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vcmi/AI/BattleAI/main.cpp
Michał W. Urbańczyk 4a0587d500 More work on auto-fight.
Dynamic libraries return smart-pointers to what they create.
2013-06-22 21:47:51 +00:00

25 lines
510 B
C++

#include "StdInc.h"
#include "../../lib/AI_Base.h"
#include "BattleAI.h"
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
const char *g_cszAiName = "Battle AI";
extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_EXPORT void GetNewBattleAI(shared_ptr<CBattleGameInterface> &out)
{
out = make_shared<CBattleAI>();
}