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vcmi/AI/BattleAI/PotentialTargets.h
Victor Luchits be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00

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C++

/*
* PotentialTargets.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AttackPossibility.h"
class PotentialTargets
{
public:
std::vector<AttackPossibility> possibleAttacks;
std::vector<const battle::Unit *> unreachableEnemies;
PotentialTargets(){};
PotentialTargets(const battle::Unit * attacker, const HypotheticBattle * state);
AttackPossibility bestAction() const;
int64_t bestActionValue() const;
};