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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/serializer/JsonTreeSerializer.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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1.4 KiB
C++

/*
* JsonTreeSerializer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "JsonSerializeFormat.h"
template <typename T>
class JsonTreeSerializer : public JsonSerializeFormat
{
public:
const JsonNode & getCurrent() override
{
return * currentObject;
}
protected:
T currentObject;
std::vector<T> treeRoute;
JsonTreeSerializer(const IInstanceResolver * instanceResolver_, T root, const bool saving_, const bool updating_)
: JsonSerializeFormat(instanceResolver_, saving_, updating_),
currentObject(root),
treeRoute()
{
}
void pop() override
{
assert(!treeRoute.empty());
currentObject = treeRoute.back();
treeRoute.pop_back();
}
void pushStruct(const std::string & fieldName) override
{
pushObject(fieldName);
}
void pushArray(const std::string & fieldName) override
{
pushObject(fieldName);
}
void pushArrayElement(const size_t index) override
{
pushObject(&(currentObject->Vector().at(index)));
}
void pushField(const std::string & fieldName) override
{
pushObject(fieldName);
}
private:
void pushObject(const std::string & fieldName)
{
pushObject(&(currentObject->operator[](fieldName)));
}
void pushObject(T newCurrentObject)
{
treeRoute.push_back(currentObject);
currentObject = newCurrentObject;
}
};