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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/lib/CMakeLists.txt
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00

367 lines
9.0 KiB
CMake

include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
StdInc.cpp
${CMAKE_BINARY_DIR}/Version.cpp
battle/AccessibilityInfo.cpp
battle/BattleAction.cpp
battle/BattleAttackInfo.cpp
battle/BattleHex.cpp
battle/BattleInfo.cpp
battle/BattleProxy.cpp
battle/CBattleInfoCallback.cpp
battle/CBattleInfoEssentials.cpp
battle/CCallbackBase.cpp
battle/CObstacleInstance.cpp
battle/CPlayerBattleCallback.cpp
battle/CUnitState.cpp
battle/Destination.cpp
battle/IBattleState.cpp
battle/ReachabilityInfo.cpp
battle/SideInBattle.cpp
battle/SiegeInfo.cpp
battle/Unit.cpp
filesystem/AdapterLoaders.cpp
filesystem/CArchiveLoader.cpp
filesystem/CBinaryReader.cpp
filesystem/CCompressedStream.cpp
filesystem/CFileInputStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CMemoryBuffer.cpp
filesystem/CMemoryStream.cpp
filesystem/CZipLoader.cpp
filesystem/CZipSaver.cpp
filesystem/FileInfo.cpp
filesystem/FileStream.cpp
filesystem/Filesystem.cpp
filesystem/MinizipExtensions.cpp
filesystem/ResourceID.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapObjects/CArmedInstance.cpp
mapObjects/CBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CommonConstructors.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/JsonRandom.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
mapping/CCampaignHandler.cpp
mapping/CDrawRoadsOperation.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CRmgTemplateZone.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
serializer/CLoadIntegrityValidator.cpp
serializer/CMemorySerializer.cpp
serializer/Connection.cpp
serializer/CSerializer.cpp
serializer/CTypeList.cpp
serializer/JsonDeserializer.cpp
serializer/JsonSerializeFormat.cpp
serializer/JsonSerializer.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/Problem.cpp
spells/TargetCondition.cpp
spells/ViewSpellInt.cpp
spells/effects/Catapult.cpp
spells/effects/Clone.cpp
spells/effects/Damage.cpp
spells/effects/Dispel.cpp
spells/effects/Effect.cpp
spells/effects/Effects.cpp
spells/effects/Heal.cpp
spells/effects/LocationEffect.cpp
spells/effects/Obstacle.cpp
spells/effects/Registry.cpp
spells/effects/UnitEffect.cpp
spells/effects/Summon.cpp
spells/effects/Teleport.cpp
spells/effects/Timed.cpp
spells/effects/RemoveObstacle.cpp
spells/effects/Sacrifice.cpp
CAndroidVMHelper.cpp
CArtHandler.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInfoCallback.cpp
CGameInterface.cpp
CGameState.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CPathfinder.cpp
CRandomGenerator.cpp
CSkillHandler.cpp
CStack.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
IGameCallback.cpp
IHandlerBase.cpp
JsonDetail.cpp
JsonNode.cpp
LogicalExpression.cpp
NetPacksLib.cpp
ResourceSet.cpp
VCMIDirs.cpp
VCMI_Lib.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
set(lib_HEADERS
StdInc.h
../Global.h
battle/AccessibilityInfo.h
battle/BattleAction.h
battle/BattleAttackInfo.h
battle/BattleHex.h
battle/BattleInfo.h
battle/BattleProxy.h
battle/CBattleInfoCallback.h
battle/CBattleInfoEssentials.h
battle/CCallbackBase.h
battle/CObstacleInstance.h
battle/CPlayerBattleCallback.h
battle/CUnitState.h
battle/Destination.h
battle/IBattleState.h
battle/IUnitInfo.h
battle/ReachabilityInfo.h
battle/SideInBattle.h
battle/SiegeInfo.h
battle/Unit.h
filesystem/AdapterLoaders.h
filesystem/CArchiveLoader.h
filesystem/CBinaryReader.h
filesystem/CCompressedStream.h
filesystem/CFileInputStream.h
filesystem/CFilesystemLoader.h
filesystem/CInputOutputStream.h
filesystem/CInputStream.h
filesystem/CMemoryBuffer.h
filesystem/CMemoryStream.h
filesystem/COutputStream.h
filesystem/CStream.h
filesystem/CZipLoader.h
filesystem/CZipSaver.h
filesystem/FileInfo.h
filesystem/FileStream.h
filesystem/Filesystem.h
filesystem/ISimpleResourceLoader.h
filesystem/MinizipExtensions.h
filesystem/ResourceID.h
logging/CBasicLogConfigurator.h
logging/CLogger.h
mapObjects/CArmedInstance.h
mapObjects/CBank.h
mapObjects/CGHeroInstance.h
mapObjects/CGMarket.h
mapObjects/CGPandoraBox.h
mapObjects/CGTownInstance.h
mapObjects/CObjectClassesHandler.h
mapObjects/CObjectHandler.h
mapObjects/CommonConstructors.h
mapObjects/CQuest.h
mapObjects/CRewardableConstructor.h
mapObjects/CRewardableObject.h
mapObjects/JsonRandom.h
mapObjects/MapObjects.h
mapObjects/MiscObjects.h
mapObjects/ObjectTemplate.h
mapping/CCampaignHandler.h
mapping/CDrawRoadsOperation.h
mapping/CMapDefines.h
mapping/CMapEditManager.h
mapping/CMap.h
mapping/CMapInfo.h
mapping/CMapService.h
mapping/MapFormatH3M.h
mapping/MapFormatJson.h
registerTypes/RegisterTypes.h
rmg/CMapGenerator.h
rmg/CMapGenOptions.h
rmg/CRmgTemplate.h
rmg/CRmgTemplateStorage.h
rmg/CRmgTemplateZone.h
rmg/CZoneGraphGenerator.h
rmg/CZonePlacer.h
rmg/float3.h
serializer/BinaryDeserializer.h
serializer/BinarySerializer.h
serializer/CLoadIntegrityValidator.h
serializer/CMemorySerializer.h
serializer/Connection.h
serializer/CSerializer.h
serializer/CTypeList.h
serializer/JsonDeserializer.h
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h
spells/CSpellHandler.h
spells/ISpellMechanics.h
spells/Magic.h
spells/SpellMechanics.h
spells/Problem.h
spells/TargetCondition.h
spells/ViewSpellInt.h
spells/effects/Catapult.h
spells/effects/Clone.h
spells/effects/Damage.h
spells/effects/Dispel.h
spells/effects/Effect.h
spells/effects/Effects.h
spells/effects/EffectsFwd.h
spells/effects/Heal.h
spells/effects/LocationEffect.h
spells/effects/Obstacle.h
spells/effects/Registry.h
spells/effects/UnitEffect.h
spells/effects/Summon.h
spells/effects/Teleport.h
spells/effects/Timed.h
spells/effects/RemoveObstacle.h
spells/effects/Sacrifice.h
AI_Base.h
CAndroidVMHelper.h
CArtHandler.h
CBonusTypeHandler.h
CBuildingHandler.h
CConfigHandler.h
CConsoleHandler.h
CCreatureHandler.h
CCreatureSet.h
CGameInfoCallback.h
CGameInterface.h
CGameStateFwd.h
CGameState.h
CGeneralTextHandler.h
CHeroHandler.h
CModHandler.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.h
CPlayerState.h
CRandomGenerator.h
CScriptingModule.h
CSkillHandler.h
CSoundBase.h
CStack.h
CStopWatch.h
CThreadHelper.h
CTownHandler.h
FunctionList.h
GameConstants.h
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.h
JsonNode.h
LogicalExpression.h
NetPacksBase.h
NetPacks.h
ResourceSet.h
ScopeGuard.h
StartInfo.h
StringConstants.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
VCMI_Lib.h
)
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL2_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmi
PROPERTIES
OUTPUT_NAME "VCMI_lib"
PROJECT_LABEL "VCMI_lib"
)
endif()
if(ANDROID)
return()
endif()
vcmi_set_output_dir(vcmi "")
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
# We want to deploy assets into build directory for easier debugging without install
add_custom_command(TARGET vcmi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
)
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})