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f15cadc87b
* If there more than one sound for visit or removal random is played * At moment only the first ambient sound will be used
15 lines
672 B
JSON
15 lines
672 B
JSON
{
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// By default visitable objects only have ambient sound source on visitable tile
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// Static objects and special terrains that have ambient sound have source on all tiles
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// If set to true then all tiles will become source for visitable objects
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"allTilesSource": false,
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// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
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"allocateChannels" : 16,
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// Maximal ambient sounds volume must be about 20% of global effects volume
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"volume" : 20,
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// Maximal distance to objects using chebyshev distance
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"range" : 3,
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// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
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"distances": [100, 90, 60, 30]
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}
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