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41 lines
960 B
C++
41 lines
960 B
C++
/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CObjectHandler.h"
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#include "CGObjectInstance.h"
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#include "../filesystem/ResourceID.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CObjectHandler::CObjectHandler()
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{
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logGlobal->trace("\t\tReading resources prices ");
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const JsonNode config2(ResourceID("config/resources.json"));
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for(const JsonNode &price : config2["resources_prices"].Vector())
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{
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resVals.push_back(static_cast<ui32>(price.Float()));
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}
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logGlobal->trace("\t\tDone loading resource prices!");
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}
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CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
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{
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}
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bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
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{
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return this->obj->subID == obj->subID;
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}
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VCMI_LIB_NAMESPACE_END
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