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48d6e2cd59
- campaigns parser uses binary reader, fixes #1711 - fixed description of change resolution button
59 lines
1.3 KiB
JSON
59 lines
1.3 KiB
JSON
// This file contains all translateable strings added in VCMI
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{
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"adventureMap":
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{
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"monsterThreat" :
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{
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"title" : "\n\n Threat: ",
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"levels" :
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[
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"Effortless",
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"Very Weak",
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"Weak",
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"A bit weaker",
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"Equal",
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"A bit stronger",
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"Strong",
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"Very Strong",
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"Challenging",
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"Overpowering",
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"Deadly",
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"Impossible"
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]
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}
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},
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"systemOptions" :
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{
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"fullscreenButton" :
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{
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"label" : "Fullscreen",
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"help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window",
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},
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"creatureWindowButton" :
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{
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"label" : "Classic creature window",
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"help" : "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI"
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},
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"resolutionButton" :
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{
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"label" : "Resolution",
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"help" : "{Select resolution}\n\n Change in-game screen resolution. Game restart required to apply new resolution."
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},
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"resolutionMenu" :
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{
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"label" : "Select resolution",
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"help" : "Change in-game screen resolution."
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}
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},
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"townHall" :
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{
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"missingBase" : "Base building %s must be built first"
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},
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"logicalExpressions" :
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{
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"anyOf" : "Any of the following:",
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"allOf" : "All of the following:",
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"noneOf" : "None of the following:"
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}
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}
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