mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
380c100783
This should significantly reduce TCP delays. On my systems this is ~120ms for server to reply to ~15ms Possible downside - increased load on network due to possible increase in number of packages due to disabled batching
657 lines
17 KiB
C++
657 lines
17 KiB
C++
#include "StdInc.h"
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#include "Connection.h"
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#include "registerTypes/RegisterTypes.h"
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#include <boost/asio.hpp>
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/*
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* Connection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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using namespace boost;
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using namespace boost::asio::ip;
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extern template void registerTypes<CISer<CConnection> >(CISer<CConnection>& s);
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extern template void registerTypes<COSer<CConnection> >(COSer<CConnection>& s);
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extern template void registerTypes<CISer<CMemorySerializer> >(CISer<CMemorySerializer>& s);
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extern template void registerTypes<COSer<CMemorySerializer> >(COSer<CMemorySerializer>& s);
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extern template void registerTypes<CSaveFile>(CSaveFile & s);
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extern template void registerTypes<CLoadFile>(CLoadFile & s);
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extern template void registerTypes<CTypeList>(CTypeList & s);
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extern template void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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CTypeList typeList;
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#define LOG(a) \
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if(logging)\
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out << a
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MISPEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define BIG_ENDIAN
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#else
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#define LIL_ENDIAN
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#endif
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void CConnection::init()
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{
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boost::asio::ip::tcp::no_delay option(true);
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socket->set_option(option);
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enableSmartPointerSerializatoin();
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disableStackSendingByID();
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registerTypes(static_cast<CISer<CConnection>&>(*this));
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registerTypes(static_cast<COSer<CConnection>&>(*this));
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#ifdef LIL_ENDIAN
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myEndianess = true;
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#else
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myEndianess = false;
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#endif
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connected = true;
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std::string pom;
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//we got connection
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(*this) << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
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(*this) >> pom >> pom >> contactEndianess;
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logNetwork->infoStream() << "Established connection with "<<pom;
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wmx = new boost::mutex;
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rmx = new boost::mutex;
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handler = nullptr;
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receivedStop = sendStop = false;
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static int cid = 1;
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connectionID = cid++;
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}
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CConnection::CConnection(std::string host, std::string port, std::string Name)
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:io_service(new asio::io_service), name(Name)
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{
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int i;
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boost::system::error_code error = asio::error::host_not_found;
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socket = new tcp::socket(*io_service);
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tcp::resolver resolver(*io_service);
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tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host,port),error);
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if(error)
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{
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logNetwork->errorStream() << "Problem with resolving: \n" << error;
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goto connerror1;
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}
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pom = endpoint_iterator;
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if(pom != end)
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logNetwork->infoStream()<<"Found endpoints:";
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else
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{
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logNetwork->errorStream() << "Critical problem: No endpoints found!";
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goto connerror1;
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}
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i=0;
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while(pom != end)
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{
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logNetwork->infoStream() << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom;
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pom++;
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}
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i=0;
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while(endpoint_iterator != end)
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{
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logNetwork->infoStream() << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")";
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socket->connect(*endpoint_iterator, error);
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if(!error)
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{
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init();
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return;
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}
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else
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{
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logNetwork->errorStream() << "Problem with connecting: " << error;
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}
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endpoint_iterator++;
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}
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//we shouldn't be here - error handling
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connerror1:
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logNetwork->errorStream() << "Something went wrong... checking for error info";
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if(error)
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logNetwork->errorStream() << error;
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else
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logNetwork->errorStream() << "No error info. ";
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delete io_service;
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//delete socket;
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throw std::runtime_error("Can't establish connection :(");
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}
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CConnection::CConnection(TSocket * Socket, std::string Name )
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:socket(Socket),io_service(&Socket->get_io_service()), name(Name)//, send(this), rec(this)
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{
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init();
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}
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CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
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: name(Name)//, send(this), rec(this)
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{
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boost::system::error_code error = asio::error::host_not_found;
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socket = new tcp::socket(*io_service);
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acceptor->accept(*socket,error);
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if (error)
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{
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logNetwork->errorStream() << "Error on accepting: " << error;
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delete socket;
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throw std::runtime_error("Can't establish connection :(");
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}
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init();
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}
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int CConnection::write(const void * data, unsigned size)
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{
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//LOG("Sending " << size << " byte(s) of data" <<std::endl);
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try
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{
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int ret;
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ret = asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size)));
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return ret;
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}
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catch(...)
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{
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//connection has been lost
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connected = false;
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throw;
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}
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}
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int CConnection::read(void * data, unsigned size)
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{
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//LOG("Receiving " << size << " byte(s) of data" <<std::endl);
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try
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{
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int ret = asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size)));
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return ret;
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}
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catch(...)
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{
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//connection has been lost
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connected = false;
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throw;
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}
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}
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CConnection::~CConnection(void)
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{
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if(handler)
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handler->join();
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delete handler;
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close();
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delete io_service;
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delete wmx;
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delete rmx;
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}
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template<class T>
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CConnection & CConnection::operator&(const T &t) {
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// throw std::exception();
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//XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
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// problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com
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// do not remove this exception it shoudnt be called
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return *this;
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}
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void CConnection::close()
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{
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if(socket)
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{
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socket->close();
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delete socket;
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socket = nullptr;
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}
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}
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bool CConnection::isOpen() const
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{
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return socket && connected;
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}
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void CConnection::reportState(CLogger * out)
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{
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out->debugStream() << "CConnection";
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if(socket && socket->is_open())
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{
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out->debugStream() << "\tWe have an open and valid socket";
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out->debugStream() << "\t" << socket->available() <<" bytes awaiting";
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}
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}
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CPack * CConnection::retreivePack()
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{
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CPack *ret = nullptr;
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boost::unique_lock<boost::mutex> lock(*rmx);
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logNetwork->traceStream() << "Listening... ";
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*this >> ret;
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logNetwork->traceStream() << "\treceived server message of type " << typeid(*ret).name() << ", data: " << ret;
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return ret;
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}
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void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID)
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{
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boost::unique_lock<boost::mutex> lock(*wmx);
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logNetwork->traceStream() << "Sending to server a pack of type " << typeid(pack).name();
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*this << player << requestID << &pack; //packs has to be sent as polymorphic pointers!
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}
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void CConnection::disableStackSendingByID()
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{
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CISer<CConnection>::sendStackInstanceByIds = false;
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COSer<CConnection>::sendStackInstanceByIds = false;
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}
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void CConnection::enableStackSendingByID()
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{
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CISer<CConnection>::sendStackInstanceByIds = true;
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COSer<CConnection>::sendStackInstanceByIds = true;
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}
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void CConnection::disableSmartPointerSerialization()
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{
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CISer<CConnection>::smartPointerSerialization = false;
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COSer<CConnection>::smartPointerSerialization = false;
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}
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void CConnection::enableSmartPointerSerializatoin()
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{
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CISer<CConnection>::smartPointerSerialization = true;
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COSer<CConnection>::smartPointerSerialization = true;
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}
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void CConnection::prepareForSendingHeroes()
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{
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loadedPointers.clear();
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savedPointers.clear();
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disableSmartVectorMemberSerialization();
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enableSmartPointerSerializatoin();
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disableStackSendingByID();
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}
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void CConnection::enterPregameConnectionMode()
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{
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loadedPointers.clear();
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savedPointers.clear();
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disableSmartVectorMemberSerialization();
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disableSmartPointerSerialization();
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}
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void CConnection::disableSmartVectorMemberSerialization()
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{
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smartVectorMembersSerialization = false;
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}
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void CConnection::enableSmartVectorMemberSerializatoin()
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{
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smartVectorMembersSerialization = true;
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}
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CSaveFile::CSaveFile( const std::string &fname )
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{
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registerTypes(*this);
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openNextFile(fname);
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}
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CSaveFile::~CSaveFile()
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{
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}
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int CSaveFile::write( const void * data, unsigned size )
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{
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sfile->write((char *)data,size);
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return size;
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}
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void CSaveFile::openNextFile(const std::string &fname)
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{
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fName = fname;
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try
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{
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sfile = make_unique<std::ofstream>(fname.c_str(), std::ios::binary);
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sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
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if(!(*sfile))
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THROW_FORMAT("Error: cannot open to write %s!", fname);
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sfile->write("VCMI",4); //write magic identifier
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*this << version; //write format version
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}
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catch(...)
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{
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logGlobal->errorStream() << "Failed to save to " << fname;
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clear();
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throw;
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}
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}
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void CSaveFile::reportState(CLogger * out)
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{
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out->debugStream() << "CSaveFile";
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if(sfile.get() && *sfile)
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{
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out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp();
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}
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}
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void CSaveFile::clear()
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{
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fName.clear();
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sfile = nullptr;
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}
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void CSaveFile::putMagicBytes( const std::string &text )
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{
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write(text.c_str(), text.length());
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}
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CLoadFile::CLoadFile(const boost::filesystem::path & fname, int minimalVersion /*= version*/)
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{
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registerTypes(*this);
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openNextFile(fname, minimalVersion);
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}
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CLoadFile::~CLoadFile()
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{
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}
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int CLoadFile::read(void * data, unsigned size)
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{
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sfile->read((char*)data,size);
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return size;
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}
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void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalVersion)
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{
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assert(!reverseEndianess);
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assert(minimalVersion <= version);
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try
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{
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fName = fname.string();
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sfile = make_unique<boost::filesystem::ifstream>(fname, std::ios::binary);
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sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
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if(!(*sfile))
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THROW_FORMAT("Error: cannot open to read %s!", fName);
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//we can read
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char buffer[4];
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sfile->read(buffer, 4);
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if(std::memcmp(buffer,"VCMI",4))
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THROW_FORMAT("Error: not a VCMI file(%s)!", fName);
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*this >> fileVersion;
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if(fileVersion < minimalVersion)
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THROW_FORMAT("Error: too old file format (%s)!", fName);
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if(fileVersion > version)
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{
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logGlobal->warnStream() << boost::format("Warning format version mismatch: found %d when current is %d! (file %s)\n") % fileVersion % version % fName;
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auto versionptr = (char*)&fileVersion;
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std::reverse(versionptr, versionptr + 4);
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logGlobal->warnStream() << "Version number reversed is " << fileVersion << ", checking...";
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if(fileVersion == version)
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{
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logGlobal->warnStream() << fname << " seems to have different endianness! Entering reversing mode.";
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reverseEndianess = true;
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}
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else
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THROW_FORMAT("Error: too new file format (%s)!", fName);
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}
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}
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catch(...)
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{
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clear(); //if anything went wrong, we delete file and rethrow
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throw;
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}
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}
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void CLoadFile::reportState(CLogger * out)
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{
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out->debugStream() << "CLoadFile";
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if(!!sfile && *sfile)
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{
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out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg();
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}
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}
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void CLoadFile::clear()
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{
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sfile = nullptr;
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fName.clear();
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fileVersion = 0;
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}
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void CLoadFile::checkMagicBytes( const std::string &text )
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{
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std::string loaded = text;
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read((void*)loaded.data(), text.length());
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if(loaded != text)
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throw std::runtime_error("Magic bytes doesn't match!");
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}
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CTypeList::CTypeList()
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{
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registerTypes(*this);
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}
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CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
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{
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if(auto typeDescr = getTypeDescriptor(type, false))
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return typeDescr; //type found, return ptr to structure
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//type not found - add it to the list and return given ID
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auto newType = make_shared<TypeDescriptor>();
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newType->typeID = typeInfos.size() + 1;
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newType->name = type->name();
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typeInfos[type] = newType;
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return newType;
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}
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ui16 CTypeList::getTypeID( const std::type_info *type )
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{
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auto i = typeInfos.find(type);
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if(i != typeInfos.end())
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return i->second->typeID;
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else
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return 0;
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}
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std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to)
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{
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if(from == to)
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return std::vector<CTypeList::TypeInfoPtr>();
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// Perform a simple BFS in the class hierarchy.
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auto BFS = [&](bool upcast)
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{
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std::map<TypeInfoPtr, TypeInfoPtr> previous;
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std::queue<TypeInfoPtr> q;
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q.push(to);
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while(q.size())
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{
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auto typeNode = q.front();
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q.pop();
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for(auto &nodeBase : upcast ? typeNode->parents : typeNode->children)
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{
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if(!previous.count(nodeBase))
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{
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previous[nodeBase] = typeNode;
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q.push(nodeBase);
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}
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}
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}
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std::vector<TypeInfoPtr> ret;
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if(!previous.count(from))
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return ret;
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ret.push_back(from);
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TypeInfoPtr ptr = from;
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do
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{
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ptr = previous.at(ptr);
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ret.push_back(ptr);
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} while(ptr != to);
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return ret;
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};
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// Try looking both up and down.
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auto ret = BFS(true);
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if(ret.empty())
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ret = BFS(false);
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if(ret.empty())
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THROW_FORMAT("Cannot find relation between types %s and %s. Were they (and all classes between them) properly registered?", from->name % to->name);
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return ret;
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}
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std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to)
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{
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//This additional if is needed because getTypeDescriptor might fail if type is not registered
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// (and if casting is not needed, then registereing should no be required)
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if(*from == *to)
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return std::vector<CTypeList::TypeInfoPtr>();
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return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
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}
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CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws)
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{
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auto i = typeInfos.find(type);
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if(i != typeInfos.end())
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return i->second; //type found, return ptr to structure
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if(!throws)
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return nullptr;
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THROW_FORMAT("Cannot find type descriptor for type %s. Was it registered?", type->name());
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}
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std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
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{
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return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
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}
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CSerializer::~CSerializer()
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{
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}
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CSerializer::CSerializer()
|
|
{
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smartVectorMembersSerialization = false;
|
|
sendStackInstanceByIds = false;
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}
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|
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
|
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{
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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[](const CGObjectInstance &obj){ return obj.id; });
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|
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
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|
[](const CHero &h){ return h.ID; });
|
|
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
|
|
[](const CGHeroInstance &h){ return h.type->ID; });
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|
registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
|
|
[](const CCreature &cre){ return cre.idNumber; });
|
|
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
|
|
[](const CArtifact &art){ return art.id; });
|
|
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
|
|
[](const CArtifactInstance &artInst){ return artInst.id; });
|
|
registerVectoredType<CQuest, si32>(&gs->map->quests,
|
|
[](const CQuest &q){ return q.qid; });
|
|
|
|
smartVectorMembersSerialization = true;
|
|
}
|
|
|
|
CLoadIntegrityValidator::CLoadIntegrityValidator( const std::string &primaryFileName, const std::string &controlFileName, int minimalVersion /*= version*/ )
|
|
: foundDesync(false)
|
|
{
|
|
registerTypes(*this);
|
|
primaryFile = make_unique<CLoadFile>(primaryFileName, minimalVersion);
|
|
controlFile = make_unique<CLoadFile>(controlFileName, minimalVersion);
|
|
|
|
assert(primaryFile->fileVersion == controlFile->fileVersion);
|
|
fileVersion = primaryFile->fileVersion;
|
|
}
|
|
|
|
int CLoadIntegrityValidator::read( void * data, unsigned size )
|
|
{
|
|
assert(primaryFile);
|
|
assert(controlFile);
|
|
|
|
if(!size)
|
|
return size;
|
|
|
|
std::vector<ui8> controlData(size);
|
|
auto ret = primaryFile->read(data, size);
|
|
|
|
if(!foundDesync)
|
|
{
|
|
controlFile->read(controlData.data(), size);
|
|
if(std::memcmp(data, controlData.data(), size))
|
|
{
|
|
logGlobal->errorStream() << "Desync found! Position: " << primaryFile->sfile->tellg();
|
|
foundDesync = true;
|
|
//throw std::runtime_error("Savegame dsynchronized!");
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
|
|
{
|
|
primaryFile->loadedPointers = this->loadedPointers;
|
|
primaryFile->loadedPointersTypes = this->loadedPointersTypes;
|
|
return std::move(primaryFile);
|
|
}
|
|
|
|
void CLoadIntegrityValidator::checkMagicBytes( const std::string &text )
|
|
{
|
|
assert(primaryFile);
|
|
assert(controlFile);
|
|
|
|
primaryFile->checkMagicBytes(text);
|
|
controlFile->checkMagicBytes(text);
|
|
}
|
|
|
|
int CMemorySerializer::read(void * data, unsigned size)
|
|
{
|
|
if(buffer.size() < readPos + size)
|
|
throw std::runtime_error(boost::str(boost::format("Cannot read past the buffer (accessing index %d, while size is %d)!") % (readPos + size - 1) % buffer.size()));
|
|
|
|
std::memcpy(data, buffer.data() + readPos, size);
|
|
readPos += size;
|
|
return size;
|
|
}
|
|
|
|
int CMemorySerializer::write(const void * data, unsigned size)
|
|
{
|
|
auto oldSize = buffer.size(); //and the pos to write from
|
|
buffer.resize(oldSize + size);
|
|
std::memcpy(buffer.data() + oldSize, data, size);
|
|
return size;
|
|
}
|
|
|
|
CMemorySerializer::CMemorySerializer()
|
|
{
|
|
readPos = 0;
|
|
registerTypes(static_cast<CISer<CMemorySerializer>&>(*this));
|
|
registerTypes(static_cast<COSer<CMemorySerializer>&>(*this));
|
|
}
|
|
|