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678cacbd25
`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt` ```python import os with open("../redundant_virtual.txt") as f: for line in f: print() line: str = line.strip() print(line) tmp = line.split(":",2) file = tmp[0].strip() code = tmp[-1].strip() print(file) print(code) new_code = code.replace("virtual ", "", 1) # https://superuser.com/a/802490/578501 command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}" os.system(command) ```
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
/*
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* BoatActions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "SpecialAction.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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class VirtualBoatAction : public SpecialAction
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{
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};
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class SummonBoatAction : public VirtualBoatAction
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{
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public:
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void execute(const CGHeroInstance * hero) const override;
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virtual void applyOnDestination(
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const CGHeroInstance * hero,
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstMode,
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const AIPathNode * srcNode) const override;
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bool canAct(const AIPathNode * source) const override;
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const ChainActor * getActor(const ChainActor * sourceActor) const override;
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std::string toString() const override;
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private:
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int32_t getManaCost(const CGHeroInstance * hero) const;
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};
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class BuildBoatAction : public VirtualBoatAction
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{
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private:
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const IShipyard * shipyard;
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const CPlayerSpecificInfoCallback * cb;
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public:
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BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
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: cb(cb), shipyard(shipyard)
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{
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}
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bool canAct(const AIPathNode * source) const override;
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void execute(const CGHeroInstance * hero) const override;
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Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
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const ChainActor * getActor(const ChainActor * sourceActor) const override;
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std::string toString() const override;
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const CGObjectInstance * targetObject() const override;
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};
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}
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}
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