mirror of
https://github.com/vcmi/vcmi.git
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c10dac929d
-- New files: hch/CAnimation.h/cpp -- Class CAnimation capable to load file partially and/or keep data in compressed state -- Buttons now use CAnimation instead of CDefHandler - build system regenerated to include new files - fixed several gcc warnings - updated README.linux
84 lines
1.8 KiB
Makefile
84 lines
1.8 KiB
Makefile
bin_PROGRAMS = vcmiclient
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vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@
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vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@
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vcmiclient_LDFLAGS = -L$(top_builddir)/lib
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vcmiclient_SOURCES = \
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../AI_Base.h \
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../CCallback.cpp \
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../CCallback.h \
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../CGameInterface.cpp \
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../CGameInterface.h \
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../CThreadHelper.cpp \
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../CThreadHelper.h \
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../StartInfo.h \
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../global.h \
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../hch/CAnimation.h \
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../hch/CAnimation.cpp \
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../hch/CBuildingHandler.h \
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../hch/CDefHandler.cpp \
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../hch/CDefHandler.h \
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../hch/CHeroHandler.h \
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../hch/CMusicBase.h \
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../hch/CMusicHandler.cpp \
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../hch/CMusicHandler.h \
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../hch/CObjectHandler.h \
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../hch/CSndHandler.cpp \
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../hch/CSndHandler.h \
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../hch/CSoundBase.h \
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../hch/CVideoHandler.cpp \
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../hch/CVideoHandler.h \
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../int3.h \
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../nodrze.h \
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../stdafx.h \
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../tchar_amigaos4.h \
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../timeHandler.h \
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AdventureMapButton.cpp \
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AdventureMapButton.h \
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CAdvmapInterface.cpp \
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CAdvmapInterface.h \
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CBattleInterface.cpp \
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CBattleInterface.h \
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CBitmapHandler.cpp \
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CBitmapHandler.h \
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CCastleInterface.cpp \
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CCastleInterface.h \
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CConfigHandler.cpp \
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CConfigHandler.h \
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CCreatureAnimation.cpp \
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CCreatureAnimation.h \
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CCursorHandler.cpp \
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CCursorHandler.h \
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CGameInfo.cpp \
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CGameInfo.h \
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CHeroWindow.cpp \
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CHeroWindow.h \
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CKingdomInterface.cpp \
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CKingdomInterface.h \
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CMT.cpp \
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CMessage.cpp \
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CMessage.h \
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CPlayerInterface.cpp \
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CPlayerInterface.h \
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CPreGame.cpp \
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CPreGame.h \
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CSpellWindow.cpp \
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CSpellWindow.h \
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Client.cpp \
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Client.h \
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FontBase.h \
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FunctionList.h \
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GUIBase.cpp \
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GUIBase.h \
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GUIClasses.cpp \
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GUIClasses.h \
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Graphics.cpp \
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Graphics.h \
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NetPacksClient.cpp \
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SDL_Extensions.cpp \
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SDL_Extensions.h \
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SDL_framerate.cpp \
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SDL_framerate.h \
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mapHandler.cpp \
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mapHandler.h
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