mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
359 lines
10 KiB
C++
359 lines
10 KiB
C++
/*
|
|
* ISpellMechanics.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vcmi/spells/Magic.h>
|
|
#include <vcmi/ServerCallback.h>
|
|
|
|
#include "../battle/Destination.h"
|
|
#include "../int3.h"
|
|
#include "../GameConstants.h"
|
|
#include "../HeroBonus.h"
|
|
|
|
struct Query;
|
|
class IBattleState;
|
|
class CRandomGenerator;
|
|
class CMap;
|
|
class CGameInfoCallback;
|
|
class CBattleInfoCallback;
|
|
class IGameInfoCallback;
|
|
class JsonNode;
|
|
class CStack;
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
|
|
namespace vstd
|
|
{
|
|
class RNG;
|
|
}
|
|
|
|
namespace scripting
|
|
{
|
|
class Service;
|
|
}
|
|
|
|
|
|
///callback to be provided by server
|
|
class DLL_LINKAGE SpellCastEnvironment : public ServerCallback
|
|
{
|
|
public:
|
|
virtual ~SpellCastEnvironment(){};
|
|
|
|
virtual const CMap * getMap() const = 0;
|
|
virtual const CGameInfoCallback * getCb() const = 0;
|
|
|
|
virtual bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) = 0; //TODO: remove
|
|
|
|
virtual void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) = 0;//TODO: type safety on query, use generic query packet when implemented
|
|
};
|
|
|
|
namespace spells
|
|
{
|
|
|
|
class DLL_LINKAGE IBattleCast
|
|
{
|
|
public:
|
|
using Value = int32_t;
|
|
using Value64 = int64_t;
|
|
|
|
using OptionalValue = boost::optional<Value>;
|
|
using OptionalValue64 = boost::optional<Value64>;
|
|
|
|
virtual const CSpell * getSpell() const = 0;
|
|
virtual Mode getMode() const = 0;
|
|
virtual const Caster * getCaster() const = 0;
|
|
virtual const CBattleInfoCallback * getBattle() const = 0;
|
|
virtual const IGameInfoCallback * getGame() const = 0;
|
|
|
|
virtual OptionalValue getSpellLevel() const = 0;
|
|
|
|
virtual OptionalValue getEffectPower() const = 0;
|
|
virtual OptionalValue getEffectDuration() const = 0;
|
|
|
|
virtual OptionalValue64 getEffectValue() const = 0;
|
|
|
|
virtual boost::logic::tribool isSmart() const = 0;
|
|
virtual boost::logic::tribool isMassive() const = 0;
|
|
};
|
|
|
|
///all parameters of particular cast event
|
|
class DLL_LINKAGE BattleCast : public IBattleCast
|
|
{
|
|
public:
|
|
boost::logic::tribool smart;
|
|
boost::logic::tribool massive;
|
|
|
|
//normal constructor
|
|
BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_);
|
|
|
|
//magic mirror constructor
|
|
BattleCast(const BattleCast & orig, const Caster * caster_);
|
|
|
|
virtual ~BattleCast();
|
|
|
|
///IBattleCast
|
|
const CSpell * getSpell() const override;
|
|
Mode getMode() const override;
|
|
const Caster * getCaster() const override;
|
|
const CBattleInfoCallback * getBattle() const override;
|
|
const IGameInfoCallback * getGame() const override;
|
|
|
|
OptionalValue getSpellLevel() const override;
|
|
|
|
OptionalValue getEffectPower() const override;
|
|
OptionalValue getEffectDuration() const override;
|
|
|
|
OptionalValue64 getEffectValue() const override;
|
|
|
|
boost::logic::tribool isSmart() const override;
|
|
boost::logic::tribool isMassive() const override;
|
|
|
|
void setSpellLevel(Value value);
|
|
|
|
void setEffectPower(Value value);
|
|
void setEffectDuration(Value value);
|
|
|
|
void setEffectValue(Value64 value);
|
|
|
|
///only apply effects to specified targets
|
|
void applyEffects(ServerCallback * server, Target target, bool indirect = false, bool ignoreImmunity = false) const;
|
|
|
|
///normal cast
|
|
void cast(ServerCallback * server, Target target);
|
|
|
|
///cast evaluation
|
|
void castEval(ServerCallback * server, Target target);
|
|
|
|
///cast with silent check for permitted cast
|
|
bool castIfPossible(ServerCallback * server, Target target);
|
|
|
|
std::vector<Target> findPotentialTargets() const;
|
|
|
|
private:
|
|
///spell school level
|
|
OptionalValue magicSkillLevel;
|
|
|
|
///actual spell-power affecting effect values
|
|
OptionalValue effectPower;
|
|
///actual spell-power affecting effect duration
|
|
OptionalValue effectDuration;
|
|
|
|
///for Archangel-like casting
|
|
OptionalValue64 effectValue;
|
|
|
|
Mode mode;
|
|
const CSpell * spell;
|
|
const CBattleInfoCallback * cb;
|
|
const IGameInfoCallback * gameCb;
|
|
const Caster * caster;
|
|
};
|
|
|
|
class DLL_LINKAGE ISpellMechanicsFactory
|
|
{
|
|
public:
|
|
virtual ~ISpellMechanicsFactory();
|
|
|
|
virtual std::unique_ptr<Mechanics> create(const IBattleCast * event) const = 0;
|
|
|
|
static std::unique_ptr<ISpellMechanicsFactory> get(const CSpell * s);
|
|
|
|
protected:
|
|
const CSpell * spell;
|
|
|
|
ISpellMechanicsFactory(const CSpell * s);
|
|
};
|
|
|
|
class DLL_LINKAGE Mechanics
|
|
{
|
|
public:
|
|
virtual ~Mechanics();
|
|
|
|
virtual bool adaptProblem(ESpellCastProblem::ESpellCastProblem source, Problem & target) const = 0;
|
|
virtual bool adaptGenericProblem(Problem & target) const = 0;
|
|
|
|
virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const = 0;
|
|
virtual std::vector<const CStack *> getAffectedStacks(const Target & target) const = 0;
|
|
|
|
virtual bool canBeCast(Problem & problem) const = 0;
|
|
virtual bool canBeCastAt(const Target & target, Problem & problem) const = 0;
|
|
|
|
virtual void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const = 0;
|
|
|
|
virtual void cast(ServerCallback * server, const Target & target) = 0;
|
|
|
|
virtual void castEval(ServerCallback * server, const Target & target) = 0;
|
|
|
|
virtual bool isReceptive(const battle::Unit * target) const = 0;
|
|
|
|
virtual std::vector<AimType> getTargetTypes() const = 0;
|
|
|
|
virtual std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const = 0;
|
|
|
|
virtual const Spell * getSpell() const = 0;
|
|
|
|
//Cast event facade
|
|
|
|
virtual IBattleCast::Value getEffectLevel() const = 0;
|
|
virtual IBattleCast::Value getRangeLevel() const = 0;
|
|
|
|
virtual IBattleCast::Value getEffectPower() const = 0;
|
|
virtual IBattleCast::Value getEffectDuration() const = 0;
|
|
|
|
virtual IBattleCast::Value64 getEffectValue() const = 0;
|
|
|
|
virtual PlayerColor getCasterColor() const = 0;
|
|
|
|
//Spell facade
|
|
virtual int32_t getSpellIndex() const = 0;
|
|
virtual SpellID getSpellId() const = 0;
|
|
virtual std::string getSpellName() const = 0;
|
|
virtual int32_t getSpellLevel() const = 0;
|
|
|
|
virtual bool isSmart() const = 0;
|
|
virtual bool isMassive() const = 0;
|
|
virtual bool alwaysHitFirstTarget() const = 0;
|
|
virtual bool requiresClearTiles() const = 0;
|
|
|
|
virtual bool isNegativeSpell() const = 0;
|
|
virtual bool isPositiveSpell() const = 0;
|
|
|
|
virtual int64_t adjustEffectValue(const battle::Unit * target) const = 0;
|
|
virtual int64_t applySpellBonus(int64_t value, const battle::Unit * target) const = 0;
|
|
virtual int64_t applySpecificSpellBonus(int64_t value) const = 0;
|
|
virtual int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const = 0;
|
|
|
|
virtual std::vector<Bonus::BonusType> getElementalImmunity() const = 0;
|
|
|
|
//Battle facade
|
|
virtual bool ownerMatches(const battle::Unit * unit) const = 0;
|
|
virtual bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const = 0;
|
|
|
|
//Global environment facade
|
|
virtual const CreatureService * creatures() const = 0;
|
|
virtual const scripting::Service * scripts() const = 0;
|
|
virtual const Service * spells() const = 0;
|
|
|
|
virtual const IGameInfoCallback * game() const = 0;
|
|
virtual const CBattleInfoCallback * battle() const = 0;
|
|
|
|
const Caster * caster;
|
|
|
|
ui8 casterSide;
|
|
|
|
protected:
|
|
Mechanics();
|
|
};
|
|
|
|
class DLL_LINKAGE BaseMechanics : public Mechanics
|
|
{
|
|
public:
|
|
virtual ~BaseMechanics();
|
|
|
|
bool adaptProblem(ESpellCastProblem::ESpellCastProblem source, Problem & target) const override;
|
|
bool adaptGenericProblem(Problem & target) const override;
|
|
|
|
int32_t getSpellIndex() const override;
|
|
SpellID getSpellId() const override;
|
|
std::string getSpellName() const override;
|
|
int32_t getSpellLevel() const override;
|
|
|
|
IBattleCast::Value getEffectLevel() const override;
|
|
IBattleCast::Value getRangeLevel() const override;
|
|
|
|
IBattleCast::Value getEffectPower() const override;
|
|
IBattleCast::Value getEffectDuration() const override;
|
|
|
|
IBattleCast::Value64 getEffectValue() const override;
|
|
|
|
PlayerColor getCasterColor() const override;
|
|
|
|
bool isSmart() const override;
|
|
bool isMassive() const override;
|
|
bool requiresClearTiles() const override;
|
|
bool alwaysHitFirstTarget() const override;
|
|
|
|
bool isNegativeSpell() const override;
|
|
bool isPositiveSpell() const override;
|
|
|
|
int64_t adjustEffectValue(const battle::Unit * target) const override;
|
|
int64_t applySpellBonus(int64_t value, const battle::Unit * target) const override;
|
|
int64_t applySpecificSpellBonus(int64_t value) const override;
|
|
int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const override;
|
|
|
|
std::vector<Bonus::BonusType> getElementalImmunity() const override;
|
|
|
|
bool ownerMatches(const battle::Unit * unit) const override;
|
|
bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const override;
|
|
|
|
std::vector<AimType> getTargetTypes() const override;
|
|
|
|
const CreatureService * creatures() const override;
|
|
const scripting::Service * scripts() const override;
|
|
const Service * spells() const override;
|
|
|
|
const IGameInfoCallback * game() const override;
|
|
const CBattleInfoCallback * battle() const override;
|
|
|
|
protected:
|
|
const CSpell * owner;
|
|
Mode mode;
|
|
|
|
BaseMechanics(const IBattleCast * event);
|
|
|
|
private:
|
|
IBattleCast::Value rangeLevel;
|
|
IBattleCast::Value effectLevel;
|
|
|
|
///actual spell-power affecting effect values
|
|
IBattleCast::Value effectPower;
|
|
///actual spell-power affecting effect duration
|
|
IBattleCast::Value effectDuration;
|
|
|
|
///raw damage/heal amount
|
|
IBattleCast::Value64 effectValue;
|
|
|
|
boost::logic::tribool smart;
|
|
boost::logic::tribool massive;
|
|
|
|
const IGameInfoCallback * gameCb;
|
|
const CBattleInfoCallback * cb;
|
|
};
|
|
|
|
class DLL_LINKAGE IReceptiveCheck
|
|
{
|
|
public:
|
|
virtual ~IReceptiveCheck() = default;
|
|
|
|
virtual bool isReceptive(const Mechanics * m, const battle::Unit * target) const = 0;
|
|
};
|
|
|
|
}// namespace spells
|
|
|
|
class DLL_LINKAGE AdventureSpellCastParameters
|
|
{
|
|
public:
|
|
const CGHeroInstance * caster;
|
|
int3 pos;
|
|
};
|
|
|
|
class DLL_LINKAGE IAdventureSpellMechanics
|
|
{
|
|
public:
|
|
IAdventureSpellMechanics(const CSpell * s);
|
|
virtual ~IAdventureSpellMechanics() = default;
|
|
|
|
virtual bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const = 0;
|
|
|
|
static std::unique_ptr<IAdventureSpellMechanics> createMechanics(const CSpell * s);
|
|
protected:
|
|
const CSpell * owner;
|
|
};
|