mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
213 lines
6.2 KiB
C++
213 lines
6.2 KiB
C++
/*
|
|
* CLobbyScreen.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "CLobbyScreen.h"
|
|
#include "CBonusSelection.h"
|
|
#include "SelectionTab.h"
|
|
#include "RandomMapTab.h"
|
|
#include "OptionsTab.h"
|
|
#include "../CServerHandler.h"
|
|
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../windows/InfoWindows.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../../lib/NetPacksLobby.h"
|
|
#include "../../lib/CGeneralTextHandler.h"
|
|
#include "../../lib/mapping/CMapInfo.h"
|
|
#include "../../lib/mapping/CCampaignHandler.h"
|
|
#include "../../lib/rmg/CMapGenOptions.h"
|
|
|
|
CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
|
: CSelectionBase(screenType), bonusSel(nullptr)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
tabSel = std::make_shared<SelectionTab>(screenType);
|
|
curTab = tabSel;
|
|
|
|
auto initLobby = [&]()
|
|
{
|
|
tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
|
|
|
|
buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
|
|
buttonSelect->addCallback([&]()
|
|
{
|
|
toggleTab(tabSel);
|
|
CSH->setMapInfo(tabSel->getSelectedMapInfo());
|
|
});
|
|
|
|
buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), SDLK_a);
|
|
};
|
|
|
|
buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), SDLK_h);
|
|
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
|
|
|
|
switch(screenType)
|
|
{
|
|
case ESelectionScreen::newGame:
|
|
{
|
|
tabOpt = std::make_shared<OptionsTab>();
|
|
tabRand = std::make_shared<RandomMapTab>();
|
|
tabRand->mapInfoChanged += std::bind(&IServerAPI::setMapInfo, CSH, _1, _2);
|
|
buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
|
|
buttonRMG->addCallback([&]()
|
|
{
|
|
toggleTab(tabRand);
|
|
tabRand->updateMapInfoByHost(); // TODO: This is only needed to force-update mapInfo in CSH when tab is opened
|
|
});
|
|
|
|
card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, CSH, _1));
|
|
|
|
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), SDLK_b);
|
|
initLobby();
|
|
break;
|
|
}
|
|
case ESelectionScreen::loadGame:
|
|
{
|
|
tabOpt = std::make_shared<OptionsTab>();
|
|
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), SDLK_l);
|
|
initLobby();
|
|
break;
|
|
}
|
|
case ESelectionScreen::campaignList:
|
|
tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
|
|
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), SDLK_b);
|
|
break;
|
|
}
|
|
|
|
buttonStart->assignedKeys.insert(SDLK_RETURN);
|
|
|
|
buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [&]()
|
|
{
|
|
CSH->sendClientDisconnecting();
|
|
close();
|
|
}, SDLK_ESCAPE);
|
|
}
|
|
|
|
CLobbyScreen::~CLobbyScreen()
|
|
{
|
|
// TODO: For now we always destroy whole lobby when leaving bonus selection screen
|
|
if(CSH->state == EClientState::LOBBY_CAMPAIGN)
|
|
CSH->sendClientDisconnecting();
|
|
}
|
|
|
|
void CLobbyScreen::toggleTab(std::shared_ptr<CIntObject> tab)
|
|
{
|
|
if(tab == curTab)
|
|
CSH->sendGuiAction(LobbyGuiAction::NO_TAB);
|
|
else if(tab == tabOpt)
|
|
CSH->sendGuiAction(LobbyGuiAction::OPEN_OPTIONS);
|
|
else if(tab == tabSel)
|
|
CSH->sendGuiAction(LobbyGuiAction::OPEN_SCENARIO_LIST);
|
|
else if(tab == tabRand)
|
|
CSH->sendGuiAction(LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS);
|
|
CSelectionBase::toggleTab(tab);
|
|
}
|
|
|
|
void CLobbyScreen::startCampaign()
|
|
{
|
|
if(CSH->mi)
|
|
{
|
|
auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(CSH->mi->fileURI));
|
|
CSH->setCampaignState(ourCampaign);
|
|
}
|
|
}
|
|
|
|
void CLobbyScreen::startScenario(bool allowOnlyAI)
|
|
{
|
|
try
|
|
{
|
|
CSH->sendStartGame(allowOnlyAI);
|
|
buttonStart->block(true);
|
|
}
|
|
catch(std::exception & e)
|
|
{
|
|
logGlobal->error("Exception during startScenario: %s", e.what());
|
|
|
|
if(std::string(e.what()) == "ExceptionNoHuman")
|
|
CInfoWindow::showInfoDialog(CGI->generaltexth->allTexts[530], CInfoWindow::TCompsInfo(), PlayerColor(1));
|
|
|
|
if(std::string(e.what()) == "ExceptionNoTemplate")
|
|
CInfoWindow::showInfoDialog(CGI->generaltexth->allTexts[751], CInfoWindow::TCompsInfo(), PlayerColor(1));
|
|
}
|
|
catch(...)
|
|
{
|
|
logGlobal->error("Unknown exception");
|
|
}
|
|
}
|
|
|
|
void CLobbyScreen::toggleMode(bool host)
|
|
{
|
|
tabSel->toggleMode();
|
|
buttonStart->block(!host);
|
|
if(screenType == ESelectionScreen::campaignList)
|
|
return;
|
|
|
|
auto buttonColor = host ? Colors::WHITE : Colors::ORANGE;
|
|
buttonSelect->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, buttonColor);
|
|
buttonOptions->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, buttonColor);
|
|
if(buttonRMG)
|
|
{
|
|
buttonRMG->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, buttonColor);
|
|
buttonRMG->block(!host);
|
|
}
|
|
buttonSelect->block(!host);
|
|
buttonOptions->block(!host);
|
|
|
|
if(CSH->mi)
|
|
tabOpt->recreate();
|
|
}
|
|
|
|
void CLobbyScreen::toggleChat()
|
|
{
|
|
card->toggleChat();
|
|
if(card->showChat)
|
|
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
|
|
else
|
|
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
|
|
}
|
|
|
|
void CLobbyScreen::updateAfterStateChange()
|
|
{
|
|
if(CSH->mi && tabOpt)
|
|
tabOpt->recreate();
|
|
|
|
card->changeSelection();
|
|
if (card->iconDifficulty)
|
|
{
|
|
if (screenType == ESelectionScreen::loadGame)
|
|
{
|
|
// When loading the game, only one button in the difficulty toggle group should be enabled, so here disable all other buttons first, then make selection
|
|
card->iconDifficulty->setSelectedOnly(CSH->si->difficulty);
|
|
}
|
|
else
|
|
{
|
|
card->iconDifficulty->setSelected(CSH->si->difficulty);
|
|
}
|
|
}
|
|
|
|
if(curTab == tabRand && CSH->si->mapGenOptions)
|
|
tabRand->setMapGenOptions(CSH->si->mapGenOptions);
|
|
}
|
|
|
|
const StartInfo * CLobbyScreen::getStartInfo()
|
|
{
|
|
return CSH->si.get();
|
|
}
|
|
|
|
const CMapInfo * CLobbyScreen::getMapInfo()
|
|
{
|
|
return CSH->mi.get();
|
|
}
|