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vcmi/lib/mapObjects/IMarket.h

36 lines
1.0 KiB
C++

/*
* IMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class DLL_LINKAGE IMarket
{
public:
IMarket();
virtual ~IMarket() {}
virtual int getMarketEfficiency() const = 0;
virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
std::vector<EMarketMode::EMarketMode> availableModes() const;
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
};
VCMI_LIB_NAMESPACE_END