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vcmi/client/Makefile.am
Ivan Savenko c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00

84 lines
1.8 KiB
Makefile

bin_PROGRAMS = vcmiclient
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@
vcmiclient_CXXFLAGS = @SDL_CXXFLAGS@ @FFMPEG_CXXFLAGS@
vcmiclient_LDFLAGS = -L$(top_builddir)/lib
vcmiclient_SOURCES = \
../AI_Base.h \
../CCallback.cpp \
../CCallback.h \
../CGameInterface.cpp \
../CGameInterface.h \
../CThreadHelper.cpp \
../CThreadHelper.h \
../StartInfo.h \
../global.h \
../hch/CAnimation.h \
../hch/CAnimation.cpp \
../hch/CBuildingHandler.h \
../hch/CDefHandler.cpp \
../hch/CDefHandler.h \
../hch/CHeroHandler.h \
../hch/CMusicBase.h \
../hch/CMusicHandler.cpp \
../hch/CMusicHandler.h \
../hch/CObjectHandler.h \
../hch/CSndHandler.cpp \
../hch/CSndHandler.h \
../hch/CSoundBase.h \
../hch/CVideoHandler.cpp \
../hch/CVideoHandler.h \
../int3.h \
../nodrze.h \
../stdafx.h \
../tchar_amigaos4.h \
../timeHandler.h \
AdventureMapButton.cpp \
AdventureMapButton.h \
CAdvmapInterface.cpp \
CAdvmapInterface.h \
CBattleInterface.cpp \
CBattleInterface.h \
CBitmapHandler.cpp \
CBitmapHandler.h \
CCastleInterface.cpp \
CCastleInterface.h \
CConfigHandler.cpp \
CConfigHandler.h \
CCreatureAnimation.cpp \
CCreatureAnimation.h \
CCursorHandler.cpp \
CCursorHandler.h \
CGameInfo.cpp \
CGameInfo.h \
CHeroWindow.cpp \
CHeroWindow.h \
CKingdomInterface.cpp \
CKingdomInterface.h \
CMT.cpp \
CMessage.cpp \
CMessage.h \
CPlayerInterface.cpp \
CPlayerInterface.h \
CPreGame.cpp \
CPreGame.h \
CSpellWindow.cpp \
CSpellWindow.h \
Client.cpp \
Client.h \
FontBase.h \
FunctionList.h \
GUIBase.cpp \
GUIBase.h \
GUIClasses.cpp \
GUIClasses.h \
Graphics.cpp \
Graphics.h \
NetPacksClient.cpp \
SDL_Extensions.cpp \
SDL_Extensions.h \
SDL_framerate.cpp \
SDL_framerate.h \
mapHandler.cpp \
mapHandler.h