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vcmi/AI/Nullkiller2/pforeach.h
2025-08-15 18:30:28 +02:00

50 lines
1002 B
C++

#pragma once
#include "Engine/Nullkiller.h"
namespace NK2AI
{
template<typename TFunc>
void pforeachTilePos(const int3 & mapSize, TFunc fn)
{
for(int z = 0; z < mapSize.z; ++z)
{
tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
{
int3 pos(0, 0, z);
for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
{
for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
{
fn(pos);
}
}
});
}
}
template<typename TFunc>
void pforeachTilePaths(const int3 & mapSize, const Nullkiller * aiNk, TFunc fn)
{
for(int z = 0; z < mapSize.z; ++z)
{
tbb::parallel_for(tbb::blocked_range<size_t>(0, mapSize.x), [&](const tbb::blocked_range<size_t> & r)
{
int3 pos(0, 0, z);
std::vector<AIPath> paths;
for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
{
for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
{
aiNk->pathfinder->calculatePathInfo(paths, pos);
fn(pos, paths);
}
}
});
}
}
}