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82c37573fa
All save compatibility checks targeting 1.4 saves have now been removed. Saves from 1.5 can still be loaded in 1.6 Implemeted few TODO's in serialization that were postponed to avoid breaking save compatibility in MP for 1.5.X releases. Fixed missed case for loading black market object from 1.5 saves
103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
/*
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* CGMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGObjectInstance.h"
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#include "IMarket.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
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{
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public:
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int marketEfficiency;
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CGMarket(IGameCallback *cb);
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///IObjectInterface
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void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
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void initObj(vstd::RNG & rand) override;//set skills for trade
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///IMarket
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ObjectInstanceID getObjInstanceID() const override;
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int getMarketEfficiency() const override;
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int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
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std::set<EMarketMode> availableModes() const override;
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template <typename Handler>
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void serialize(Handler &h)
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{
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h & static_cast<CGObjectInstance&>(*this);
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::set<EMarketMode> marketModes;
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h & marketModes;
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}
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h & marketEfficiency;
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::string speech;
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std::string title;
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h & speech;
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h & title;
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}
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}
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template <typename Handler> void serializeArtifactsAltar(Handler &h)
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{
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serialize(h);
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IMarket::serializeArtifactsAltar(h);
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}
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};
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class DLL_LINKAGE CGBlackMarket : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::vector<const CArtifact *> artifacts; //available artifacts
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void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & artifacts;
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}
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};
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class DLL_LINKAGE CGUniversity : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::string speech; //currently shown only in university
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std::string title;
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std::vector<TradeItemBuy> skills; //available skills
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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void onHeroVisit(const CGHeroInstance * h) const override; //open window
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & skills;
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if (h.version >= Handler::Version::NEW_MARKETS)
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{
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h & speech;
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h & title;
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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