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vcmi
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c22a248c21d49cba4c5beb5bb9adbcc851766c49
vcmi
/
lib
/
networkPacks
History
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
..
ArtifactLocation.h
…
BattleChanges.h
…
Component.h
…
EInfoWindowMode.h
…
EntityChanges.h
…
EOpenWindowMode.h
…
NetPacksBase.h
Split CConnection into GameConnection and IGameConnection classes
2025-07-19 18:04:20 +03:00
NetPacksLib.cpp
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
NetPackVisitor.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
ObjProperty.h
…
PacksForClient.h
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
PacksForClientBattle.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
PacksForLobby.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
PacksForServer.h
…
SaveLocalState.h
…
SetRewardableConfiguration.h
…
SetStackEffect.h
…
StackLocation.h
…
TradeItem.h
…