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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
19 lines
325 B
Lua
19 lines
325 B
Lua
local ReceiverBase = {}
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function ReceiverBase:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function ReceiverBase:p1Dispatcher(code)
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self[code] = function(self, x, ...)
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local N = select(1, ...)
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return nil, self[code..tostring(N)](self, x, select(2, ...))
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end
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end
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return ReceiverBase
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