subtype, Val, imageSize);
|
|
}
|
|
|
|
CComponent::CComponent(const Component &c):
|
|
image(nullptr),
|
|
perDay(false)
|
|
{
|
|
addUsedEvents(RCLICK);
|
|
|
|
if(c.id == Component::RESOURCE && c.when==-1)
|
|
perDay = true;
|
|
|
|
init((Etype)c.id,c.subtype,c.val, large);
|
|
}
|
|
|
|
void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
compType = Type;
|
|
subtype = Subtype;
|
|
val = Val;
|
|
size = imageSize;
|
|
|
|
assert(compType < typeInvalid);
|
|
assert(size < sizeInvalid);
|
|
|
|
setSurface(getFileName()[size], getIndex());
|
|
|
|
pos.w = image->pos.w;
|
|
pos.h = image->pos.h;
|
|
|
|
EFonts font = FONT_SMALL;
|
|
if (imageSize < small)
|
|
font = FONT_TINY; //other sizes?
|
|
|
|
pos.h += 4; //distance between text and image
|
|
|
|
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
|
|
for(auto & line : textLines)
|
|
{
|
|
int height = graphics->fonts[font]->getLineHeight();
|
|
auto label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
|
|
|
|
pos.h += height;
|
|
if (label->pos.w > pos.w)
|
|
{
|
|
pos.x -= (label->pos.w - pos.w)/2;
|
|
pos.w = label->pos.w;
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::vector<std::string> CComponent::getFileName()
|
|
{
|
|
static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
|
|
static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
|
|
static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
|
|
static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
|
|
static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
|
|
static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
|
|
static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
|
|
static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
|
|
static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
|
|
static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
|
|
|
|
auto gen = [](const std::string * arr)
|
|
{
|
|
return std::vector<std::string>(arr, arr + 4);
|
|
};
|
|
|
|
switch(compType)
|
|
{
|
|
case primskill: return gen(primSkillsArr);
|
|
case secskill: return gen(secSkillsArr);
|
|
case resource: return gen(resourceArr);
|
|
case creature: return gen(creatureArr);
|
|
case artifact: return gen(artifactArr);
|
|
case experience: return gen(primSkillsArr);
|
|
case spell: return gen(spellsArr);
|
|
case morale: return gen(moraleArr);
|
|
case luck: return gen(luckArr);
|
|
case building: return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
|
|
case hero: return gen(heroArr);
|
|
case flag: return gen(flagArr);
|
|
}
|
|
assert(0);
|
|
return std::vector<std::string>();
|
|
}
|
|
|
|
size_t CComponent::getIndex()
|
|
{
|
|
switch(compType)
|
|
{
|
|
case primskill: return subtype;
|
|
case secskill: return subtype*3 + 3 + val - 1;
|
|
case resource: return subtype;
|
|
case creature: return CGI->creh->creatures[subtype]->iconIndex;
|
|
case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
|
|
case experience: return 4;
|
|
case spell: return subtype;
|
|
case morale: return val+3;
|
|
case luck: return val+3;
|
|
case building: return val;
|
|
case hero: return subtype;
|
|
case flag: return subtype;
|
|
}
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
|
|
std::string CComponent::getDescription()
|
|
{
|
|
switch (compType)
|
|
{
|
|
case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
|
|
: CGI->generaltexth->allTexts[149]; //mana
|
|
case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
|
|
case resource: return CGI->generaltexth->allTexts[242];
|
|
case creature: return "";
|
|
case artifact: return CGI->arth->artifacts[subtype]->Description();
|
|
case experience: return CGI->generaltexth->allTexts[241];
|
|
case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
|
|
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
|
|
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
|
|
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
|
|
case hero: return "";
|
|
case flag: return "";
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
std::string CComponent::getSubtitle()
|
|
{
|
|
if (!perDay)
|
|
return getSubtitleInternal();
|
|
|
|
std::string ret = CGI->generaltexth->allTexts[3];
|
|
boost::replace_first(ret, "%d", getSubtitleInternal());
|
|
return ret;
|
|
}
|
|
|
|
std::string CComponent::getSubtitleInternal()
|
|
{
|
|
//FIXME: some of these are horrible (e.g creature)
|
|
switch(compType)
|
|
{
|
|
case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
|
|
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
|
|
case resource: return boost::lexical_cast<std::string>(val);
|
|
case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
|
|
case artifact: return CGI->arth->artifacts[subtype]->Name();
|
|
case experience:
|
|
{
|
|
if (subtype == 1) //+1 level - tree of knowledge
|
|
{
|
|
std::string level = CGI->generaltexth->allTexts[442];
|
|
boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
|
|
return level;
|
|
}
|
|
else
|
|
return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
|
|
}
|
|
case spell: return CGI->spellh->objects[subtype]->name;
|
|
case morale: return "";
|
|
case luck: return "";
|
|
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Name();
|
|
case hero: return "";
|
|
case flag: return CGI->generaltexth->capColors[subtype];
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
void CComponent::setSurface(std::string defName, int imgPos)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
vstd::clear_pointer(image);
|
|
image = new CAnimImage(defName, imgPos);
|
|
}
|
|
|
|
void CComponent::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(!getDescription().empty())
|
|
adventureInt->handleRightClick(getDescription(), down);
|
|
}
|
|
|
|
void CSelectableComponent::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
{
|
|
if(onSelect)
|
|
onSelect();
|
|
}
|
|
}
|
|
|
|
void CSelectableComponent::init()
|
|
{
|
|
selected = false;
|
|
}
|
|
|
|
CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
|
|
CComponent(c),onSelect(OnSelect)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
init();
|
|
}
|
|
|
|
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
|
|
CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
init();
|
|
}
|
|
|
|
void CSelectableComponent::select(bool on)
|
|
{
|
|
if(on != selected)
|
|
{
|
|
selected = on;
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CSelectableComponent::showAll(SDL_Surface * to)
|
|
{
|
|
CComponent::showAll(to);
|
|
if(selected)
|
|
{
|
|
CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
|
|
}
|
|
}
|
|
|
|
void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
|
|
{
|
|
if (newSelection == selected)
|
|
return;
|
|
|
|
if (selected)
|
|
selected->select(false);
|
|
|
|
selected = newSelection;
|
|
if (onSelect)
|
|
onSelect(selectedIndex());
|
|
|
|
if (selected)
|
|
selected->select(true);
|
|
}
|
|
|
|
int CComponentBox::selectedIndex()
|
|
{
|
|
if (selected)
|
|
return std::find(components.begin(), components.end(), selected) - components.begin();
|
|
return -1;
|
|
}
|
|
|
|
Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
|
|
{
|
|
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
|
|
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
|
|
int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
|
|
|
|
return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
|
|
}
|
|
|
|
int CComponentBox::getDistance(CComponent *left, CComponent *right)
|
|
{
|
|
static const int betweenImagesMin = 20;
|
|
static const int betweenSubtitlesMin = 10;
|
|
|
|
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
|
|
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
|
|
int subtitlesOffset = leftSubtitle + rightSubtitle;
|
|
|
|
return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
|
|
}
|
|
|
|
void CComponentBox::placeComponents(bool selectable)
|
|
{
|
|
static const int betweenRows = 22;
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
if (components.empty())
|
|
return;
|
|
|
|
//prepare components
|
|
for(auto & comp : components)
|
|
{
|
|
addChild(comp);
|
|
comp->moveTo(Point(pos.x, pos.y));
|
|
}
|
|
|
|
struct RowData
|
|
{
|
|
size_t comps;
|
|
int width;
|
|
int height;
|
|
RowData (size_t Comps, int Width, int Height):
|
|
comps(Comps), width (Width), height (Height){};
|
|
};
|
|
std::vector<RowData> rows;
|
|
rows.push_back (RowData (0,0,0));
|
|
|
|
//split components in rows
|
|
CComponent * prevComp = nullptr;
|
|
|
|
for(CComponent * comp : components)
|
|
{
|
|
//make sure that components are smaller than our width
|
|
//assert(pos.w == 0 || pos.w < comp->pos.w);
|
|
|
|
const int distance = prevComp ? getDistance(prevComp, comp) : 0;
|
|
|
|
//start next row
|
|
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|
|
|| rows.back().comps >= 4) // no more than 4 comps per row
|
|
{
|
|
prevComp = nullptr;
|
|
rows.push_back (RowData (0,0,0));
|
|
}
|
|
|
|
if (prevComp)
|
|
rows.back().width += distance;
|
|
|
|
rows.back().comps++;
|
|
rows.back().width += comp->pos.w;
|
|
|
|
vstd::amax(rows.back().height, comp->pos.h);
|
|
prevComp = comp;
|
|
}
|
|
|
|
if (pos.w == 0)
|
|
{
|
|
for(auto & row : rows)
|
|
vstd::amax(pos.w, row.width);
|
|
}
|
|
|
|
int height = (rows.size() - 1) * betweenRows;
|
|
for(auto & row : rows)
|
|
height += row.height;
|
|
|
|
//assert(pos.h == 0 || pos.h < height);
|
|
if (pos.h == 0)
|
|
pos.h = height;
|
|
|
|
auto iter = components.begin();
|
|
int currentY = (pos.h - height) / 2;
|
|
|
|
//move components to their positions
|
|
for (auto & rows_row : rows)
|
|
{
|
|
// amount of free space we may add on each side of every component
|
|
int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2);
|
|
prevComp = nullptr;
|
|
|
|
int currentX = 0;
|
|
for (size_t col = 0; col < rows_row.comps; col++)
|
|
{
|
|
currentX += freeSpace;
|
|
if (prevComp)
|
|
{
|
|
if (selectable)
|
|
{
|
|
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
|
|
|
|
new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
|
|
}
|
|
currentX += getDistance(prevComp, *iter);
|
|
}
|
|
|
|
(*iter)->moveBy(Point(currentX, currentY));
|
|
currentX += (*iter)->pos.w;
|
|
currentX += freeSpace;
|
|
|
|
prevComp = *(iter++);
|
|
}
|
|
currentY += rows_row.height + betweenRows;
|
|
}
|
|
}
|
|
|
|
CComponentBox::CComponentBox(CComponent * _components, Rect position):
|
|
components(1, _components),
|
|
selected(nullptr)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
pos = position + pos;
|
|
placeComponents(false);
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
|
|
components(_components),
|
|
selected(nullptr)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
pos = position + pos;
|
|
placeComponents(false);
|
|
}
|
|
|
|
CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, std::function<void(int newID)> _onSelect):
|
|
components(_components.begin(), _components.end()),
|
|
selected(nullptr),
|
|
onSelect(_onSelect)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
pos = position + pos;
|
|
placeComponents(true);
|
|
|
|
assert(!components.empty());
|
|
|
|
int key = SDLK_1;
|
|
for(auto & comp : _components)
|
|
{
|
|
comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
|
|
comp->assignedKeys.insert(key++);
|
|
}
|
|
selectionChanged(_components.front());
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
ID = askID;
|
|
for(int i=0;i<Buttons.size();i++)
|
|
{
|
|
buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
|
|
if(!i && askID.getNum() >= 0)
|
|
buttons.back()->callback += std::bind(&CSelWindow::madeChoice,this);
|
|
buttons[i]->callback += std::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
|
|
buttons.back()->callback += std::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->recActions = 255;
|
|
addChild(comps[i]);
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
|
|
if(i<9)
|
|
comps[i]->assignedKeys.insert(SDLK_1+i);
|
|
}
|
|
CMessage::drawIWindow(this, Text, player);
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID.getNum() < 0)
|
|
return;
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->cb->selectionMade(ret+1,ID);
|
|
}
|
|
|
|
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
pos.x+=x;
|
|
pos.y+=y;
|
|
|
|
TFaction faction = cre->faction;
|
|
|
|
assert(CGI->townh->factions.size() > faction);
|
|
|
|
if(Big)
|
|
bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
|
|
else
|
|
bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
|
|
bg->needRefresh = true;
|
|
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
|
|
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
|
|
anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
|
|
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
}
|
|
|
|
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
|
|
CIntObject(LCLICK | RCLICK),
|
|
parent(window),
|
|
selected(false),
|
|
creature(crea),
|
|
amount(totalAmount)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
pic = new CCreaturePic(1,1, creature, true, true);
|
|
// 1 + 1 px for borders
|
|
pos.w = pic->pos.w + 2;
|
|
pos.h = pic->pos.h + 2;
|
|
}
|
|
|
|
void CRecruitmentWindow::CCreatureCard::select(bool on)
|
|
{
|
|
selected = on;
|
|
redraw();
|
|
}
|
|
|
|
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
parent->select(this);
|
|
}
|
|
|
|
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
|
|
{
|
|
if (down)
|
|
GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0));
|
|
}
|
|
|
|
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
if (selected)
|
|
drawBorder(to, pos, int3(248, 0, 0));
|
|
else
|
|
drawBorder(to, pos, int3(232, 212, 120));
|
|
}
|
|
|
|
CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
|
|
{
|
|
type |= REDRAW_PARENT;
|
|
pos = position + pos;
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
|
|
}
|
|
|
|
void CRecruitmentWindow::CCostBox::set(TResources res)
|
|
{
|
|
//just update values
|
|
for(auto & item : resources)
|
|
{
|
|
item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
|
|
}
|
|
}
|
|
|
|
void CRecruitmentWindow::CCostBox::createItems(TResources res)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
for(auto & curr : resources)
|
|
{
|
|
delete curr.second.first;
|
|
delete curr.second.second;
|
|
}
|
|
resources.clear();
|
|
|
|
TResources::nziterator iter(res);
|
|
while (iter.valid())
|
|
{
|
|
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
|
|
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
|
|
|
|
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
|
|
iter++;
|
|
}
|
|
|
|
if (!resources.empty())
|
|
{
|
|
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
|
|
//reverse to display gold as first resource
|
|
for (auto & res : boost::adaptors::reverse(resources))
|
|
{
|
|
res.second.first->moveBy(Point(curx, 22));
|
|
res.second.second->moveBy(Point(curx, 22));
|
|
curx += 48;
|
|
}
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CRecruitmentWindow::select(CCreatureCard *card)
|
|
{
|
|
if (card == selected)
|
|
return;
|
|
|
|
if (selected)
|
|
selected->select(false);
|
|
|
|
selected = card;
|
|
|
|
if (selected)
|
|
selected->select(true);
|
|
|
|
if (card)
|
|
{
|
|
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
|
|
|
|
vstd::amin(maxAmount, card->amount);
|
|
|
|
slider->setAmount(maxAmount);
|
|
|
|
if(slider->value != maxAmount)
|
|
slider->moveTo(maxAmount);
|
|
else // if slider already at 0 - emulate call to sliderMoved()
|
|
sliderMoved(maxAmount);
|
|
|
|
costPerTroopValue->createItems(card->creature->cost);
|
|
totalCostValue->createItems(card->creature->cost);
|
|
|
|
costPerTroopValue->set(card->creature->cost);
|
|
totalCostValue->set(card->creature->cost * maxAmount);
|
|
|
|
//Recruit %s
|
|
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
|
|
|
|
maxButton->block(maxAmount == 0);
|
|
slider->block(maxAmount == 0);
|
|
}
|
|
}
|
|
|
|
void CRecruitmentWindow::buy()
|
|
{
|
|
CreatureID crid = selected->creature->idNumber;
|
|
SlotID dstslot = dst-> getSlotFor(crid);
|
|
|
|
if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
|
|
{
|
|
std::string txt;
|
|
if(dst->ID == Obj::HERO)
|
|
{
|
|
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
|
|
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
|
|
}
|
|
else
|
|
{
|
|
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
|
|
}
|
|
|
|
LOCPLINT->showInfoDialog(txt);
|
|
return;
|
|
}
|
|
|
|
onRecruit(crid, slider->value);
|
|
if(level >= 0)
|
|
close();
|
|
}
|
|
|
|
void CRecruitmentWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CWindowObject::showAll(to);
|
|
|
|
// recruit\total values
|
|
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
|
|
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
|
|
|
|
//cost boxes
|
|
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
|
|
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
|
|
|
|
//buttons borders
|
|
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
|
|
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
|
|
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
|
|
}
|
|
|
|
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
|
|
CWindowObject(PLAYER_COLORED, "TPRCRT"),
|
|
onRecruit(Recruit),
|
|
level(Level),
|
|
dst(Dst),
|
|
selected(nullptr),
|
|
dwelling(Dwelling)
|
|
{
|
|
moveBy(Point(0, y_offset));
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
slider = new CSlider(176,279,135,nullptr,0,0,0,true);
|
|
slider->moved = std::bind(&CRecruitmentWindow::sliderMoved,this, _1);
|
|
|
|
maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],std::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
|
|
buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],std::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
|
|
cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],std::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
|
|
|
|
title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
|
|
availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
|
|
toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
|
|
|
|
costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
|
|
totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
|
|
|
|
new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
|
|
new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
|
|
|
|
availableCreaturesChanged();
|
|
}
|
|
|
|
void CRecruitmentWindow::availableCreaturesChanged()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
size_t selectedIndex = 0;
|
|
|
|
if (!cards.empty() && selected) // find position of selected item
|
|
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
|
|
|
|
//deselect card
|
|
select(nullptr);
|
|
|
|
//delete old cards
|
|
for(auto & card : cards)
|
|
delete card;
|
|
cards.clear();
|
|
|
|
for(int i=0; i<dwelling->creatures.size(); i++)
|
|
{
|
|
//find appropriate level
|
|
if(level >= 0 && i != level)
|
|
continue;
|
|
|
|
int amount = dwelling->creatures[i].first;
|
|
|
|
//create new cards
|
|
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
|
|
cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
|
|
}
|
|
|
|
assert(!cards.empty());
|
|
|
|
const int creatureWidth = 102;
|
|
|
|
//normal distance between cards - 18px
|
|
int requiredSpace = 18;
|
|
//maximum distance we can use without reaching window borders
|
|
int availableSpace = pos.w - 50 - creatureWidth * cards.size();
|
|
|
|
if (cards.size() > 1) // avoid division by zero
|
|
availableSpace /= cards.size() - 1;
|
|
else
|
|
availableSpace = 0;
|
|
|
|
assert(availableSpace >= 0);
|
|
|
|
const int spaceBetween = std::min(requiredSpace, availableSpace);
|
|
const int totalCreatureWidth = spaceBetween + creatureWidth;
|
|
|
|
//now we know total amount of cards and can move them to correct position
|
|
int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
|
|
for(auto & card : cards)
|
|
{
|
|
card->moveBy(Point(curx, 64));
|
|
curx += totalCreatureWidth;
|
|
}
|
|
|
|
//restore selection
|
|
select(cards[selectedIndex]);
|
|
|
|
if(slider->value == slider->amount)
|
|
slider->moveTo(slider->amount);
|
|
else // if slider already at 0 - emulate call to sliderMoved()
|
|
sliderMoved(slider->amount);
|
|
}
|
|
|
|
void CRecruitmentWindow::sliderMoved(int to)
|
|
{
|
|
if (!selected)
|
|
return;
|
|
|
|
buyButton->block(!to);
|
|
availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
|
|
toRecruitValue->setText(boost::lexical_cast<std::string>(to));
|
|
|
|
totalCostValue->set(selected->creature->cost * to);
|
|
}
|
|
|
|
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
|
|
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
|
|
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
|
|
callback(callback_),
|
|
leftAmount(leftAmount_),
|
|
rightAmount(rightAmount_),
|
|
leftMin(leftMin_),
|
|
rightMin(rightMin_),
|
|
slider(nullptr)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
int total = leftAmount + rightAmount;
|
|
int leftMax = total - rightMin;
|
|
int rightMax = total - leftMin;
|
|
|
|
ok = new CAdventureMapButton("", "", std::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
|
|
cancel = new CAdventureMapButton("", "", std::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
|
|
|
|
int sliderPositions = total - leftMin - rightMin;
|
|
|
|
leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
|
|
rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
|
|
|
|
//add filters to allow only number input
|
|
leftInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
|
|
rightInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
|
|
|
|
leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
|
|
rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
|
|
|
|
animLeft = new CCreaturePic(20, 54, creature, true, false);
|
|
animRight = new CCreaturePic(177, 54,creature, true, false);
|
|
|
|
slider = new CSlider(21, 194, 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
|
|
|
|
std::string title = CGI->generaltexth->allTexts[256];
|
|
boost::algorithm::replace_first(title,"%s", creature->namePl);
|
|
new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
|
|
}
|
|
|
|
void CSplitWindow::setAmountText(std::string text, bool left)
|
|
{
|
|
try
|
|
{
|
|
setAmount(boost::lexical_cast<int>(text), left);
|
|
slider->moveTo(rightAmount - rightMin);
|
|
}
|
|
catch(boost::bad_lexical_cast &)
|
|
{
|
|
}
|
|
}
|
|
|
|
void CSplitWindow::setAmount(int value, bool left)
|
|
{
|
|
int total = leftAmount + rightAmount;
|
|
leftAmount = left ? value : total - value;
|
|
rightAmount = left ? total - value : value;
|
|
|
|
leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
|
|
rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
|
|
}
|
|
|
|
void CSplitWindow::apply()
|
|
{
|
|
callback(leftAmount, rightAmount);
|
|
close();
|
|
}
|
|
|
|
void CSplitWindow::sliderMoved(int to)
|
|
{
|
|
setAmount(rightMin + to, false);
|
|
}
|
|
|
|
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
|
|
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
|
|
cb(callback)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
LOCPLINT->showingDialog->setn(true);
|
|
|
|
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
|
|
new CAdventureMapButton("", "", std::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
|
|
|
|
//%s has gained a level.
|
|
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
|
|
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
|
|
|
|
//%s is now a level %d %s.
|
|
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
|
|
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
|
|
|
|
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
|
|
|
|
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
|
|
CGI->generaltexth->primarySkillNames[pskill] + " +1");
|
|
|
|
if (!skills.empty())
|
|
{
|
|
std::vector<CSelectableComponent *> comps;
|
|
|
|
for(auto & skill : skills)
|
|
{
|
|
comps.push_back(new CSelectableComponent(
|
|
CComponent::secskill,
|
|
skill,
|
|
hero->getSecSkillLevel( SecondarySkill(skill) )+1,
|
|
CComponent::medium));
|
|
}
|
|
box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
|
|
}
|
|
else
|
|
box = nullptr;
|
|
}
|
|
|
|
CLevelWindow::~CLevelWindow()
|
|
{
|
|
//FIXME: call callback if there was nothing to select?
|
|
if (box && box->selectedIndex() != -1)
|
|
cb(box->selectedIndex());
|
|
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
void CMinorResDataBar::show(SDL_Surface * to)
|
|
{
|
|
}
|
|
|
|
void CMinorResDataBar::showAll(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y,to);
|
|
for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
|
|
{
|
|
std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
|
|
|
|
graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
|
|
}
|
|
std::vector<std::string> temp;
|
|
|
|
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
|
|
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
|
|
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
|
|
|
|
std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
|
|
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
|
|
|
|
graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
|
|
}
|
|
|
|
CMinorResDataBar::CMinorResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
|
|
CSDL_Ext::setDefaultColorKey(bg);
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = 7;
|
|
pos.y = 575;
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
CMinorResDataBar::~CMinorResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
|
|
parent(_parent),
|
|
index(_id)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
border = new CPicture("TPGATES");
|
|
pos = border->pos;
|
|
addUsedEvents(LCLICK);
|
|
type |= REDRAW_PARENT;
|
|
|
|
text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
|
|
select(index == parent->selected);
|
|
}
|
|
|
|
void CObjectListWindow::CItem::select(bool on)
|
|
{
|
|
if (on)
|
|
border->recActions = 255;
|
|
else
|
|
border->recActions = ~(UPDATE | SHOWALL);
|
|
redraw();
|
|
}
|
|
|
|
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if( previousState && !down)
|
|
parent->changeSelection(index);
|
|
}
|
|
|
|
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
|
|
std::function<void(int)> Callback):
|
|
CWindowObject(PLAYER_COLORED, "TPGATE"),
|
|
onSelect(Callback)
|
|
{
|
|
items.reserve(_items.size());
|
|
for(int id : _items)
|
|
{
|
|
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
|
|
}
|
|
|
|
init(titlePic, _title, _descr);
|
|
}
|
|
|
|
CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
|
|
std::function<void(int)> Callback):
|
|
CWindowObject(PLAYER_COLORED, "TPGATE"),
|
|
onSelect(Callback)
|
|
{
|
|
items.reserve(_items.size());
|
|
|
|
for (size_t i=0; i<_items.size(); i++)
|
|
items.push_back(std::make_pair(int(i), _items[i]));
|
|
|
|
init(titlePic, _title, _descr);
|
|
}
|
|
|
|
void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
|
|
descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
|
|
|
|
ok = new CAdventureMapButton("","",std::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
|
|
ok->block(true);
|
|
exit = new CAdventureMapButton("","",std::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
|
|
if (titlePic)
|
|
{
|
|
titleImage = titlePic;
|
|
addChild(titleImage);
|
|
titleImage->recActions = defActions;
|
|
titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
|
|
titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
|
|
}
|
|
list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
|
|
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
|
|
list->type |= REDRAW_PARENT;
|
|
}
|
|
|
|
CIntObject * CObjectListWindow::genItem(size_t index)
|
|
{
|
|
if (index < items.size())
|
|
return new CItem(this, index, items[index].second);
|
|
return nullptr;
|
|
}
|
|
|
|
void CObjectListWindow::elementSelected()
|
|
{
|
|
std::function<void(int)> toCall = onSelect;//save
|
|
int where = items[selected].first; //required variables
|
|
GH.popIntTotally(this);//then destroy window
|
|
toCall(where);//and send selected object
|
|
}
|
|
|
|
void CObjectListWindow::changeSelection(size_t which)
|
|
{
|
|
ok->block(false);
|
|
if (selected == which)
|
|
return;
|
|
|
|
std::list< CIntObject * > elements = list->getItems();
|
|
for(CIntObject * element : elements)
|
|
{
|
|
CItem *item;
|
|
if ( (item = dynamic_cast<CItem*>(element)) )
|
|
{
|
|
if (item->index == selected)
|
|
item->select(false);
|
|
if (item->index == which)
|
|
item->select(true);
|
|
}
|
|
}
|
|
selected = which;
|
|
}
|
|
|
|
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
int sel = selected;
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
break; case SDLK_UP:
|
|
sel -=1;
|
|
|
|
break; case SDLK_DOWN:
|
|
sel +=1;
|
|
|
|
break; case SDLK_PAGEUP:
|
|
sel -=9;
|
|
|
|
break; case SDLK_PAGEDOWN:
|
|
sel +=9;
|
|
|
|
break; case SDLK_HOME:
|
|
sel = 0;
|
|
|
|
break; case SDLK_END:
|
|
sel = items.size();
|
|
|
|
break; default:
|
|
return;
|
|
}
|
|
|
|
vstd::abetween(sel, 0, items.size()-1);
|
|
list->scrollTo(sel);
|
|
changeSelection(sel);
|
|
}
|
|
|
|
CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial):
|
|
CIntObject(LCLICK | HOVER | RCLICK, pos),
|
|
type(EType(-1)),// set to invalid, will be corrected in setType
|
|
id(ID),
|
|
serial(Serial),
|
|
left(Left)
|
|
{
|
|
downSelection = false;
|
|
hlp = nullptr;
|
|
image = nullptr;
|
|
setType(Type);
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::setType(EType newType)
|
|
{
|
|
if (type != newType)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
type = newType;
|
|
delete image;
|
|
|
|
if (getIndex() < 0)
|
|
{
|
|
image = new CAnimImage(getFilename(), 0);
|
|
image->disable();
|
|
}
|
|
else
|
|
image = new CAnimImage(getFilename(), getIndex());
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::setID(int newID)
|
|
{
|
|
if (id != newID)
|
|
{
|
|
id = newID;
|
|
if (image)
|
|
{
|
|
int index = getIndex();
|
|
if (index < 0)
|
|
image->disable();
|
|
else
|
|
{
|
|
image->enable();
|
|
image->setFrame(index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CTradeWindow::CTradeableItem::getFilename()
|
|
{
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
return "RESOURCE";
|
|
case PLAYER:
|
|
return "CREST58";
|
|
case ARTIFACT_TYPE:
|
|
case ARTIFACT_PLACEHOLDER:
|
|
case ARTIFACT_INSTANCE:
|
|
return "artifact";
|
|
case CREATURE:
|
|
return "TWCRPORT";
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
int CTradeWindow::CTradeableItem::getIndex()
|
|
{
|
|
if (id < 0)
|
|
return -1;
|
|
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
case PLAYER:
|
|
return id;
|
|
case ARTIFACT_TYPE:
|
|
case ARTIFACT_INSTANCE:
|
|
case ARTIFACT_PLACEHOLDER:
|
|
return VLC->arth->artifacts[id]->iconIndex;
|
|
case CREATURE:
|
|
return VLC->creh->creatures[id]->iconIndex;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
|
|
{
|
|
Point posToBitmap;
|
|
Point posToSubCenter;
|
|
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
posToBitmap = Point(19,9);
|
|
posToSubCenter = Point(36, 59);
|
|
break;
|
|
case CREATURE_PLACEHOLDER:
|
|
case CREATURE:
|
|
posToSubCenter = Point(29, 76);
|
|
if(downSelection)
|
|
posToSubCenter.y += 5;
|
|
break;
|
|
case PLAYER:
|
|
posToSubCenter = Point(31, 76);
|
|
break;
|
|
case ARTIFACT_PLACEHOLDER:
|
|
case ARTIFACT_INSTANCE:
|
|
posToSubCenter = Point(19, 55);
|
|
if(downSelection)
|
|
posToSubCenter.y += 8;
|
|
break;
|
|
case ARTIFACT_TYPE:
|
|
posToSubCenter = Point(19, 58);
|
|
break;
|
|
}
|
|
|
|
if (image)
|
|
{
|
|
image->moveTo(pos.topLeft() + posToBitmap);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
|
|
assert(mw);
|
|
if(down)
|
|
{
|
|
|
|
if(type == ARTIFACT_PLACEHOLDER)
|
|
{
|
|
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
|
|
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
|
|
{
|
|
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
|
|
}
|
|
else if(const CArtifactInstance *art = getArtInstance())
|
|
{
|
|
aw->arts->commonInfo->src.AOH = aw->arts;
|
|
aw->arts->commonInfo->src.art = art;
|
|
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
|
|
aw->arts->markPossibleSlots(art);
|
|
|
|
//aw->arts->commonInfo->dst.AOH = aw->arts;
|
|
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
|
|
|
|
aw->arts->artifactsOnAltar.erase(art);
|
|
setID(-1);
|
|
subtitle = "";
|
|
aw->deal->block(!aw->arts->artifactsOnAltar.size());
|
|
}
|
|
|
|
aw->calcTotalExp();
|
|
return;
|
|
}
|
|
if(left)
|
|
{
|
|
if(mw->hLeft != this)
|
|
mw->hLeft = this;
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(mw->hRight != this)
|
|
mw->hRight = this;
|
|
else
|
|
return;
|
|
}
|
|
mw->selectionChanged(left);
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
|
|
{
|
|
Rect oldPos = pos;
|
|
std::string oldSub = subtitle;
|
|
downSelection = true;
|
|
|
|
moveTo(dstPos);
|
|
subtitle = customSub;
|
|
showAll(to);
|
|
|
|
downSelection = false;
|
|
moveTo(oldPos.topLeft());
|
|
subtitle = oldSub;
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::hover(bool on)
|
|
{
|
|
if(!on)
|
|
{
|
|
GH.statusbar->clear();
|
|
return;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case CREATURE:
|
|
case CREATURE_PLACEHOLDER:
|
|
GH.statusbar->setText(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
|
|
break;
|
|
case ARTIFACT_PLACEHOLDER:
|
|
if(id < 0)
|
|
GH.statusbar->setText(CGI->generaltexth->zelp[582].first);
|
|
else
|
|
GH.statusbar->setText(CGI->arth->artifacts[id]->Name());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
switch(type)
|
|
{
|
|
case CREATURE:
|
|
case CREATURE_PLACEHOLDER:
|
|
//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
|
|
break;
|
|
case ARTIFACT_TYPE:
|
|
case ARTIFACT_PLACEHOLDER:
|
|
if(id >= 0)
|
|
adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
|
|
{
|
|
switch(type)
|
|
{
|
|
case PLAYER:
|
|
return CGI->generaltexth->capColors[id];
|
|
case RESOURCE:
|
|
return CGI->generaltexth->restypes[id];
|
|
case CREATURE:
|
|
if(number == 1)
|
|
return CGI->creh->creatures[id]->nameSing;
|
|
else
|
|
return CGI->creh->creatures[id]->namePl;
|
|
case ARTIFACT_TYPE:
|
|
case ARTIFACT_INSTANCE:
|
|
return CGI->arth->artifacts[id]->Name();
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
|
|
{
|
|
switch(type)
|
|
{
|
|
case ARTIFACT_PLACEHOLDER:
|
|
case ARTIFACT_INSTANCE:
|
|
return (const CArtifactInstance *)hlp;
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
|
|
{
|
|
assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
|
|
hlp = art;
|
|
if(art)
|
|
setID(art->artType->id);
|
|
else
|
|
setID(-1);
|
|
}
|
|
|
|
CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
|
|
CWindowObject(PLAYER_COLORED, bgName),
|
|
market(Market),
|
|
hero(Hero),
|
|
arts(nullptr),
|
|
hLeft(nullptr),
|
|
hRight(nullptr),
|
|
readyToTrade(false)
|
|
{
|
|
type |= BLOCK_ADV_HOTKEYS;
|
|
mode = Mode;
|
|
initTypes();
|
|
}
|
|
|
|
void CTradeWindow::initTypes()
|
|
{
|
|
switch(mode)
|
|
{
|
|
case EMarketMode::RESOURCE_RESOURCE:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = RESOURCE;
|
|
break;
|
|
case EMarketMode::RESOURCE_PLAYER:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = PLAYER;
|
|
break;
|
|
case EMarketMode::CREATURE_RESOURCE:
|
|
itemsType[1] = CREATURE;
|
|
itemsType[0] = RESOURCE;
|
|
break;
|
|
case EMarketMode::RESOURCE_ARTIFACT:
|
|
itemsType[1] = RESOURCE;
|
|
itemsType[0] = ARTIFACT_TYPE;
|
|
break;
|
|
case EMarketMode::ARTIFACT_RESOURCE:
|
|
itemsType[1] = ARTIFACT_INSTANCE;
|
|
itemsType[0] = RESOURCE;
|
|
break;
|
|
case EMarketMode::CREATURE_EXP:
|
|
itemsType[1] = CREATURE;
|
|
itemsType[0] = CREATURE_PLACEHOLDER;
|
|
break;
|
|
case EMarketMode::ARTIFACT_EXP:
|
|
itemsType[1] = ARTIFACT_TYPE;
|
|
itemsType[0] = ARTIFACT_PLACEHOLDER;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::initItems(bool Left)
|
|
{
|
|
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
|
|
{
|
|
int xOffset = 0, yOffset = 0;
|
|
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
|
{
|
|
xOffset = -361;
|
|
yOffset = +46;
|
|
|
|
auto hlp = new CTradeableItem(Point(137, 469), itemsType[Left], -1, 1, 0);
|
|
hlp->recActions &= ~(UPDATE | SHOWALL);
|
|
items[Left].push_back(hlp);
|
|
}
|
|
else //ARTIFACT_EXP
|
|
{
|
|
xOffset = -363;
|
|
yOffset = -12;
|
|
}
|
|
|
|
BLOCK_CAPTURING;
|
|
arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
|
|
arts->commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
arts->commonInfo->participants.insert(arts);
|
|
arts->recActions = 255;
|
|
arts->setHero(hero);
|
|
arts->allowedAssembling = false;
|
|
addChild(arts);
|
|
artSets.push_back(arts);
|
|
|
|
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
|
arts->highlightModeCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
|
return;
|
|
}
|
|
|
|
std::vector<int> *ids = getItemsIds(Left);
|
|
std::vector<Rect> pos;
|
|
int amount = -1;
|
|
|
|
getPositionsFor(pos, Left, itemsType[Left]);
|
|
|
|
if(Left || !ids)
|
|
amount = 7;
|
|
else
|
|
amount = ids->size();
|
|
|
|
if(ids)
|
|
vstd::amin(amount, ids->size());
|
|
|
|
for(int j=0; j<amount; j++)
|
|
{
|
|
int id = (ids && ids->size()>j) ? (*ids)[j] : j;
|
|
if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
|
|
continue;
|
|
|
|
auto hlp = new CTradeableItem(pos[j].topLeft(), itemsType[Left], id, Left, j);
|
|
hlp->pos = pos[j] + this->pos.topLeft();
|
|
items[Left].push_back(hlp);
|
|
}
|
|
|
|
initSubs(Left);
|
|
}
|
|
|
|
std::vector<int> *CTradeWindow::getItemsIds(bool Left)
|
|
{
|
|
std::vector<int> *ids = nullptr;
|
|
|
|
if(mode == EMarketMode::ARTIFACT_EXP)
|
|
return new std::vector<int>(22, -1);
|
|
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case CREATURE:
|
|
ids = new std::vector<int>;
|
|
for(int i = 0; i < 7; i++)
|
|
{
|
|
if(const CCreature *c = hero->getCreature(SlotID(i)))
|
|
ids->push_back(c->idNumber);
|
|
else
|
|
ids->push_back(-1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case PLAYER:
|
|
ids = new std::vector<int>;
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
if(PlayerColor(i) != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(PlayerColor(i)) == EPlayerStatus::INGAME)
|
|
ids->push_back(i);
|
|
break;
|
|
|
|
case ARTIFACT_TYPE:
|
|
ids = new std::vector<int>(market->availableItemsIds(mode));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ids;
|
|
}
|
|
|
|
void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
|
|
{
|
|
if(mode == EMarketMode::ARTIFACT_EXP && !Left)
|
|
{
|
|
//22 boxes, 5 in row, last row: two boxes centered
|
|
int h, w, x, y, dx, dy;
|
|
h = w = 44;
|
|
x = 317;
|
|
y = 53;
|
|
dx = 54;
|
|
dy = 70;
|
|
for (int i = 0; i < 4 ; i++)
|
|
for (int j = 0; j < 5 ; j++)
|
|
poss += Rect(x + dx*j, y + dy*i, w, h);
|
|
|
|
poss += Rect(x + dx*1.5, y + dy*4, w, h);
|
|
poss += Rect(x + dx*2.5, y + dy*4, w, h);
|
|
}
|
|
else
|
|
{
|
|
//seven boxes:
|
|
// X X X
|
|
// X X X
|
|
// X
|
|
int h, w, x, y, dx, dy;
|
|
int leftToRightOffset;
|
|
getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
|
|
|
|
poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
|
|
genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
|
|
genRect(h, w, x + dx, y + 2*dy);
|
|
|
|
if(!Left)
|
|
{
|
|
for(Rect &r : poss)
|
|
r.x += leftToRightOffset;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::initSubs(bool Left)
|
|
{
|
|
for(CTradeableItem *t : items[Left])
|
|
{
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case CREATURE:
|
|
t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(SlotID(t->serial)));
|
|
break;
|
|
case RESOURCE:
|
|
t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(t->serial)));
|
|
break;
|
|
}
|
|
}
|
|
else //right side
|
|
{
|
|
if(itemsType[0] == PLAYER)
|
|
{
|
|
t->subtitle = CGI->generaltexth->capColors[t->id];
|
|
}
|
|
else if(hLeft)//artifact, creature
|
|
{
|
|
int h1, h2; //hlp variables for getting offer
|
|
market->getOffer(hLeft->id, t->id, h1, h2, mode);
|
|
if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
|
|
{
|
|
std::ostringstream oss;
|
|
oss << h2;
|
|
if(h1!=1)
|
|
oss << "/" << h1;
|
|
t->subtitle = oss.str();
|
|
}
|
|
else
|
|
t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
|
|
}
|
|
else
|
|
t->subtitle = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CWindowObject::showAll(to);
|
|
|
|
if(hRight)
|
|
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
|
|
if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
|
|
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
|
|
|
|
if(readyToTrade)
|
|
{
|
|
hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
|
|
hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
|
|
{
|
|
for(CTradeableItem *t : toRemove)
|
|
removeItem(t);
|
|
}
|
|
|
|
void CTradeWindow::removeItem(CTradeableItem * t)
|
|
{
|
|
items[t->left] -= t;
|
|
delete t;
|
|
|
|
if(hRight == t)
|
|
{
|
|
hRight = nullptr;
|
|
selectionChanged(false);
|
|
}
|
|
}
|
|
|
|
void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
|
|
{
|
|
for(CTradeableItem *t : items[1])
|
|
if(!hero->getStackCount(SlotID(t->serial)))
|
|
toRemove.insert(t);
|
|
}
|
|
|
|
void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
|
|
{
|
|
const IMarket *m = market;
|
|
const CGHeroInstance *h = hero;
|
|
CTradeWindow *nwindow = nullptr;
|
|
|
|
GH.popIntTotally(this);
|
|
|
|
switch(Mode)
|
|
{
|
|
case EMarketMode::CREATURE_EXP:
|
|
case EMarketMode::ARTIFACT_EXP:
|
|
nwindow = new CAltarWindow(m, h, Mode);
|
|
break;
|
|
default:
|
|
nwindow = new CMarketplaceWindow(m, h, Mode);
|
|
break;
|
|
}
|
|
|
|
GH.pushInt(nwindow);
|
|
}
|
|
|
|
void CTradeWindow::artifactSelected(CArtPlace *slot)
|
|
{
|
|
assert(mode == EMarketMode::ARTIFACT_RESOURCE);
|
|
items[1][0]->setArtInstance(slot->ourArt);
|
|
if(slot->ourArt)
|
|
hLeft = items[1][0];
|
|
else
|
|
hLeft = nullptr;
|
|
|
|
selectionChanged(true);
|
|
}
|
|
|
|
std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case EMarketMode::RESOURCE_RESOURCE:
|
|
return "TPMRKRES.bmp";
|
|
case EMarketMode::RESOURCE_PLAYER:
|
|
return "TPMRKPTS.bmp";
|
|
case EMarketMode::CREATURE_RESOURCE:
|
|
return "TPMRKCRS.bmp";
|
|
case EMarketMode::RESOURCE_ARTIFACT:
|
|
return "TPMRKABS.bmp";
|
|
case EMarketMode::ARTIFACT_RESOURCE:
|
|
return "TPMRKASS.bmp";
|
|
}
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
|
|
: CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
madeTransaction = false;
|
|
bool sliderNeeded = true;
|
|
|
|
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
std::string title;
|
|
|
|
if (market->o->ID == Obj::TOWN)
|
|
{
|
|
switch (mode)
|
|
{
|
|
break; case EMarketMode::CREATURE_RESOURCE:
|
|
title = CGI->townh->factions[ETownType::STRONGHOLD]->town->buildings[BuildingID::FREELANCERS_GUILD]->Name();
|
|
|
|
break; case EMarketMode::RESOURCE_ARTIFACT:
|
|
title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
|
|
sliderNeeded = false;
|
|
|
|
break; case EMarketMode::ARTIFACT_RESOURCE:
|
|
title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
|
|
sliderNeeded = false;
|
|
|
|
break; default:
|
|
title = CGI->generaltexth->allTexts[158];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (market->o->ID)
|
|
{
|
|
break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
|
|
break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
|
|
break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
|
|
break; default: title = market->o->getObjectName();
|
|
}
|
|
}
|
|
|
|
new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
|
|
|
|
initItems(false);
|
|
initItems(true);
|
|
|
|
ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],std::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
|
|
ok->assignedKeys.insert(SDLK_ESCAPE);
|
|
deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],std::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
|
|
deal->block(true);
|
|
|
|
if(sliderNeeded)
|
|
{
|
|
slider = new CSlider(231,490,137,nullptr,0,0);
|
|
slider->moved = std::bind(&CMarketplaceWindow::sliderMoved,this,_1);
|
|
max = new CAdventureMapButton(CGI->generaltexth->zelp[596],std::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
|
|
max->block(true);
|
|
}
|
|
else
|
|
{
|
|
slider = nullptr;
|
|
max = nullptr;
|
|
deal->moveBy(Point(-30, 0));
|
|
}
|
|
|
|
Rect traderTextRect;
|
|
|
|
//left side
|
|
switch(Mode)
|
|
{
|
|
case EMarketMode::RESOURCE_RESOURCE:
|
|
case EMarketMode::RESOURCE_PLAYER:
|
|
case EMarketMode::RESOURCE_ARTIFACT:
|
|
new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
|
|
break;
|
|
|
|
case EMarketMode::CREATURE_RESOURCE:
|
|
//%s's Creatures
|
|
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
|
|
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
|
|
break;
|
|
case EMarketMode::ARTIFACT_RESOURCE:
|
|
//%s's Artifacts
|
|
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
|
|
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
|
|
break;
|
|
}
|
|
|
|
//right side
|
|
switch(Mode)
|
|
{
|
|
case EMarketMode::RESOURCE_RESOURCE:
|
|
case EMarketMode::CREATURE_RESOURCE:
|
|
case EMarketMode::RESOURCE_ARTIFACT:
|
|
case EMarketMode::ARTIFACT_RESOURCE:
|
|
new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
|
|
traderTextRect = Rect(316, 48, 260, 75);
|
|
break;
|
|
case EMarketMode::RESOURCE_PLAYER:
|
|
new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
|
|
traderTextRect = Rect(28, 48, 260, 75);
|
|
break;
|
|
}
|
|
|
|
traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
|
|
int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
|
|
|
|
if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[612],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
|
|
if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[605],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
|
|
if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[599],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
|
|
if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[598],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
|
|
if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[613],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
|
|
|
|
updateTraderText();
|
|
}
|
|
|
|
CMarketplaceWindow::~CMarketplaceWindow()
|
|
{
|
|
hLeft = hRight = nullptr;
|
|
for(auto & elem : items[1])
|
|
delete elem;
|
|
for(auto & elem : items[0])
|
|
delete elem;
|
|
|
|
items[1].clear();
|
|
items[0].clear();
|
|
}
|
|
|
|
|
|
|
|
void CMarketplaceWindow::setMax()
|
|
{
|
|
slider->moveToMax();
|
|
}
|
|
|
|
void CMarketplaceWindow::makeDeal()
|
|
{
|
|
int sliderValue = 0;
|
|
if(slider)
|
|
sliderValue = slider->value;
|
|
else
|
|
sliderValue = !deal->isBlocked(); //should always be 1
|
|
|
|
if(!sliderValue)
|
|
return;
|
|
|
|
int leftIdToSend = -1;
|
|
switch (mode)
|
|
{
|
|
case EMarketMode::CREATURE_RESOURCE:
|
|
leftIdToSend = hLeft->serial;
|
|
break;
|
|
case EMarketMode::ARTIFACT_RESOURCE:
|
|
leftIdToSend = hLeft->getArtInstance()->id.getNum();
|
|
break;
|
|
default:
|
|
leftIdToSend = hLeft->id;
|
|
break;
|
|
}
|
|
|
|
if(slider)
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
|
|
slider->moveTo(0);
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
|
|
}
|
|
madeTransaction = true;
|
|
|
|
hLeft = nullptr;
|
|
hRight = nullptr;
|
|
selectionChanged(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::sliderMoved( int to )
|
|
{
|
|
redraw();
|
|
}
|
|
|
|
void CMarketplaceWindow::selectionChanged(bool side)
|
|
{
|
|
readyToTrade = hLeft && hRight;
|
|
if(mode == EMarketMode::RESOURCE_RESOURCE)
|
|
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
|
|
|
|
if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
|
|
arts->unmarkSlots(false);
|
|
|
|
if(readyToTrade)
|
|
{
|
|
int soldItemId = hLeft->id;
|
|
market->getOffer(soldItemId, hRight->id, r1, r2, mode);
|
|
|
|
if(slider)
|
|
{
|
|
int newAmount = -1;
|
|
if(itemsType[1] == RESOURCE)
|
|
newAmount = LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId));
|
|
else if(itemsType[1] == CREATURE)
|
|
newAmount = hero->getStackCount(SlotID(hLeft->serial)) - (hero->Slots().size() == 1 && hero->needsLastStack());
|
|
else
|
|
assert(0);
|
|
|
|
slider->setAmount(newAmount / r1);
|
|
slider->moveTo(0);
|
|
max->block(false);
|
|
deal->block(false);
|
|
}
|
|
else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
|
|
{
|
|
deal->block(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId)) < r1);
|
|
}
|
|
else
|
|
deal->block(false);
|
|
}
|
|
else
|
|
{
|
|
if(slider)
|
|
{
|
|
max->block(true);
|
|
slider->setAmount(0);
|
|
slider->moveTo(0);
|
|
}
|
|
deal->block(true);
|
|
}
|
|
|
|
if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
|
|
initSubs(false);
|
|
|
|
updateTraderText();
|
|
redraw();
|
|
}
|
|
|
|
bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
|
|
{
|
|
return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
|
|
}
|
|
|
|
void CMarketplaceWindow::garrisonChanged()
|
|
{
|
|
if(mode != EMarketMode::CREATURE_RESOURCE)
|
|
return;
|
|
|
|
std::set<CTradeableItem *> toRemove;
|
|
getEmptySlots(toRemove);
|
|
|
|
|
|
removeItems(toRemove);
|
|
initSubs(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::artifactsChanged(bool Left)
|
|
{
|
|
assert(!Left);
|
|
if(mode != EMarketMode::RESOURCE_ARTIFACT)
|
|
return;
|
|
|
|
std::vector<int> available = market->availableItemsIds(mode);
|
|
std::set<CTradeableItem *> toRemove;
|
|
for(CTradeableItem *t : items[0])
|
|
if(!vstd::contains(available, t->id))
|
|
toRemove.insert(t);
|
|
|
|
removeItems(toRemove);
|
|
redraw();
|
|
}
|
|
|
|
std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
|
|
{
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case RESOURCE:
|
|
case CREATURE:
|
|
{
|
|
int val = slider
|
|
? slider->value * r1
|
|
: (((deal->isBlocked())) ? 0 : r1);
|
|
|
|
return boost::lexical_cast<std::string>(val);
|
|
}
|
|
case ARTIFACT_INSTANCE:
|
|
return ((deal->isBlocked()) ? "0" : "1");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case RESOURCE:
|
|
if(slider)
|
|
return boost::lexical_cast<std::string>( slider->value * r2 );
|
|
else
|
|
return boost::lexical_cast<std::string>(r2);
|
|
case ARTIFACT_TYPE:
|
|
return ((deal->isBlocked()) ? "0" : "1");
|
|
case PLAYER:
|
|
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
|
|
}
|
|
}
|
|
|
|
return "???";
|
|
}
|
|
|
|
Point CMarketplaceWindow::selectionOffset(bool Left) const
|
|
{
|
|
if(Left)
|
|
{
|
|
switch(itemsType[1])
|
|
{
|
|
case RESOURCE:
|
|
return Point(122, 446);
|
|
case CREATURE:
|
|
return Point(128, 450);
|
|
case ARTIFACT_INSTANCE:
|
|
return Point(134, 466);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(itemsType[0])
|
|
{
|
|
case RESOURCE:
|
|
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
|
return Point(410, 469);
|
|
else
|
|
return Point(410, 446);
|
|
case ARTIFACT_TYPE:
|
|
return Point(425, 447);
|
|
case PLAYER:
|
|
return Point(417, 451);
|
|
}
|
|
}
|
|
|
|
assert(0);
|
|
return Point(0,0);
|
|
}
|
|
|
|
void CMarketplaceWindow::resourceChanged(int type, int val)
|
|
{
|
|
initSubs(true);
|
|
}
|
|
|
|
void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
|
|
{
|
|
switch(type)
|
|
{
|
|
case RESOURCE:
|
|
dx = 82;
|
|
dy = 79;
|
|
x = 39;
|
|
y = 180;
|
|
h = 66;
|
|
w = 74;
|
|
break;
|
|
case PLAYER:
|
|
dx = 83;
|
|
dy = 118;
|
|
h = 64;
|
|
w = 58;
|
|
x = 44;
|
|
y = 83;
|
|
assert(Right);
|
|
break;
|
|
case CREATURE://45,123
|
|
x = 45;
|
|
y = 123;
|
|
w = 58;
|
|
h = 64;
|
|
dx = 83;
|
|
dy = 98;
|
|
assert(!Right);
|
|
break;
|
|
case ARTIFACT_TYPE://45,123
|
|
x = 340-289;
|
|
y = 180;
|
|
w = 44;
|
|
h = 44;
|
|
dx = 83;
|
|
dy = 79;
|
|
break;
|
|
}
|
|
|
|
leftToRightOffset = 289;
|
|
}
|
|
|
|
void CMarketplaceWindow::updateTraderText()
|
|
{
|
|
if(readyToTrade)
|
|
{
|
|
if(mode == EMarketMode::RESOURCE_PLAYER)
|
|
{
|
|
//I can give %s to the %s player.
|
|
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
|
|
}
|
|
else if(mode == EMarketMode::RESOURCE_ARTIFACT)
|
|
{
|
|
//I can offer you the %s for %d %s of %s.
|
|
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
|
|
}
|
|
else if(mode == EMarketMode::RESOURCE_RESOURCE)
|
|
{
|
|
//I can offer you %d %s of %s for %d %s of %s.
|
|
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
|
|
}
|
|
else if(mode == EMarketMode::CREATURE_RESOURCE)
|
|
{
|
|
//I can offer you %d %s of %s for %d %s.
|
|
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
|
|
}
|
|
else if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
|
{
|
|
//I can offer you %d %s of %s for your %s.
|
|
traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
|
|
}
|
|
return;
|
|
}
|
|
|
|
int gnrtxtnr = -1;
|
|
if(madeTransaction)
|
|
{
|
|
if(mode == EMarketMode::RESOURCE_PLAYER)
|
|
gnrtxtnr = 166; //Are there any other resources you'd like to give away?
|
|
else
|
|
gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
|
|
}
|
|
else
|
|
{
|
|
if(mode == EMarketMode::RESOURCE_PLAYER)
|
|
gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
|
|
else
|
|
gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
|
|
}
|
|
traderText->setText(CGI->generaltexth->allTexts[gnrtxtnr]);
|
|
}
|
|
|
|
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= nullptr*/, EMarketMode::EMarketMode Mode)
|
|
:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
if(Mode == EMarketMode::CREATURE_EXP)
|
|
{
|
|
//%s's Creatures
|
|
new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
|
|
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
|
|
|
|
//Altar of Sacrifice
|
|
new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
|
|
|
|
//To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
|
|
new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
|
|
|
|
slider = new CSlider(231,481,137,nullptr,0,0);
|
|
slider->moved = std::bind(&CAltarWindow::sliderMoved,this,_1);
|
|
max = new CAdventureMapButton(CGI->generaltexth->zelp[578],std::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
|
|
|
|
sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
|
|
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],std::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
|
|
sacrificeBackpack = nullptr;
|
|
|
|
initItems(true);
|
|
mimicCres();
|
|
artIcon = nullptr;
|
|
}
|
|
else
|
|
{
|
|
//Sacrifice artifacts for experience
|
|
new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
|
|
//%s's Creatures
|
|
new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
|
|
|
|
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], std::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
|
|
sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
|
|
sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],std::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
|
|
sacrificeBackpack->block(hero->artifactsInBackpack.empty());
|
|
|
|
slider = nullptr;
|
|
max = nullptr;
|
|
|
|
initItems(true);
|
|
initItems(false);
|
|
artIcon = new CAnimImage("ARTIFACT", 0, 0, 281, 442);
|
|
artIcon->disable();
|
|
}
|
|
|
|
//Experience needed to reach next level
|
|
new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
|
|
//Total experience on the Altar
|
|
new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
|
|
|
|
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],std::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
|
|
ok->assignedKeys.insert(SDLK_ESCAPE);
|
|
|
|
deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],std::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
|
|
|
|
if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[580], std::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
|
|
if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
|
|
new CAdventureMapButton(CGI->generaltexth->zelp[572], std::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
|
|
|
|
expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
|
|
getExpValues();
|
|
|
|
expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
|
|
expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
|
|
|
|
setExpToLevel();
|
|
calcTotalExp();
|
|
blockTrade();
|
|
}
|
|
|
|
CAltarWindow::~CAltarWindow()
|
|
{
|
|
|
|
}
|
|
|
|
void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
|
|
{
|
|
leftToRightOffset = 289;
|
|
x = 45;
|
|
y = 110;
|
|
w = 58;
|
|
h = 64;
|
|
dx = 83;
|
|
dy = 98;
|
|
}
|
|
|
|
void CAltarWindow::sliderMoved(int to)
|
|
{
|
|
sacrificedUnits[hLeft->serial] = to;
|
|
updateRight(hRight);
|
|
deal->block(!to);
|
|
calcTotalExp();
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::makeDeal()
|
|
{
|
|
if(mode == EMarketMode::CREATURE_EXP)
|
|
{
|
|
blockTrade();
|
|
slider->value = 0;
|
|
|
|
std::vector<int> toSacrifice = sacrificedUnits;
|
|
for (int i = 0; i < toSacrifice.size(); i++)
|
|
{
|
|
if(toSacrifice[i])
|
|
LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
|
|
}
|
|
|
|
for(int& val : sacrificedUnits)
|
|
val = 0;
|
|
|
|
for(CTradeableItem *t : items[0])
|
|
{
|
|
t->setType(CREATURE_PLACEHOLDER);
|
|
t->subtitle = "";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const CArtifactInstance *art : arts->artifactsOnAltar) //sacrifice each artifact on the list
|
|
{
|
|
LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
|
|
}
|
|
arts->artifactsOnAltar.clear();
|
|
|
|
for(CTradeableItem *t : items[0])
|
|
{
|
|
t->setID(-1);
|
|
t->subtitle = "";
|
|
}
|
|
|
|
arts->commonInfo->reset();
|
|
//arts->scrollBackpack(0);
|
|
deal->block(true);
|
|
}
|
|
|
|
calcTotalExp();
|
|
}
|
|
|
|
void CAltarWindow::SacrificeAll()
|
|
{
|
|
if(mode == EMarketMode::CREATURE_EXP)
|
|
{
|
|
bool movedAnything = false;
|
|
for(CTradeableItem *t : items[1])
|
|
sacrificedUnits[t->serial] = hero->getStackCount(SlotID(t->serial));
|
|
|
|
sacrificedUnits[items[1].front()->serial]--;
|
|
|
|
for(CTradeableItem *t : items[0])
|
|
{
|
|
updateRight(t);
|
|
if(t->type == CREATURE)
|
|
movedAnything = true;
|
|
}
|
|
|
|
deal->block(!movedAnything);
|
|
calcTotalExp();
|
|
}
|
|
else
|
|
{
|
|
for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
|
|
{
|
|
if(i->second.artifact->artType->id != ArtifactID::ART_LOCK) //ignore locks from assembled artifacts
|
|
moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
|
|
}
|
|
|
|
SacrificeBackpack();
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::selectionChanged(bool side)
|
|
{
|
|
if(mode != EMarketMode::CREATURE_EXP)
|
|
return;
|
|
|
|
CTradeableItem *&selected = side ? hLeft : hRight;
|
|
CTradeableItem *&theOther = side ? hRight : hLeft;
|
|
|
|
theOther = *std::find_if(items[!side].begin(), items[!side].end(), [&](const CTradeableItem * item)
|
|
{
|
|
return item->serial == selected->serial;
|
|
});
|
|
|
|
int stackCount = 0;
|
|
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
|
if(hero->getStackCount(SlotID(i)) > sacrificedUnits[i])
|
|
stackCount++;
|
|
|
|
slider->setAmount(hero->getStackCount(SlotID(hLeft->serial)) - (stackCount == 1));
|
|
slider->block(!slider->amount);
|
|
slider->value = sacrificedUnits[hLeft->serial];
|
|
max->block(!slider->amount);
|
|
readyToTrade = true;
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::mimicCres()
|
|
{
|
|
std::vector<Rect> positions;
|
|
getPositionsFor(positions, false, CREATURE);
|
|
|
|
for(CTradeableItem *t : items[1])
|
|
{
|
|
auto hlp = new CTradeableItem(positions[t->serial].topLeft(), CREATURE_PLACEHOLDER, t->id, false, t->serial);
|
|
hlp->pos = positions[t->serial] + this->pos.topLeft();
|
|
items[0].push_back(hlp);
|
|
}
|
|
}
|
|
|
|
Point CAltarWindow::selectionOffset(bool Left) const
|
|
{
|
|
if(Left)
|
|
return Point(150, 421);
|
|
else
|
|
return Point(396, 421);
|
|
}
|
|
|
|
std::string CAltarWindow::selectionSubtitle(bool Left) const
|
|
{
|
|
if(Left && slider && hLeft)
|
|
return boost::lexical_cast<std::string>(slider->value);
|
|
else if(!Left && hRight)
|
|
return hRight->subtitle;
|
|
else
|
|
return "";
|
|
}
|
|
|
|
void CAltarWindow::artifactsChanged(bool left)
|
|
{
|
|
|
|
}
|
|
|
|
void CAltarWindow::garrisonChanged()
|
|
{
|
|
if(mode != EMarketMode::CREATURE_EXP)
|
|
return;
|
|
|
|
std::set<CTradeableItem *> empty;
|
|
getEmptySlots(empty);
|
|
|
|
for(CTradeableItem *t : empty)
|
|
{
|
|
removeItem(*std::find_if(items[0].begin(), items[0].end(), [&](const CTradeableItem * item)
|
|
{
|
|
return item->serial == t->serial;
|
|
}));
|
|
}
|
|
|
|
initSubs(true);
|
|
getExpValues();
|
|
}
|
|
|
|
void CAltarWindow::getExpValues()
|
|
{
|
|
int dump;
|
|
for(CTradeableItem *t : items[1])
|
|
if(t->id >= 0)
|
|
market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
|
|
}
|
|
|
|
void CAltarWindow::calcTotalExp()
|
|
{
|
|
int val = 0;
|
|
if(mode == EMarketMode::CREATURE_EXP)
|
|
{
|
|
for (int i = 0; i < sacrificedUnits.size(); i++)
|
|
{
|
|
val += expPerUnit[i] * sacrificedUnits[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(const CArtifactInstance *art : arts->artifactsOnAltar)
|
|
{
|
|
int dmp, valOfArt;
|
|
market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
|
|
val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
|
|
}
|
|
}
|
|
val = hero->calculateXp(val);
|
|
expOnAltar->setText(boost::lexical_cast<std::string>(val));
|
|
}
|
|
|
|
void CAltarWindow::setExpToLevel()
|
|
{
|
|
expToLevel->setText(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
|
|
}
|
|
|
|
void CAltarWindow::blockTrade()
|
|
{
|
|
hLeft = hRight = nullptr;
|
|
readyToTrade = false;
|
|
if(slider)
|
|
{
|
|
slider->block(true);
|
|
max->block(true);
|
|
}
|
|
deal->block(true);
|
|
}
|
|
|
|
void CAltarWindow::updateRight(CTradeableItem *toUpdate)
|
|
{
|
|
int val = sacrificedUnits[toUpdate->serial];
|
|
toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
|
|
toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
|
|
}
|
|
|
|
int CAltarWindow::firstFreeSlot()
|
|
{
|
|
int ret = -1;
|
|
while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
|
|
return ret < items[0].size() ? ret : -1;
|
|
}
|
|
|
|
void CAltarWindow::SacrificeBackpack()
|
|
{
|
|
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
|
|
|
|
for (auto & elem : hero->artifactsInBackpack)
|
|
{
|
|
|
|
if(vstd::contains(toOmmit, elem.artifact))
|
|
{
|
|
toOmmit -= elem.artifact;
|
|
continue;
|
|
}
|
|
|
|
putOnAltar(nullptr, elem.artifact);
|
|
}
|
|
|
|
arts->scrollBackpack(0);
|
|
calcTotalExp();
|
|
}
|
|
|
|
void CAltarWindow::artifactPicked()
|
|
{
|
|
redraw();
|
|
}
|
|
|
|
void CAltarWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CTradeWindow::showAll(to);
|
|
if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
|
|
{
|
|
artIcon->setFrame(arts->commonInfo->src.art->artType->iconIndex);
|
|
artIcon->showAll(to);
|
|
|
|
int dmp, val;
|
|
market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
|
printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
}
|
|
|
|
bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
|
|
{
|
|
int artID = art->artType->id;
|
|
if(artID != 1 && artID < 7) //special art
|
|
{
|
|
logGlobal->warnStream() << "Cannot put special artifact on altar!";
|
|
return false;
|
|
}
|
|
|
|
if(!altarSlot)
|
|
{
|
|
int slotIndex = firstFreeSlot();
|
|
if(slotIndex < 0)
|
|
{
|
|
logGlobal->warnStream() << "No free slots on altar!";
|
|
return false;
|
|
}
|
|
altarSlot = items[0][slotIndex];
|
|
}
|
|
|
|
int dmp, val;
|
|
market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
|
|
|
arts->artifactsOnAltar.insert(art);
|
|
altarSlot->setArtInstance(art);
|
|
altarSlot->subtitle = boost::lexical_cast<std::string>(val);
|
|
|
|
deal->block(false);
|
|
return true;
|
|
}
|
|
|
|
void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
|
|
{
|
|
auto freeBackpackSlot = ArtifactPosition(hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
|
|
if(arts->commonInfo->src.art)
|
|
{
|
|
arts->commonInfo->dst.slotID = freeBackpackSlot;
|
|
arts->commonInfo->dst.AOH = arts;
|
|
}
|
|
|
|
if(putOnAltar(altarSlot, art))
|
|
{
|
|
if(slotID < GameConstants::BACKPACK_START)
|
|
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
|
|
else
|
|
{
|
|
arts->commonInfo->src.clear();
|
|
arts->commonInfo->dst.clear();
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
arts->unmarkSlots(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSystemOptionsWindow::setMusicVolume( int newVolume )
|
|
{
|
|
Settings volume = settings.write["general"]["music"];
|
|
volume->Float() = newVolume;
|
|
}
|
|
|
|
void CSystemOptionsWindow::setSoundVolume( int newVolume )
|
|
{
|
|
Settings volume = settings.write["general"]["sound"];
|
|
volume->Float() = newVolume;
|
|
}
|
|
|
|
void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
|
|
{
|
|
Settings speed = settings.write["adventure"]["heroSpeed"];
|
|
speed->Float() = newSpeed;
|
|
}
|
|
|
|
void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
|
|
{
|
|
Settings speed = settings.write["adventure"]["scrollSpeed"];
|
|
speed->Float() = newSpeed;
|
|
}
|
|
|
|
CSystemOptionsWindow::CSystemOptionsWindow():
|
|
CWindowObject(PLAYER_COLORED, "SysOpBck"),
|
|
onFullscreenChanged(settings.listen["video"]["fullscreen"])
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
|
|
|
|
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
|
|
|
|
//left window section
|
|
leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
|
|
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
|
|
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
|
|
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
|
|
leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
|
|
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
|
|
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
|
|
|
|
//right section
|
|
rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
|
|
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
|
|
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
|
|
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
|
|
rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
|
|
rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
|
|
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
|
|
|
|
//setting up buttons
|
|
load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
|
|
std::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
|
|
load->swappedImages = true;
|
|
load->update();
|
|
|
|
save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
|
|
std::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
|
|
save->swappedImages = true;
|
|
save->update();
|
|
|
|
restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
|
|
std::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
|
|
restart->swappedImages = true;
|
|
restart->update();
|
|
|
|
mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
|
|
std::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
|
|
mainMenu->swappedImages = true;
|
|
mainMenu->update();
|
|
|
|
quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
|
|
std::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
|
|
quitGame->swappedImages = true;
|
|
quitGame->update();
|
|
backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
|
|
std::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
|
|
backToMap->swappedImages = true;
|
|
backToMap->update();
|
|
backToMap->assignedKeys.insert(SDLK_ESCAPE);
|
|
|
|
heroMoveSpeed = new CHighlightableButtonsGroup(0);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
|
|
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
|
|
heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
|
|
heroMoveSpeed->onChange = std::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
|
|
|
|
mapScrollSpeed = new CHighlightableButtonsGroup(0);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
|
|
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
|
|
mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
|
|
mapScrollSpeed->onChange = std::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
|
|
|
|
musicVolume = new CHighlightableButtonsGroup(0, true);
|
|
for(int i=0; i<10; ++i)
|
|
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
|
|
|
|
musicVolume->select(CCS->musich->getVolume(), 1);
|
|
musicVolume->onChange = std::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
|
|
|
|
effectsVolume = new CHighlightableButtonsGroup(0, true);
|
|
for(int i=0; i<10; ++i)
|
|
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
|
|
|
|
effectsVolume->select(CCS->soundh->getVolume(), 1);
|
|
effectsVolume->onChange = std::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
|
|
|
|
showReminder = new CHighlightableButton(
|
|
std::bind(&CSystemOptionsWindow::toggleReminder, this, true), std::bind(&CSystemOptionsWindow::toggleReminder, this, false),
|
|
std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", nullptr, 246, 87, false);
|
|
|
|
quickCombat = new CHighlightableButton(
|
|
std::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), std::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false),
|
|
std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", nullptr, 246, 87+32, false);
|
|
|
|
spellbookAnim = new CHighlightableButton(
|
|
std::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), std::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false),
|
|
std::map<int,std::string>(), CGI->generaltexth->zelp[364].second, false, "sysopchk.def", nullptr, 246, 87+64, false);
|
|
|
|
newCreatureWin = new CHighlightableButton(
|
|
std::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), std::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
|
|
std::map<int,std::string>(), texts["creatureWindowButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 183, false);
|
|
|
|
fullscreen = new CHighlightableButton(
|
|
std::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), std::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
|
|
std::map<int,std::string>(), texts["fullscreenButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 215, false);
|
|
|
|
showReminder->select(settings["adventure"]["heroReminder"].Bool());
|
|
quickCombat->select(settings["adventure"]["quickCombat"].Bool());
|
|
spellbookAnim->select(settings["video"]["spellbookAnimation"].Bool());
|
|
newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
|
|
fullscreen->select(settings["video"]["fullscreen"].Bool());
|
|
|
|
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
|
|
|
|
gameResButton = new CAdventureMapButton("", texts["resolutionButton"]["help"].String(),
|
|
std::bind(&CSystemOptionsWindow::selectGameRes, this),
|
|
28, 275,"SYSOB12", SDLK_g);
|
|
|
|
std::string resText;
|
|
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
|
|
resText += "x";
|
|
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
|
|
gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
|
|
|
|
}
|
|
|
|
void CSystemOptionsWindow::selectGameRes()
|
|
{
|
|
std::vector<std::string> items;
|
|
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
|
|
|
|
for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
|
|
{
|
|
std::string resX = boost::lexical_cast<std::string>(value.first.first);
|
|
std::string resY = boost::lexical_cast<std::string>(value.first.second);
|
|
items.push_back(resX + 'x' + resY);
|
|
}
|
|
|
|
GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
|
|
std::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
|
|
}
|
|
|
|
void CSystemOptionsWindow::setGameRes(int index)
|
|
{
|
|
auto iter = conf.guiOptions.begin();
|
|
std::advance(iter, index);
|
|
|
|
//do not set resolution to illegal one (0x0)
|
|
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
|
|
|
|
Settings gameRes = settings.write["video"]["screenRes"];
|
|
gameRes["width"].Float() = iter->first.first;
|
|
gameRes["height"].Float() = iter->first.second;
|
|
|
|
std::string resText;
|
|
resText += boost::lexical_cast<std::string>(iter->first.first);
|
|
resText += "x";
|
|
resText += boost::lexical_cast<std::string>(iter->first.second);
|
|
gameResLabel->setText(resText);
|
|
}
|
|
|
|
void CSystemOptionsWindow::toggleReminder(bool on)
|
|
{
|
|
Settings heroReminder = settings.write["adventure"]["heroReminder"];
|
|
heroReminder->Bool() = on;
|
|
}
|
|
|
|
void CSystemOptionsWindow::toggleQuickCombat(bool on)
|
|
{
|
|
Settings quickCombat = settings.write["adventure"]["quickCombat"];
|
|
quickCombat->Bool() = on;
|
|
}
|
|
|
|
void CSystemOptionsWindow::toggleSpellbookAnim(bool on)
|
|
{
|
|
Settings quickCombat = settings.write["video"]["spellbookAnimation"];
|
|
quickCombat->Bool() = on;
|
|
}
|
|
|
|
void CSystemOptionsWindow::toggleCreatureWin(bool on)
|
|
{
|
|
Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
|
|
classicCreatureWindow->Bool() = on;
|
|
}
|
|
|
|
void CSystemOptionsWindow::toggleFullscreen(bool on)
|
|
{
|
|
Settings fullscreen = settings.write["video"]["fullscreen"];
|
|
fullscreen->Bool() = on;
|
|
}
|
|
|
|
void CSystemOptionsWindow::bquitf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
|
|
}
|
|
|
|
void CSystemOptionsWindow::breturnf()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CSystemOptionsWindow::bmainmenuf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
|
|
}
|
|
|
|
void CSystemOptionsWindow::bloadf()
|
|
{
|
|
GH.popIntTotally(this);
|
|
LOCPLINT->proposeLoadingGame();
|
|
}
|
|
|
|
void CSystemOptionsWindow::bsavef()
|
|
{
|
|
GH.popIntTotally(this);
|
|
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
|
|
}
|
|
|
|
void CSystemOptionsWindow::brestartf()
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
|
|
}
|
|
|
|
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
|
|
{
|
|
GH.popIntTotally(this);
|
|
GH.pushSDLEvent(eventType, code);
|
|
}
|
|
|
|
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
|
|
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
|
|
tavernObj(TavernObj)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
|
|
if(h.size() < 2)
|
|
h.resize(2, nullptr);
|
|
|
|
h1 = new HeroPortrait(selected,0,72,299,h[0]);
|
|
h2 = new HeroPortrait(selected,1,162,299,h[1]);
|
|
|
|
selected = 0;
|
|
if (!h[0])
|
|
selected = 1;
|
|
if (!h[0] && !h[1])
|
|
selected = -1;
|
|
oldSelected = -1;
|
|
|
|
new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
|
|
new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
|
|
new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
|
|
|
|
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", std::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
|
|
recruit = new CAdventureMapButton("", "", std::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
|
|
thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", std::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
|
|
|
|
if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
|
|
recruit->block(true);
|
|
}
|
|
else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(true)));
|
|
recruit->block(true);
|
|
}
|
|
else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0], "%d", boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
|
|
recruit->block(true);
|
|
}
|
|
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
|
|
{
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
|
|
recruit->block(true);
|
|
}
|
|
else
|
|
{
|
|
if(selected == -1)
|
|
recruit->block(true);
|
|
}
|
|
if (LOCPLINT->castleInt)
|
|
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
|
|
else
|
|
CCS->videoh->open("TAVERN.BIK");
|
|
}
|
|
|
|
void CTavernWindow::recruitb()
|
|
{
|
|
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
|
|
const CGObjectInstance *obj = tavernObj;
|
|
close();
|
|
LOCPLINT->cb->recruitHero(obj, toBuy);
|
|
}
|
|
|
|
void CTavernWindow::thievesguildb()
|
|
{
|
|
GH.pushInt( new CThievesGuildWindow(tavernObj) );
|
|
}
|
|
|
|
CTavernWindow::~CTavernWindow()
|
|
{
|
|
CCS->videoh->close();
|
|
}
|
|
|
|
void CTavernWindow::show(SDL_Surface * to)
|
|
{
|
|
CWindowObject::show(to);
|
|
|
|
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
|
|
if(selected >= 0)
|
|
{
|
|
HeroPortrait *sel = selected ? h2 : h1;
|
|
|
|
if (selected != oldSelected && !recruit->isBlocked())
|
|
{
|
|
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
|
|
oldSelected = selected;
|
|
|
|
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
|
|
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
|
|
}
|
|
|
|
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
|
|
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && !down && h)
|
|
*_sel = _id;
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down && h)
|
|
{
|
|
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
|
|
}
|
|
}
|
|
|
|
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
|
|
: h(H), _sel(&sel), _id(id)
|
|
{
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
h = H;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
if(H)
|
|
{
|
|
hoverName = CGI->generaltexth->tavernInfo[4];
|
|
boost::algorithm::replace_first(hoverName,"%s",H->name);
|
|
|
|
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
|
|
for(int i=13; i<=17; i++) //war machines and spellbook don't count
|
|
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
|
|
artifs--;
|
|
|
|
description = CGI->generaltexth->allTexts[215];
|
|
boost::algorithm::replace_first(description, "%s", h->name);
|
|
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
|
|
boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
|
|
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
|
|
|
|
new CAnimImage("portraitsLarge", h->portrait);
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::hover( bool on )
|
|
{
|
|
//Hoverable::hover(on);
|
|
if(on)
|
|
GH.statusbar->setText(hoverName);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void CInGameConsole::show(SDL_Surface * to)
|
|
{
|
|
int number = 0;
|
|
|
|
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
|
|
|
|
boost::unique_lock<boost::mutex> lock(texts_mx);
|
|
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
|
|
{
|
|
Point leftBottomCorner(0, screen->h);
|
|
if(LOCPLINT->battleInt)
|
|
{
|
|
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
|
|
}
|
|
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
|
|
Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
|
|
|
|
if(SDL_GetTicks() - it->second > defaultTimeout)
|
|
{
|
|
toDel.push_back(it);
|
|
}
|
|
}
|
|
|
|
for(auto & elem : toDel)
|
|
{
|
|
texts.erase(elem);
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::print(const std::string &txt)
|
|
{
|
|
boost::unique_lock<boost::mutex> lock(texts_mx);
|
|
int lineLen = conf.go()->ac.outputLineLength;
|
|
|
|
if(txt.size() < lineLen)
|
|
{
|
|
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(lineLen);
|
|
for(int g=0; g<txt.size() / lineLen + 1; ++g)
|
|
{
|
|
std::string part = txt.substr(g * lineLen, lineLen);
|
|
if(part.size() == 0)
|
|
break;
|
|
|
|
texts.push_back(std::make_pair(part, SDL_GetTicks()));
|
|
if(texts.size() > maxDisplayedTexts)
|
|
{
|
|
texts.pop_front();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.type != SDL_KEYDOWN) return;
|
|
|
|
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_TAB:
|
|
case SDLK_ESCAPE:
|
|
{
|
|
if(captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(false);
|
|
}
|
|
else if(SDLK_TAB)
|
|
{
|
|
captureAllKeys = true;
|
|
startEnteringText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_RETURN: //enter key
|
|
{
|
|
if(enteredText.size() > 0 && captureAllKeys)
|
|
{
|
|
captureAllKeys = false;
|
|
endEnteringText(true);
|
|
CCS->soundh->playSound("CHAT");
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_BACKSPACE:
|
|
{
|
|
if(enteredText.size() > 1)
|
|
{
|
|
Unicode::trimRight(enteredText,2);
|
|
enteredText += '_';
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_UP: //up arrow
|
|
{
|
|
if(previouslyEntered.size() == 0)
|
|
break;
|
|
|
|
if(prevEntDisp == -1)
|
|
{
|
|
prevEntDisp = previouslyEntered.size() - 1;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if( prevEntDisp > 0)
|
|
{
|
|
--prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
case SDLK_DOWN: //down arrow
|
|
{
|
|
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
|
{
|
|
++prevEntDisp;
|
|
enteredText = previouslyEntered[prevEntDisp] + "_";
|
|
refreshEnteredText();
|
|
}
|
|
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
|
|
{
|
|
prevEntDisp = -1;
|
|
enteredText = "_";
|
|
refreshEnteredText();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
#ifdef VCMI_SDL1
|
|
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
|
|
{
|
|
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
|
|
{
|
|
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
|
|
enteredText += "_";
|
|
refreshEnteredText();
|
|
}
|
|
}
|
|
#endif // VCMI_SDL1
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef VCMI_SDL1
|
|
|
|
void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
|
|
{
|
|
if(!captureAllKeys || enteredText.size() == 0)
|
|
return;
|
|
enteredText.resize(enteredText.size()-1);
|
|
|
|
enteredText += event.text;
|
|
enteredText += "_";
|
|
|
|
refreshEnteredText();
|
|
}
|
|
|
|
void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
|
|
{
|
|
//do nothing here
|
|
}
|
|
|
|
#endif // VCMI_SDL1
|
|
|
|
void CInGameConsole::startEnteringText()
|
|
{
|
|
CSDL_Ext::startTextInput(&pos);
|
|
|
|
enteredText = "_";
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->alignment = TOPLEFT;
|
|
GH.statusbar->setText(enteredText);
|
|
|
|
//Prevent changes to the text from mouse interaction with the adventure map
|
|
GH.statusbar->lock(true);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::endEnteringText(bool printEnteredText)
|
|
{
|
|
CSDL_Ext::stopTextInput();
|
|
|
|
prevEntDisp = -1;
|
|
if(printEnteredText)
|
|
{
|
|
std::string txt = enteredText.substr(0, enteredText.size()-1);
|
|
LOCPLINT->cb->sendMessage(txt);
|
|
previouslyEntered.push_back(txt);
|
|
//print(txt);
|
|
}
|
|
enteredText = "";
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->alignment = CENTER;
|
|
GH.statusbar->lock(false);
|
|
GH.statusbar->clear();
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = "";
|
|
}
|
|
}
|
|
|
|
void CInGameConsole::refreshEnteredText()
|
|
{
|
|
if(GH.topInt() == adventureInt)
|
|
{
|
|
GH.statusbar->lock(false);
|
|
GH.statusbar->clear();
|
|
GH.statusbar->setText(enteredText);
|
|
GH.statusbar->lock(true);
|
|
}
|
|
else if(LOCPLINT->battleInt)
|
|
{
|
|
LOCPLINT->battleInt->console->ingcAlter = enteredText;
|
|
}
|
|
}
|
|
|
|
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
|
|
{
|
|
#ifdef VCMI_SDL1
|
|
addUsedEvents(KEYBOARD);
|
|
#else
|
|
addUsedEvents(KEYBOARD | TEXTINPUT);
|
|
#endif
|
|
}
|
|
|
|
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
|
|
CWindowObject(PLAYER_COLORED, "GARRISON")
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
|
|
{
|
|
CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",std::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
|
|
removeChild(split);
|
|
garr->addSplitBtn(split);
|
|
}
|
|
quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",std::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
|
|
|
|
std::string titleText;
|
|
if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
|
|
titleText = CGI->generaltexth->allTexts[709];
|
|
else
|
|
{
|
|
titleText = CGI->generaltexth->allTexts[35];
|
|
boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
|
|
}
|
|
new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
|
|
|
|
new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
|
|
new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
|
|
}
|
|
|
|
|
|
IShowActivatable::IShowActivatable()
|
|
{
|
|
type = 0;
|
|
}
|
|
|
|
CGarrisonHolder::CGarrisonHolder()
|
|
{
|
|
}
|
|
|
|
void CWindowWithGarrison::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
|
|
locked(false), picked(false), marked(false), ourArt(Art)
|
|
{
|
|
pos += position;
|
|
pos.w = pos.h = 44;
|
|
createImage();
|
|
}
|
|
|
|
void CArtPlace::createImage()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
int graphic = 0;
|
|
if (ourArt)
|
|
graphic = ourArt->artType->iconIndex;
|
|
if (locked)
|
|
graphic = ArtifactID::ART_LOCK;
|
|
|
|
image = new CAnimImage("artifact", graphic);
|
|
if (!ourArt)
|
|
image->disable();
|
|
|
|
selection = new CAnimImage("artifact", ArtifactID::ART_SELECTION);
|
|
selection->disable();
|
|
}
|
|
|
|
void CArtPlace::lockSlot(bool on)
|
|
{
|
|
if (locked == on)
|
|
return;
|
|
|
|
locked = on;
|
|
|
|
if (on)
|
|
image->setFrame(ArtifactID::ART_LOCK);
|
|
else
|
|
image->setFrame(ourArt->artType->iconIndex);
|
|
}
|
|
|
|
void CArtPlace::pickSlot(bool on)
|
|
{
|
|
if (picked == on)
|
|
return;
|
|
|
|
picked = on;
|
|
if (on)
|
|
image->disable();
|
|
else
|
|
image->enable();
|
|
}
|
|
|
|
void CArtPlace::selectSlot(bool on)
|
|
{
|
|
if (marked == on)
|
|
return;
|
|
|
|
marked = on;
|
|
if (on)
|
|
selection->enable();
|
|
else
|
|
selection->disable();
|
|
}
|
|
|
|
void CArtPlace::clickLeft(tribool down, bool previousState)
|
|
{
|
|
//LRClickableAreaWTextComp::clickLeft(down);
|
|
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
|
|
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
|
|
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
|
|
|
|
if(ourOwner->highlightModeCallback && ourArt)
|
|
{
|
|
if(down)
|
|
{
|
|
if(ourArt->artType->id < 7) //War Machine or Spellbook
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
|
|
}
|
|
else
|
|
{
|
|
ourOwner->unmarkSlots(false);
|
|
selectSlot(true);
|
|
ourOwner->highlightModeCallback(this);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// If clicked on spellbook, open it only if no artifact is held at the moment.
|
|
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
|
|
{
|
|
if(ourArt->artType->id == 0)
|
|
{
|
|
auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
|
|
GH.pushInt(spellWindow);
|
|
}
|
|
}
|
|
|
|
if (!down && previousState)
|
|
{
|
|
if(ourArt && ourArt->artType->id == 0) //spellbook
|
|
return; //this is handled separately
|
|
|
|
if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
|
|
{
|
|
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
|
|
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
|
|
{
|
|
if(ourArt->artType->id == 3) //catapult cannot be highlighted
|
|
{
|
|
std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
|
|
return;
|
|
}
|
|
select();
|
|
}
|
|
}
|
|
else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
|
|
{
|
|
deselect();
|
|
}
|
|
else //perform artifact transition
|
|
{
|
|
if(inBackpack) // Backpack destination.
|
|
{
|
|
if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
|
|
{
|
|
deselect();
|
|
}
|
|
else
|
|
{
|
|
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
|
|
|
|
switch(cur->id)
|
|
{
|
|
case ArtifactID::CATAPULT:
|
|
//should not happen, catapult cannot be selected
|
|
assert(cur->id != ArtifactID::CATAPULT);
|
|
break;
|
|
case ArtifactID::BALLISTA: case ArtifactID::AMMO_CART: case ArtifactID::FIRST_AID_TENT: //war machines cannot go to backpack
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
|
|
break;
|
|
default:
|
|
setMeAsDest();
|
|
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
|
|
ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
|
|
if(srcInBackpack && srcInSameHero)
|
|
{
|
|
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|
|
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
|
|
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
|
|
}
|
|
if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
|
|
deselect();
|
|
else
|
|
ourOwner->realizeCurrentTransaction();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//check if swap is possible
|
|
else if (fitsHere(ourOwner->commonInfo->src.art) &&
|
|
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
|
|
{
|
|
setMeAsDest();
|
|
//
|
|
// // Special case when the dest artifact can't be fit into the src slot.
|
|
// //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
|
|
// const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
|
|
// ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
|
|
// if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
|
|
// {
|
|
// // Put dest artifact into owner's backpack.
|
|
// ourOwner->commonInfo->src.AOH = ourOwner;
|
|
// ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
|
|
// }
|
|
|
|
ourOwner->realizeCurrentTransaction();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtPlace::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
|
|
{
|
|
if (slotID < GameConstants::BACKPACK_START)
|
|
{
|
|
if(ourOwner->allowedAssembling)
|
|
{
|
|
std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
|
|
|
|
// If the artifact can be assembled, display dialog.
|
|
for(const CArtifact *combination : assemblyPossibilities)
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
ourArt->artType->id,
|
|
combination->id,
|
|
true,
|
|
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, true, combination->id),
|
|
0);
|
|
|
|
if(assemblyPossibilities.size() > 2)
|
|
{
|
|
logGlobal->warnStream() << "More than one possibility of assembling... taking only first";
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Otherwise if the artifact can be diasassembled, display dialog.
|
|
if(ourArt->canBeDisassembled())
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
ourArt->artType->id,
|
|
0,
|
|
false,
|
|
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()),
|
|
0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Lastly just show the artifact description.
|
|
LRClickableAreaWTextComp::clickRight(down, previousState);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Selects artifact slot so that the containing artifact looks like it's picked up.
|
|
*/
|
|
void CArtPlace::select ()
|
|
{
|
|
if (locked)
|
|
return;
|
|
|
|
selectSlot(true);
|
|
pickSlot(true);
|
|
if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
|
|
{
|
|
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
|
|
{
|
|
CArtPlace *ap = ourOwner->getArtPlace(i);
|
|
ap->pickSlot(ourArt->isPart(ap->ourArt));
|
|
}
|
|
}
|
|
|
|
//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
|
|
|
|
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
|
|
ourOwner->commonInfo->src.setTo(this, false);
|
|
ourOwner->markPossibleSlots(ourArt);
|
|
|
|
if(slotID >= GameConstants::BACKPACK_START)
|
|
ourOwner->scrollBackpack(0); //will update slots
|
|
|
|
ourOwner->updateParentWindow();
|
|
ourOwner->safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Deselects the artifact slot. FIXME: Not used. Maybe it should?
|
|
*/
|
|
void CArtPlace::deselect ()
|
|
{
|
|
pickSlot(false);
|
|
if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
|
|
{
|
|
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
|
|
ourOwner->getArtPlace(i)->pickSlot(false);
|
|
}
|
|
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
ourOwner->unmarkSlots();
|
|
ourOwner->commonInfo->src.clear();
|
|
if(slotID >= GameConstants::BACKPACK_START)
|
|
ourOwner->scrollBackpack(0); //will update slots
|
|
|
|
|
|
ourOwner->updateParentWindow();
|
|
ourOwner->safeRedraw();
|
|
}
|
|
|
|
void CArtPlace::showAll(SDL_Surface * to)
|
|
{
|
|
if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
|
|
{
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
if(marked && active)
|
|
{
|
|
// Draw vertical bars.
|
|
for (int i = 0; i < pos.h; ++i)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
|
|
}
|
|
|
|
// Draw horizontal bars.
|
|
for (int i = 0; i < pos.w; ++i)
|
|
{
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CArtPlace::fitsHere(const CArtifactInstance * art) const
|
|
{
|
|
// You can place 'no artifact' anywhere.
|
|
if(!art)
|
|
return true;
|
|
|
|
// Anything can but War Machines can be placed in backpack.
|
|
if (slotID >= GameConstants::BACKPACK_START)
|
|
return !CGI->arth->isBigArtifact(art->artType->id);
|
|
|
|
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
|
|
}
|
|
|
|
void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
|
|
{
|
|
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
|
|
}
|
|
|
|
void CArtPlace::setArtifact(const CArtifactInstance *art)
|
|
{
|
|
baseType = -1; //by default we don't store any component
|
|
ourArt = art;
|
|
if(!art)
|
|
{
|
|
image->disable();
|
|
text = std::string();
|
|
hoverText = CGI->generaltexth->allTexts[507];
|
|
}
|
|
else
|
|
{
|
|
image->enable();
|
|
image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
|
|
|
|
std::string artDesc = ourArt->artType->Description();
|
|
if (vstd::contains (artDesc, '{'))
|
|
text = artDesc;
|
|
else
|
|
text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
|
|
|
|
if(art->artType->id == 1) //spell scroll
|
|
{
|
|
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
|
|
// so we want to replace text in [...] with a spell name
|
|
// however other language versions don't have name placeholder at all, so we have to be careful
|
|
int spellID = art->getGivenSpellID();
|
|
size_t nameStart = text.find_first_of('[');
|
|
size_t nameEnd = text.find_first_of(']', nameStart);
|
|
if(spellID >= 0)
|
|
{
|
|
if(nameStart != std::string::npos && nameEnd != std::string::npos)
|
|
text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->objects[spellID]->name);
|
|
|
|
//add spell component info (used to provide a pic in r-click popup)
|
|
baseType = CComponent::spell;
|
|
type = spellID;
|
|
bonusValue = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseType = CComponent::artifact;
|
|
type = art->artType->id;
|
|
bonusValue = 0;
|
|
}
|
|
if (art->artType->constituents) //display info about components of combined artifact
|
|
{
|
|
//TODO
|
|
}
|
|
else if (art->artType->constituentOf.size()) //display info about set
|
|
{
|
|
std::string artList;
|
|
auto combinedArt = art->artType->constituentOf[0];
|
|
text += "\n\n";
|
|
text += "{" + combinedArt->Name() + "}";
|
|
int wornArtifacts = 0;
|
|
for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
|
|
{
|
|
artList += "\n" + a->Name();
|
|
if (ourOwner->curHero->hasArt(a->id, true))
|
|
wornArtifacts++;
|
|
}
|
|
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
|
|
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
|
|
//TODO: fancy colors and fonts for this text
|
|
}
|
|
|
|
if (locked) // Locks should appear as empty.
|
|
hoverText = CGI->generaltexth->allTexts[507];
|
|
else
|
|
hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
|
|
}
|
|
}
|
|
|
|
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState)
|
|
{
|
|
std::vector<CComponent*> comp(1, createComponent());
|
|
LOCPLINT->showInfoDialog(text, comp);
|
|
}
|
|
}
|
|
|
|
LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
|
|
: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
|
|
{
|
|
}
|
|
|
|
CComponent * LRClickableAreaWTextComp::createComponent() const
|
|
{
|
|
if(baseType >= 0)
|
|
return new CComponent(CComponent::Etype(baseType), type, bonusValue);
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
if(CComponent *comp = createComponent())
|
|
{
|
|
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
|
|
return;
|
|
}
|
|
}
|
|
|
|
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
|
|
}
|
|
|
|
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
pos.x += x; pos.w = 58;
|
|
pos.y += y; pos.h = 64;
|
|
|
|
if (hero)
|
|
new CAnimImage("PortraitsLarge", hero->portrait);
|
|
}
|
|
|
|
void CHeroArea::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && hero)
|
|
LOCPLINT->openHeroWindow(hero);
|
|
}
|
|
|
|
void CHeroArea::clickRight(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && hero)
|
|
LOCPLINT->openHeroWindow(hero);
|
|
}
|
|
|
|
void CHeroArea::hover(bool on)
|
|
{
|
|
if (on && hero)
|
|
GH.statusbar->setText(hero->getObjectName());
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && town)
|
|
{
|
|
LOCPLINT->openTownWindow(town);
|
|
if ( type == 2 )
|
|
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
|
|
else if ( type == 3 && town->fortLevel() )
|
|
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
|
|
}
|
|
}
|
|
|
|
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
|
|
{
|
|
if((!down) && previousState && town)
|
|
LOCPLINT->openTownWindow(town);//TODO: popup?
|
|
}
|
|
|
|
LRClickableAreaOpenTown::LRClickableAreaOpenTown()
|
|
: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
|
|
{
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::reset()
|
|
{
|
|
src.clear();
|
|
dst.clear();
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
}
|
|
|
|
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
|
|
{
|
|
// // An update is made, rather than initialization.
|
|
// if (curHero && curHero->id == hero->id)
|
|
// {
|
|
// if(curHero != hero)
|
|
// {
|
|
// //delete curHero;
|
|
// curHero = hero; //was: creating a copy
|
|
// }
|
|
//
|
|
// // Compensate backpack pos if an artifact was insertad before it.
|
|
// if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
|
|
// && commonInfo->dst.slotID - 19 < backpackPos)
|
|
// {
|
|
// backpackPos++;
|
|
// }
|
|
//
|
|
// if (updateState && commonInfo->srcAOH == this)
|
|
// {
|
|
// // A swap was made, make the replaced artifact the current selected.
|
|
// if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
|
|
// {
|
|
// // // Temporarily remove artifact from hero.
|
|
// // if (commonInfo->srcSlotID < 19)
|
|
// // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
|
|
// // else
|
|
// // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
|
|
//
|
|
// updateParentWindow(); //TODO: evil! but does the thing
|
|
//
|
|
// // Source <- Dest
|
|
// commonInfo->srcArtifact = commonInfo->destArtifact;
|
|
//
|
|
// // Reset destination parameters.
|
|
// commonInfo->dst.clear();
|
|
//
|
|
// CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
|
|
// markPossibleSlots(commonInfo->srcArtifact);
|
|
// }
|
|
// else if (commonInfo->destAOH != nullptr)
|
|
// {
|
|
// // Reset all parameters.
|
|
// commonInfo->reset();
|
|
// unmarkSlots();
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// commonInfo->reset();
|
|
// }
|
|
//
|
|
// if(hero != curHero)
|
|
// {
|
|
// // delete curHero;
|
|
// // curHero = new CGHeroInstance(*hero);
|
|
// curHero = hero; //was: creating a copy
|
|
// }
|
|
|
|
curHero = hero;
|
|
if (curHero->artifactsInBackpack.size() > 0)
|
|
backpackPos %= curHero->artifactsInBackpack.size();
|
|
else
|
|
backpackPos = 0;
|
|
|
|
// Fill the slots for worn artifacts and backpack.
|
|
for (int g = 0; g < artWorn.size() ; g++)
|
|
setSlotData(artWorn[g], ArtifactPosition(g));
|
|
scrollBackpack(0);
|
|
}
|
|
|
|
void CArtifactsOfHero::dispose()
|
|
{
|
|
//vstd::clear_pointer(curHero);
|
|
//unmarkSlots(false);
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
}
|
|
|
|
void CArtifactsOfHero::scrollBackpack(int dir)
|
|
{
|
|
int artsInBackpack = curHero->artifactsInBackpack.size();
|
|
backpackPos += dir;
|
|
if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
|
|
backpackPos += artsInBackpack;
|
|
|
|
if(artsInBackpack)
|
|
backpackPos %= artsInBackpack;
|
|
|
|
std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
|
|
if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
|
|
toOmit.insert(commonInfo->src.art);
|
|
|
|
int omitedSoFar = 0;
|
|
|
|
//set new data
|
|
size_t s = 0;
|
|
for( ; s < artsInBackpack; ++s)
|
|
{
|
|
|
|
if (s < artsInBackpack)
|
|
{
|
|
auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
|
|
const CArtifactInstance *art = curHero->getArt(slotID);
|
|
assert(art);
|
|
if(!vstd::contains(toOmit, art))
|
|
{
|
|
if(s - omitedSoFar < backpack.size())
|
|
setSlotData(backpack[s-omitedSoFar], slotID);
|
|
}
|
|
else
|
|
{
|
|
toOmit -= art;
|
|
omitedSoFar++;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
for( ; s - omitedSoFar < backpack.size(); s++)
|
|
eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + s));
|
|
|
|
//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
|
|
if(highlightModeCallback)
|
|
{
|
|
for(auto & elem : backpack)
|
|
{
|
|
if(elem->marked)
|
|
{
|
|
highlightModeCallback(elem);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//blocking scrolling if there is not enough artifacts to scroll
|
|
bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
|
|
leftArtRoll->block(!scrollingPossible);
|
|
rightArtRoll->block(!scrollingPossible);
|
|
|
|
safeRedraw();
|
|
|
|
}
|
|
|
|
/**
|
|
* Marks possible slots where a given artifact can be placed, except backpack.
|
|
*
|
|
* @param art Artifact checked against.
|
|
*/
|
|
void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
|
|
{
|
|
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
|
for(CArtPlace *place : aoh->artWorn)
|
|
place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
|
|
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Unamarks all slots.
|
|
*/
|
|
void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
|
|
{
|
|
if(commonInfo)
|
|
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
|
aoh->unmarkLocalSlots(false);
|
|
else
|
|
unmarkLocalSlots(false);\
|
|
|
|
if(withRedraw)
|
|
safeRedraw();
|
|
}
|
|
|
|
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
|
|
{
|
|
for(CArtPlace *place : artWorn)
|
|
place->selectSlot(false);
|
|
for(CArtPlace *place : backpack)
|
|
place->selectSlot(false);
|
|
|
|
if(withRedraw)
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Assigns an artifacts to an artifact place depending on it's new slot ID.
|
|
*/
|
|
void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, ArtifactPosition slotID)
|
|
{
|
|
if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
|
|
{
|
|
return;
|
|
}
|
|
|
|
artPlace->pickSlot(false);
|
|
artPlace->slotID = slotID;
|
|
|
|
if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
|
|
{
|
|
artPlace->setArtifact(asi->artifact);
|
|
artPlace->lockSlot(asi->locked);
|
|
}
|
|
else
|
|
artPlace->setArtifact(nullptr);
|
|
}
|
|
|
|
/**
|
|
* Makes given artifact slot appear as empty with a certain slot ID.
|
|
*/
|
|
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID)
|
|
{
|
|
artPlace->pickSlot(false);
|
|
artPlace->slotID = slotID;
|
|
artPlace->setArtifact(nullptr);
|
|
}
|
|
|
|
CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
|
|
CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
|
|
|
|
curHero(nullptr),
|
|
artWorn(ArtWorn), backpack(Backpack),
|
|
backpackPos(0), commonInfo(nullptr), updateState(false),
|
|
leftArtRoll(leftScroll), rightArtRoll(rightScroll),
|
|
allowedAssembling(true), highlightModeCallback(nullptr)
|
|
{
|
|
if(createCommonPart)
|
|
{
|
|
commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
commonInfo->participants.insert(this);
|
|
}
|
|
|
|
// Init slots for worn artifacts.
|
|
for (size_t g = 0; g < artWorn.size() ; g++)
|
|
{
|
|
artWorn[g]->ourOwner = this;
|
|
eraseSlotData(artWorn[g], ArtifactPosition(g));
|
|
}
|
|
|
|
// Init slots for the backpack.
|
|
for(size_t s=0; s<backpack.size(); ++s)
|
|
{
|
|
backpack[s]->ourOwner = this;
|
|
eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + s));
|
|
}
|
|
|
|
leftArtRoll->callback += std::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
|
|
rightArtRoll->callback += std::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
|
|
}
|
|
|
|
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
|
|
: curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr)
|
|
{
|
|
if(createCommonPart)
|
|
{
|
|
commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
commonInfo->participants.insert(this);
|
|
}
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
pos += position;
|
|
artWorn.resize(19);
|
|
|
|
std::vector<Point> slotPos;
|
|
slotPos += Point(509,30), Point(567,240), Point(509,80),
|
|
Point(383,68), Point(564,183), Point(509,130),
|
|
Point(431,68), Point(610,183), Point(515,295),
|
|
Point(383,143), Point(399,194), Point(415,245),
|
|
Point(431,296), Point(564,30), Point(610,30),
|
|
Point(610,76), Point(610,122), Point(610,310),
|
|
Point(381,296);
|
|
|
|
// Create slots for worn artifacts.
|
|
for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++)
|
|
{
|
|
artWorn[g] = new CArtPlace(slotPos[g]);
|
|
artWorn[g]->ourOwner = this;
|
|
eraseSlotData(artWorn[g], ArtifactPosition(g));
|
|
}
|
|
|
|
// Create slots for the backpack.
|
|
for(size_t s=0; s<5; ++s)
|
|
{
|
|
auto add = new CArtPlace(Point(403 + 46 * s, 365));
|
|
|
|
add->ourOwner = this;
|
|
eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
|
|
|
|
backpack.push_back(add);
|
|
}
|
|
|
|
leftArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
|
|
rightArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
|
|
}
|
|
|
|
CArtifactsOfHero::~CArtifactsOfHero()
|
|
{
|
|
dispose();
|
|
}
|
|
|
|
void CArtifactsOfHero::updateParentWindow()
|
|
{
|
|
if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
|
|
{
|
|
if(updateState)
|
|
chw->curHero = curHero;
|
|
else
|
|
chw->update(curHero, true);
|
|
}
|
|
else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
|
|
{
|
|
|
|
//use our copy of hero to draw window
|
|
if(cew->heroInst[0]->id == curHero->id)
|
|
cew->heroInst[0] = curHero;
|
|
else
|
|
cew->heroInst[1] = curHero;
|
|
|
|
if(!updateState)
|
|
{
|
|
cew->deactivate();
|
|
// for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
|
|
// {
|
|
// if(cew->heroInst[g] == curHero)
|
|
// {
|
|
// cew->artifs[g]->setHero(curHero);
|
|
// }
|
|
// }
|
|
|
|
|
|
cew->prepareBackground();
|
|
cew->redraw();
|
|
cew->activate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::safeRedraw()
|
|
{
|
|
if (active)
|
|
{
|
|
if(parent)
|
|
parent->redraw();
|
|
else
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::realizeCurrentTransaction()
|
|
{
|
|
assert(commonInfo->src.AOH);
|
|
assert(commonInfo->dst.AOH);
|
|
LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
|
|
ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
|
|
{
|
|
bool isCurHeroSrc = src.isHolder(curHero),
|
|
isCurHeroDst = dst.isHolder(curHero);
|
|
if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
|
|
updateSlot(src.slot);
|
|
if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
|
|
updateSlot(dst.slot);
|
|
if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
|
|
updateWornSlots(false);
|
|
|
|
if (!src.isHolder(curHero) && !isCurHeroDst)
|
|
return;
|
|
|
|
if(commonInfo->src == src) //artifact was taken from us
|
|
{
|
|
assert(commonInfo->dst == dst //expected movement from slot ot slot
|
|
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
|
|
|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
|
|
commonInfo->reset();
|
|
unmarkSlots();
|
|
}
|
|
else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
|
|
{
|
|
assert(dst.slot >= GameConstants::BACKPACK_START);
|
|
commonInfo->reset();
|
|
|
|
CArtPlace *ap = nullptr;
|
|
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
|
{
|
|
if(dst.isHolder(aoh->curHero))
|
|
{
|
|
commonInfo->src.AOH = aoh;
|
|
if((ap = aoh->getArtPlace(dst.slot)))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(ap)
|
|
{
|
|
ap->select();
|
|
}
|
|
else
|
|
{
|
|
commonInfo->src.art = dst.getArt();
|
|
commonInfo->src.slotID = dst.slot;
|
|
assert(commonInfo->src.AOH);
|
|
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
|
|
markPossibleSlots(dst.getArt());
|
|
}
|
|
}
|
|
else if(src.slot >= GameConstants::BACKPACK_START &&
|
|
src.slot < commonInfo->src.slotID &&
|
|
src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
|
|
{
|
|
//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
|
|
vstd::advance(commonInfo->src.slotID, -1);
|
|
assert(commonInfo->src.valid());
|
|
}
|
|
else
|
|
{
|
|
//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
|
|
// however after first movement we pick the art from backpack and the second movement coming when
|
|
// we have a different artifact may look surprising... but it's valid.
|
|
}
|
|
|
|
updateParentWindow();
|
|
int shift = 0;
|
|
// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
|
|
// shift++;
|
|
//
|
|
if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
|
|
shift++;
|
|
if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
|
|
shift--;
|
|
|
|
if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
|
|
|| (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
|
|
scrollBackpack(shift); //update backpack slots
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
|
|
{
|
|
if(al.isHolder(curHero))
|
|
{
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
updateWornSlots(0);
|
|
else
|
|
scrollBackpack(0); //update backpack slots
|
|
}
|
|
}
|
|
|
|
CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
|
|
{
|
|
if(slot < GameConstants::BACKPACK_START)
|
|
{
|
|
return artWorn[slot];
|
|
}
|
|
else
|
|
{
|
|
for(CArtPlace *ap : backpack)
|
|
if(ap->slotID == slot)
|
|
return ap;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
|
|
{
|
|
if(al.isHolder(curHero))
|
|
updateWornSlots();
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
|
|
{
|
|
if(al.isHolder(curHero))
|
|
updateWornSlots();
|
|
}
|
|
|
|
void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
|
|
{
|
|
for(int i = 0; i < artWorn.size(); i++)
|
|
updateSlot(ArtifactPosition(i));
|
|
|
|
|
|
if(redrawParent)
|
|
updateParentWindow();
|
|
}
|
|
|
|
const CGHeroInstance * CArtifactsOfHero::getHero() const
|
|
{
|
|
return curHero;
|
|
}
|
|
|
|
void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
|
|
{
|
|
setSlotData(getArtPlace(slotID), slotID);
|
|
}
|
|
|
|
void CExchangeWindow::questlog(int whichHero)
|
|
{
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
}
|
|
|
|
void CExchangeWindow::prepareBackground()
|
|
{
|
|
//printing heroes' names and levels
|
|
auto genTitle = [](const CGHeroInstance *h)
|
|
{
|
|
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
|
|
% h->name % h->level % h->type->heroClass->name);
|
|
};
|
|
|
|
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
|
|
new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
|
|
|
|
//printing primary skills
|
|
for(int g=0; g<4; ++g)
|
|
new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
|
|
|
|
//heroes related thing
|
|
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
|
|
{
|
|
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
|
|
//printing primary skills' amounts
|
|
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
|
|
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
|
|
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
|
|
|
|
//printing secondary skills
|
|
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
|
|
{
|
|
int id = heroInst[b]->secSkills[m].first;
|
|
int level = heroInst[b]->secSkills[m].second;
|
|
new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
|
|
}
|
|
|
|
//hero's specialty
|
|
new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
|
|
|
|
//experience
|
|
new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
|
|
new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
|
|
|
|
//mana points
|
|
new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
|
|
new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
|
|
}
|
|
|
|
//printing portraits
|
|
new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
|
|
new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
|
|
}
|
|
|
|
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
|
|
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
heroInst[0] = LOCPLINT->cb->getHero(hero1);
|
|
heroInst[1] = LOCPLINT->cb->getHero(hero2);
|
|
|
|
prepareBackground();
|
|
|
|
artifs[0] = new CArtifactsOfHero(Point(-334, 150));
|
|
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
|
|
artifs[0]->commonInfo->participants.insert(artifs[0]);
|
|
artifs[0]->setHero(heroInst[0]);
|
|
artifs[1] = new CArtifactsOfHero(Point(96, 150));
|
|
artifs[1]->commonInfo = artifs[0]->commonInfo;
|
|
artifs[1]->commonInfo->participants.insert(artifs[1]);
|
|
artifs[1]->setHero(heroInst[1]);
|
|
|
|
artSets.push_back(artifs[0]);
|
|
artSets.push_back(artifs[1]);
|
|
|
|
//primary skills
|
|
for(int g=0; g<4; ++g)
|
|
{
|
|
//primary skill's clickable areas
|
|
primSkillAreas.push_back(new LRClickableAreaWTextComp());
|
|
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
|
|
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
|
primSkillAreas[g]->type = g;
|
|
primSkillAreas[g]->bonusValue = -1;
|
|
primSkillAreas[g]->baseType = 0;
|
|
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
|
|
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
|
|
}
|
|
|
|
//heroes related thing
|
|
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
|
|
{
|
|
//secondary skill's clickable areas
|
|
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
|
|
{
|
|
int skill = heroInst[b]->secSkills[g].first,
|
|
level = heroInst[b]->secSkills[g].second; // <1, 3>
|
|
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
|
|
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
|
|
secSkillAreas[b][g]->baseType = 1;
|
|
|
|
secSkillAreas[b][g]->type = skill;
|
|
secSkillAreas[b][g]->bonusValue = level;
|
|
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
|
|
|
|
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
|
|
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
|
|
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
|
|
}
|
|
|
|
portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
|
|
|
|
specialty[b] = new LRClickableAreaWText();
|
|
specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
|
|
specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
|
specialty[b]->text = heroInst[b]->type->specDescr;
|
|
|
|
experience[b] = new LRClickableAreaWText();
|
|
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
|
|
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
|
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
|
|
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
|
|
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
|
|
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
|
|
|
spellPoints[b] = new LRClickableAreaWText();
|
|
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
|
|
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
|
spellPoints[b]->text = CGI->generaltexth->allTexts[205];
|
|
boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
|
|
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
|
|
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
|
|
|
|
//setting morale
|
|
morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
|
|
morale[b]->set(heroInst[b]);
|
|
//setting luck
|
|
luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
|
|
luck[b]->set(heroInst[b]);
|
|
}
|
|
|
|
//buttons
|
|
quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
|
|
if(queryID.getNum() > 0)
|
|
quit->callback += [=]{ LOCPLINT->cb->selectionMade(0, queryID); };
|
|
|
|
questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", std::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
|
|
questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", std::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
|
|
|
|
Rect barRect(5, 578, 725, 18);
|
|
ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
|
|
|
|
//garrison interface
|
|
garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
|
|
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", std::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
|
|
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", std::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
|
|
}
|
|
|
|
CExchangeWindow::~CExchangeWindow() //d-tor
|
|
{
|
|
delete artifs[0]->commonInfo;
|
|
artifs[0]->commonInfo = nullptr;
|
|
artifs[1]->commonInfo = nullptr;
|
|
}
|
|
|
|
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
|
|
CWindowObject(PLAYER_COLORED, "TPSHIP")
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
bgWater = new CPicture("TPSHIPBK", 100, 69);
|
|
|
|
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
|
|
|
|
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
|
|
bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
|
|
bgShip->center(waterCenter);
|
|
|
|
// Create resource icons and costs.
|
|
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
|
|
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
|
|
|
|
goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
|
|
woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
|
|
|
|
goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
|
|
woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
|
|
|
|
quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", std::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
|
|
build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", std::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
|
|
build->callback += onBuy;
|
|
|
|
for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
|
|
{
|
|
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
|
|
{
|
|
build->block(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
|
|
costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
|
|
}
|
|
|
|
CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
|
|
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
|
grailPos(GrailPos),
|
|
currentAlpha(SDL_ALPHA_OPAQUE)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CCS->soundh->playSound(soundBase::OBELISK);
|
|
|
|
quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", std::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
|
|
quitb->assignedKeys.insert(SDLK_ESCAPE);
|
|
quitb->borderColor = Colors::METALLIC_GOLD;
|
|
quitb->borderEnabled = true;
|
|
|
|
new CPicture("PUZZLOGO", 607, 3);
|
|
new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
|
|
new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
|
|
|
|
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
|
|
|
|
auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
|
|
|
|
for(auto & elem : puzzleMap)
|
|
{
|
|
const SPuzzleInfo & info = elem;
|
|
|
|
auto piece = new CPicture(info.filename, info.x, info.y);
|
|
|
|
//piece that will slowly disappear
|
|
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
|
|
{
|
|
piecesToRemove.push_back(piece);
|
|
piece->needRefresh = true;
|
|
piece->recActions = piece->recActions & ~SHOWALL;
|
|
#ifndef VCMI_SDL1
|
|
SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
|
|
#endif // VCMI_SDL1
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPuzzleWindow::showAll(SDL_Surface * to)
|
|
{
|
|
int3 moveInt = int3(8, 9, 0);
|
|
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
|
|
|
|
CGI->mh->terrainRect
|
|
(grailPos - moveInt, adventureInt->anim,
|
|
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
|
|
to, &mapRect, 0, 0, true, moveInt);
|
|
|
|
CWindowObject::showAll(to);
|
|
}
|
|
|
|
void CPuzzleWindow::show(SDL_Surface * to)
|
|
{
|
|
static int animSpeed = 2;
|
|
|
|
if (currentAlpha < animSpeed)
|
|
{
|
|
//animation done
|
|
for(auto & piece : piecesToRemove)
|
|
delete piece;
|
|
piecesToRemove.clear();
|
|
}
|
|
else
|
|
{
|
|
//update disappearing puzzles
|
|
for(auto & piece : piecesToRemove)
|
|
piece->setAlpha(currentAlpha);
|
|
currentAlpha -= animSpeed;
|
|
}
|
|
CWindowObject::show(to);
|
|
}
|
|
|
|
void CTransformerWindow::CItem::move()
|
|
{
|
|
if (left)
|
|
moveBy(Point(289, 0));
|
|
else
|
|
moveBy(Point(-289, 0));
|
|
left = !left;
|
|
}
|
|
|
|
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && (!down))
|
|
{
|
|
move();
|
|
parent->showAll(screen2);
|
|
}
|
|
}
|
|
|
|
void CTransformerWindow::CItem::update()
|
|
{
|
|
icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
|
|
}
|
|
|
|
CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
|
|
id(id), size(size), parent(parent)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
addUsedEvents(LCLICK);
|
|
left = true;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
pos.x += 45 + (id%3)*83 + id/6*83;
|
|
pos.y += 109 + (id/3)*98;
|
|
icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
|
|
new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
|
|
}
|
|
|
|
void CTransformerWindow::makeDeal()
|
|
{
|
|
for (auto & elem : items)
|
|
if (!elem->left)
|
|
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
|
|
}
|
|
|
|
void CTransformerWindow::addAll()
|
|
{
|
|
for (auto & elem : items)
|
|
if (elem->left)
|
|
elem->move();
|
|
showAll(screen2);
|
|
}
|
|
|
|
void CTransformerWindow::updateGarrisons()
|
|
{
|
|
for(auto & item : items)
|
|
{
|
|
item->update();
|
|
}
|
|
}
|
|
|
|
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
|
|
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
|
|
hero(_hero),
|
|
town(_town)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
if (hero)
|
|
army = hero;
|
|
else
|
|
army = town;
|
|
|
|
for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
|
|
if ( army->getCreature(SlotID(i)) )
|
|
items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
|
|
|
|
all = new CAdventureMapButton(CGI->generaltexth->zelp[590],std::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
|
|
convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],std::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
|
|
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],std::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
|
|
new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
|
|
new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
|
|
new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
|
|
|
|
}
|
|
|
|
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(previousState && (!down))
|
|
{
|
|
if ( state() != 2 )
|
|
return;
|
|
auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
|
|
GH.pushInt(win);
|
|
}
|
|
}
|
|
|
|
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
|
|
new CComponent(CComponent::secskill, ID, 1));
|
|
}
|
|
}
|
|
|
|
void CUniversityWindow::CItem::hover(bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
|
|
else
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
int CUniversityWindow::CItem::state()
|
|
{
|
|
if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
|
|
return 1;
|
|
if (!parent->hero->canLearnSkill())//can't learn more skills
|
|
return 0;
|
|
if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
|
|
return 0;
|
|
return 2;
|
|
}
|
|
|
|
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
|
|
{
|
|
CPicture * bar;
|
|
switch (state())
|
|
{
|
|
case 0: bar = parent->red;
|
|
break;
|
|
case 1: bar = parent->yellow;
|
|
break;
|
|
case 2: bar = parent->green;
|
|
break;
|
|
default:bar = nullptr;
|
|
break;
|
|
}
|
|
assert(bar);
|
|
|
|
blitAtLoc(bar->bg, -28, -22, to);
|
|
blitAtLoc(bar->bg, -28, 48, to);
|
|
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
|
|
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
|
|
|
|
CAnimImage::showAll(to);
|
|
}
|
|
|
|
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
|
|
CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
|
|
ID(_ID),
|
|
parent(_parent)
|
|
{
|
|
addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
}
|
|
|
|
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
|
|
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
|
|
hero(_hero),
|
|
market(_market)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
green = new CPicture("UNIVGREN.PCX");
|
|
yellow = new CPicture("UNIVGOLD.PCX");//bars
|
|
red = new CPicture("UNIVRED.PCX");
|
|
|
|
green->recActions =
|
|
yellow->recActions =
|
|
red->recActions = DISPOSE;
|
|
|
|
CIntObject * titlePic = nullptr;
|
|
|
|
if (market->o->ID == Obj::TOWN)
|
|
titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
|
|
else
|
|
titlePic = new CPicture("UNIVBLDG");
|
|
|
|
titlePic->center(Point(232 + pos.x, 76 + pos.y));
|
|
|
|
//Clerk speech
|
|
new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
|
|
|
|
//University
|
|
new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
|
|
|
|
std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
|
|
|
|
assert(list.size() == 4);
|
|
|
|
for (int i=0; i<list.size(); i++)//prepare clickable items
|
|
items.push_back(new CItem(this, list[i], 54+i*104, 234));
|
|
|
|
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
|
|
std::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
|
|
|
|
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
}
|
|
|
|
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
|
|
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
|
|
parent(PARENT)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
std::string text = CGI->generaltexth->allTexts[608];
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
|
|
|
|
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
|
|
new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
|
|
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
|
|
|
|
new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
|
|
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
|
|
|
|
std::string hoverText = CGI->generaltexth->allTexts[609];
|
|
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
|
|
|
|
text = CGI->generaltexth->zelp[633].second;
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
confirm= new CAdventureMapButton(hoverText, text, std::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
|
|
148,299,"IBY6432.DEF",SDLK_RETURN);
|
|
confirm->block(!available);
|
|
|
|
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],std::bind(&CUnivConfirmWindow::close, this),
|
|
252,299,"ICANCEL.DEF",SDLK_ESCAPE);
|
|
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
}
|
|
|
|
void CUnivConfirmWindow::makeDeal(int skill)
|
|
{
|
|
LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
|
|
close();
|
|
}
|
|
|
|
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
|
|
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
|
|
fort(object),
|
|
hero(visitor)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
slotsCount=7;
|
|
resources = CDefHandler::giveDefEss("SMALRES.DEF");
|
|
|
|
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
|
|
|
|
heroPic = new CHeroArea(30, 60, hero);
|
|
|
|
currState.resize(slotsCount+1);
|
|
costs.resize(slotsCount);
|
|
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
|
|
std::vector<std::string> files;
|
|
files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
|
|
for (int i=0; i<slotsCount; i++)
|
|
{
|
|
currState[i] = getState(SlotID(i));
|
|
upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",std::bind(&CHillFortWindow::makeDeal, this, SlotID(i)),
|
|
107+i*76, 171, "", SDLK_1+i, &files);
|
|
upgrade[i]->block(currState[i] == -1);
|
|
}
|
|
files.clear();
|
|
files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
|
|
currState[slotsCount] = getState(SlotID(slotsCount));
|
|
upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",std::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)),
|
|
30, 231, "", SDLK_0, &files);
|
|
quit = new CAdventureMapButton("","",std::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
|
|
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
|
|
updateGarrisons();
|
|
}
|
|
|
|
void CHillFortWindow::updateGarrisons()
|
|
{
|
|
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
|
|
totalSumm[i]=0;
|
|
|
|
for (int i=0; i<slotsCount; i++)
|
|
{
|
|
costs[i].clear();
|
|
int newState = getState(SlotID(i));
|
|
if (newState != -1)
|
|
{
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
|
|
if (info.newID.size())//we have upgrades here - update costs
|
|
{
|
|
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
|
|
totalSumm += costs[i];
|
|
}
|
|
}
|
|
|
|
currState[i] = newState;
|
|
upgrade[i]->setIndex(newState);
|
|
upgrade[i]->block(currState[i] == -1);
|
|
upgrade[i]->hoverTexts[0] = getTextForSlot(SlotID(i));
|
|
}
|
|
|
|
int newState = getState(SlotID(slotsCount));
|
|
currState[slotsCount] = newState;
|
|
upgradeAll->setIndex(newState);
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
void CHillFortWindow::makeDeal(SlotID slot)
|
|
{
|
|
assert(slot.getNum()>=0);
|
|
int offset = (slot.getNum() == slotsCount)?2:0;
|
|
switch (currState[slot.getNum()])
|
|
{
|
|
case 0:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
|
|
std::vector<CComponent*>(), soundBase::sound_todo);
|
|
break;
|
|
case 1:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
|
|
std::vector<CComponent*>(), soundBase::sound_todo);
|
|
break;
|
|
case 2:
|
|
for (int i=0; i<slotsCount; i++)
|
|
if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
|
|
{
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
|
|
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
void CHillFortWindow::showAll (SDL_Surface *to)
|
|
{
|
|
CWindowObject::showAll(to);
|
|
|
|
for ( int i=0; i<slotsCount; i++)
|
|
{
|
|
if ( currState[i] == 0 || currState[i] == 2 )
|
|
{
|
|
if ( costs[i].size() )//we have several elements
|
|
{
|
|
int curY = 128;//reverse iterator is used to display gold as first element
|
|
for(int j = costs[i].size()-1; j >= 0; j--)
|
|
{
|
|
int val = costs[i][j];
|
|
if(!val) continue;
|
|
|
|
blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
|
|
printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
|
|
curY += 20;
|
|
}
|
|
}
|
|
else//free upgrade - print gold image and "Free" text
|
|
{
|
|
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
|
|
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
}
|
|
}
|
|
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
|
|
{
|
|
if (totalSumm[i])//this resource is used - display it
|
|
{
|
|
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
|
|
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CHillFortWindow::getTextForSlot(SlotID slot)
|
|
{
|
|
if ( !hero->getCreature(slot) )//we don`t have creature here
|
|
return "";
|
|
|
|
std::string str = CGI->generaltexth->allTexts[318];
|
|
int amount = hero->getStackCount(slot);
|
|
if ( amount == 1 )
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
|
|
else
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
|
|
|
|
return str;
|
|
}
|
|
|
|
int CHillFortWindow::getState(SlotID slot)
|
|
{
|
|
TResources myRes = LOCPLINT->cb->getResourceAmount();
|
|
if ( slot.getNum() == slotsCount )//"Upgrade all" slot
|
|
{
|
|
bool allUpgraded = true;//All creatures are upgraded?
|
|
for (int i=0; i<slotsCount; i++)
|
|
allUpgraded &= currState[i] == 1 || currState[i] == -1;
|
|
|
|
if (allUpgraded)
|
|
return 1;
|
|
|
|
if(!totalSumm.canBeAfforded(myRes))
|
|
return 0;
|
|
|
|
return 2;
|
|
}
|
|
|
|
if (hero->slotEmpty(slot))//no creature here
|
|
return -1;
|
|
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
|
|
if (!info.newID.size())//already upgraded
|
|
return 1;
|
|
|
|
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
|
|
return 0;
|
|
|
|
return 2;//can upgrade
|
|
}
|
|
|
|
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
|
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
|
|
owner(_owner)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
type |= BLOCK_ADV_HOTKEYS;
|
|
|
|
SThievesGuildInfo tgi; //info to be displayed
|
|
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
|
|
|
|
exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", std::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
|
|
exitb->assignedKeys.insert(SDLK_ESCAPE);
|
|
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
|
|
|
|
resdatabar = new CMinorResDataBar();
|
|
resdatabar->pos.x += pos.x;
|
|
resdatabar->pos.y += pos.y;
|
|
|
|
//data for information table:
|
|
// fields[row][column] = list of id's of players for this box
|
|
static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
|
|
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
|
|
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
|
|
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
|
|
|
|
//printing texts & descriptions to background
|
|
|
|
for(int g=0; g<12; ++g)
|
|
{
|
|
int posY[] = {400, 460, 510};
|
|
int y;
|
|
if(g < 9)
|
|
y = 52 + 32*g;
|
|
else
|
|
y = posY[g-9];
|
|
|
|
std::string text = CGI->generaltexth->jktexts[24+g];
|
|
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
|
|
new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
|
|
}
|
|
|
|
for(int g=1; g<tgi.playerColors.size(); ++g)
|
|
new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
|
|
|
|
for(int g=0; g<tgi.playerColors.size(); ++g)
|
|
new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
|
|
|
|
//printing flags
|
|
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
|
|
{
|
|
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
|
|
{
|
|
std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
|
|
|
|
//position of box
|
|
int xpos = 259 + 66 * b;
|
|
int ypos = 41 + 32 * g;
|
|
|
|
size_t rowLength[2]; //size of each row
|
|
rowLength[0] = std::min<size_t>(players.size(), 4);
|
|
rowLength[1] = players.size() - rowLength[0];
|
|
|
|
for (size_t j=0; j< 2; j++)
|
|
{
|
|
// origin of this row | offset for 2nd row| shift right for short rows
|
|
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
|
|
int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
|
|
int rowStartY = ypos + (j ? 4 : 0);
|
|
|
|
for (size_t i=0; i< rowLength[j]; i++)
|
|
{
|
|
new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
|
|
|
|
//printing best hero
|
|
int counter = 0;
|
|
for(auto & iter : tgi.colorToBestHero)
|
|
{
|
|
if(iter.second.portrait >= 0)
|
|
{
|
|
new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
|
|
new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
|
|
//TODO: r-click info:
|
|
// - r-click on hero
|
|
// - r-click on primary skill label
|
|
if(iter.second.details)
|
|
{
|
|
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
|
|
0, FONT_TINY, TOPLEFT, Colors::WHITE);
|
|
for (int i=0; i<iter.second.details->primskills.size(); ++i)
|
|
{
|
|
new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
|
|
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
|
|
}
|
|
}
|
|
}
|
|
counter++;
|
|
}
|
|
|
|
//printing best creature
|
|
counter = 0;
|
|
for(auto & it : tgi.bestCreature)
|
|
{
|
|
if(it.second >= 0)
|
|
new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
|
|
counter++;
|
|
}
|
|
|
|
//printing personality
|
|
counter = 0;
|
|
for(auto & it : tgi.personality)
|
|
{
|
|
std::string text;
|
|
if(it.second == EAiTactic::NONE)
|
|
{
|
|
text = CGI->generaltexth->arraytxt[172];
|
|
}
|
|
else if(it.second != EAiTactic::RANDOM)
|
|
{
|
|
text = CGI->generaltexth->arraytxt[168 + it.second];
|
|
}
|
|
|
|
new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
|
|
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
void MoraleLuckBox::set(const IBonusBearer *node)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
|
|
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
|
|
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
|
|
const int componentType[] = {CComponent::luck, CComponent::morale};
|
|
const int hoverTextBase[] = {7, 4};
|
|
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
|
|
int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
|
|
|
|
int mrlt = -9;
|
|
TModDescr mrl;
|
|
|
|
if (node)
|
|
{
|
|
node->getModifiersWDescr(mrl, bonusType[morale]);
|
|
bonusValue = (node->*getValue[morale])();
|
|
}
|
|
else
|
|
bonusValue = 0;
|
|
|
|
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
|
|
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
|
|
baseType = componentType[morale];
|
|
text = CGI->generaltexth->arraytxt[textId[morale]];
|
|
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
|
if (!mrl.size())
|
|
text += CGI->generaltexth->arraytxt[noneTxtId];
|
|
else
|
|
{
|
|
//it's a creature window
|
|
if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
|
|
node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
|
|
{
|
|
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
|
}
|
|
else
|
|
{
|
|
for(auto & elem : mrl)
|
|
{
|
|
if (elem.first) //no bonuses with value 0
|
|
text += "\n" + elem.second;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string imageName;
|
|
if (small)
|
|
imageName = morale ? "IMRL30": "ILCK30";
|
|
else
|
|
imageName = morale ? "IMRL42" : "ILCK42";
|
|
|
|
delete image;
|
|
image = new CAnimImage(imageName, bonusValue + 3);
|
|
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
|
|
}
|
|
|
|
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
|
|
image(nullptr),
|
|
morale(Morale),
|
|
small(Small)
|
|
{
|
|
bonusValue = 0;
|
|
pos = r + pos;
|
|
}
|
|
|
|
CArtifactHolder::CArtifactHolder()
|
|
{
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
|
|
{
|
|
for(CArtifactsOfHero *aoh : artSets)
|
|
aoh->artifactRemoved(artLoc);
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
|
|
{
|
|
CArtifactsOfHero *destaoh = nullptr;
|
|
for(CArtifactsOfHero *aoh : artSets)
|
|
{
|
|
aoh->artifactMoved(artLoc, destLoc);
|
|
aoh->redraw();
|
|
if(destLoc.isHolder(aoh->getHero()))
|
|
destaoh = aoh;
|
|
}
|
|
|
|
//Make sure the status bar is updated so it does not display old text
|
|
if(destaoh != nullptr && destaoh->getArtPlace(destLoc.slot) != nullptr)
|
|
{
|
|
destaoh->getArtPlace(destLoc.slot)->hover(true);
|
|
}
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
|
|
{
|
|
for(CArtifactsOfHero *aoh : artSets)
|
|
aoh->artifactDisassembled(artLoc);
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
|
|
{
|
|
for(CArtifactsOfHero *aoh : artSets)
|
|
aoh->artifactAssembled(artLoc);
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::Artpos::clear()
|
|
{
|
|
slotID = ArtifactPosition::PRE_FIRST;
|
|
AOH = nullptr;
|
|
art = nullptr;
|
|
}
|
|
|
|
CArtifactsOfHero::SCommonPart::Artpos::Artpos()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
|
|
{
|
|
slotID = place->slotID;
|
|
AOH = place->ourOwner;
|
|
|
|
if(slotID >= 19 && dontTakeBackpack)
|
|
art = nullptr;
|
|
else
|
|
art = place->ourArt;
|
|
}
|
|
|
|
bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
|
|
{
|
|
if(!AOH)
|
|
return false;
|
|
bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
|
|
|
|
//assert(al.getArt() == art);
|
|
return ret;
|
|
}
|
|
|
|
bool CArtifactsOfHero::SCommonPart::Artpos::valid()
|
|
{
|
|
assert(AOH && art);
|
|
return art == AOH->curHero->getArt(slotID);
|
|
}
|
|
|
|
void CRClickPopup::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
|
|
{
|
|
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
|
|
|
|
CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
|
|
temp->center(Point(GH.current->motion)); //center on mouse
|
|
temp->fitToScreen(10);
|
|
auto rcpi = new CRClickPopupInt(temp,true);
|
|
GH.pushInt(rcpi);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
|
|
{
|
|
CInfoWindow::TCompsInfo intComps;
|
|
intComps.push_back(component);
|
|
|
|
createAndPush(txt, intComps);
|
|
}
|
|
|
|
Point CInfoBoxPopup::toScreen(Point p)
|
|
{
|
|
vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
|
|
vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
|
|
|
|
return p;
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(town, iah);
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CTownTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
|
|
{
|
|
InfoAboutHero iah;
|
|
LOCPLINT->cb->getHeroInfo(hero, iah);
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CHeroTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(garr, iah);
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CArmyTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if(!specific)
|
|
specific = adventureInt->selection;
|
|
|
|
assert(specific);
|
|
|
|
switch(specific->ID)
|
|
{
|
|
case Obj::HERO:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
|
|
case Obj::TOWN:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
|
|
{
|
|
CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
|
|
if(iWin)
|
|
GH.pushInt(iWin);
|
|
else
|
|
{
|
|
if (adventureInt->curHero())
|
|
CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
|
|
else
|
|
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
|
|
}
|
|
}
|
|
|
|
CRClickPopup::CRClickPopup()
|
|
{
|
|
addUsedEvents(RCLICK);
|
|
}
|
|
|
|
CRClickPopup::~CRClickPopup()
|
|
{
|
|
}
|
|
|
|
void CRClickPopupInt::show(SDL_Surface * to)
|
|
{
|
|
inner->show(to);
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
|
|
{
|
|
CCS->curh->hide();
|
|
inner = our;
|
|
delInner = deleteInt;
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
// //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
|
|
// //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
|
|
// if(LOCPLINT && inner == adventureInt->heroWindow)
|
|
// adventureInt->heroWindow->dispose();
|
|
|
|
if(delInner)
|
|
delete inner;
|
|
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CRClickPopupInt::showAll(SDL_Surface * to)
|
|
{
|
|
inner->showAll(to);
|
|
}
|