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vcmi/lib/JsonNode.h
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00

315 lines
9.0 KiB
C++

/*
* JsonNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class JsonNode;
typedef std::map <std::string, JsonNode> JsonMap;
typedef std::vector <JsonNode> JsonVector;
struct Bonus;
class ResourceID;
class DLL_LINKAGE JsonNode
{
public:
enum class JsonType
{
DATA_NULL,
DATA_BOOL,
DATA_FLOAT,
DATA_STRING,
DATA_VECTOR,
DATA_STRUCT,
DATA_INTEGER
};
private:
union JsonData
{
bool Bool;
double Float;
std::string* String;
JsonVector* Vector;
JsonMap* Struct;
si64 Integer;
};
JsonType type;
JsonData data;
public:
/// free to use metadata field
std::string meta;
//Create empty node
JsonNode(JsonType Type = JsonType::DATA_NULL);
//Create tree from Json-formatted input
explicit JsonNode(const char * data, size_t datasize);
//Create tree from JSON file
explicit JsonNode(ResourceID && fileURI);
explicit JsonNode(const ResourceID & fileURI);
explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
//Copy c-tor
JsonNode(const JsonNode &copy);
~JsonNode();
void swap(JsonNode &b);
JsonNode& operator =(JsonNode node);
bool operator == (const JsonNode &other) const;
bool operator != (const JsonNode &other) const;
void setMeta(std::string metadata, bool recursive = true);
/// Convert node to another type. Converting to nullptr will clear all data
void setType(JsonType Type);
JsonType getType() const;
bool isNull() const;
bool isNumber() const;
/// removes all data from node and sets type to null
void clear();
/// non-const accessors, node will change type on type mismatch
bool & Bool();
double & Float();
si64 & Integer();
std::string & String();
JsonVector & Vector();
JsonMap & Struct();
/// const accessors, will cause assertion failure on type mismatch
bool Bool() const;
///float and integer allowed
double Float() const;
///only integer allowed
si64 Integer() const;
const std::string & String() const;
const JsonVector & Vector() const;
const JsonMap & Struct() const;
/// returns resolved "json pointer" (string in format "/path/to/node")
const JsonNode & resolvePointer(const std::string & jsonPointer) const;
JsonNode & resolvePointer(const std::string & jsonPointer);
/// convert json tree into specified type. Json tree must have same type as Type
/// Valid types: bool, string, any numeric, map and vector
/// example: convertTo< std::map< std::vector<int> > >();
template<typename Type>
Type convertTo() const;
//operator [], for structs only - get child node by name
JsonNode & operator[](std::string child);
const JsonNode & operator[](std::string child) const;
std::string toJson() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & meta;
h & type;
switch (type) {
break; case JsonType::DATA_NULL:
break; case JsonType::DATA_BOOL: h & data.Bool;
break; case JsonType::DATA_FLOAT: h & data.Float;
break; case JsonType::DATA_STRING: h & data.String;
break; case JsonType::DATA_VECTOR: h & data.Vector;
break; case JsonType::DATA_STRUCT: h & data.Struct;
}
if(version >= 770)
{
if(type == JsonType::DATA_INTEGER)
h & data.Integer;
}
}
};
namespace JsonUtils
{
/**
* @brief parse short bonus format, excluding type
* @note sets duration to Permament
*/
DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, std::shared_ptr<Bonus> dest);
///
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector &ability_vec);
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode &ability);
DLL_LINKAGE bool parseBonus(const JsonNode &ability, Bonus *placement);
DLL_LINKAGE void unparseBonus (JsonNode &node, const std::shared_ptr<Bonus>& bonus);
DLL_LINKAGE void resolveIdentifier(si32 &var, const JsonNode &node, std::string name);
DLL_LINKAGE void resolveIdentifier(const JsonNode &node, si32 &var);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source);
/**
* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source);
/** @brief recursively merges descendant into copy of base node
* Result emulates inheritance semantic
*
*
*/
DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
/**
* @brief generate one Json structure from multiple files
* @param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files);
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files, bool & isValid);
/// This version loads all files with same name (overridden by mods)
DLL_LINKAGE JsonNode assembleFromFiles(std::string filename);
/**
* @brief removes all nodes that are identical to default entry in schema
* @param node - JsonNode to minimize
* @param schemaName - name of schema to use
* @note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize(JsonNode & node, std::string schemaName);
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize(JsonNode & node, std::string schemaName);
/**
* @brief validate node against specified schema
* @param node - JsonNode to check
* @param schemaName - name of schema to use
* @param dataName - some way to identify data (printed in console in case of errors)
* @returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate(const JsonNode & node, std::string schemaName, std::string dataName);
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema(std::string URI);
}
namespace JsonDetail
{
// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
template <typename T, int arithm>
struct JsonConvImpl;
template <typename T>
struct JsonConvImpl<T, 1>
{
static T convertImpl(const JsonNode & node)
{
return T((int)node.Float());
}
};
template <typename T>
struct JsonConvImpl<T, 0>
{
static T convertImpl(const JsonNode & node)
{
return node.Float();
}
};
template<typename Type>
struct JsonConverter
{
static Type convert(const JsonNode & node)
{
///this should be triggered only for numeric types and enums
static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
}
};
template<typename Type>
struct JsonConverter<std::map<std::string, Type> >
{
static std::map<std::string, Type> convert(const JsonNode & node)
{
std::map<std::string, Type> ret;
for (const JsonMap::value_type & entry : node.Struct())
{
ret.insert(entry.first, entry.second.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::set<Type> >
{
static std::set<Type> convert(const JsonNode & node)
{
std::set<Type> ret;
for(const JsonVector::value_type & entry : node.Vector())
{
ret.insert(entry.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::vector<Type> >
{
static std::vector<Type> convert(const JsonNode & node)
{
std::vector<Type> ret;
for (const JsonVector::value_type & entry: node.Vector())
{
ret.push_back(entry.convertTo<Type>());
}
return ret;
}
};
template<>
struct JsonConverter<std::string>
{
static std::string convert(const JsonNode & node)
{
return node.String();
}
};
template<>
struct JsonConverter<bool>
{
static bool convert(const JsonNode & node)
{
return node.Bool();
}
};
}
template<typename Type>
Type JsonNode::convertTo() const
{
return JsonDetail::JsonConverter<Type>::convert(*this);
}