mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
/*
|
|
* PoolTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "../../lib/ScriptHandler.h"
|
|
|
|
#include "../mock/mock_Environment.h"
|
|
#include "../mock/mock_ServerCallback.h"
|
|
#include "../mock/mock_scripting_Context.h"
|
|
#include "../mock/mock_scripting_Script.h"
|
|
|
|
#include "../JsonComparer.h"
|
|
|
|
namespace scripting
|
|
{
|
|
namespace test
|
|
{
|
|
using namespace ::testing;
|
|
|
|
class PoolTest : public Test
|
|
{
|
|
public:
|
|
const std::string SCRIPT_NAME = "TEST SCRIPT";
|
|
|
|
NiceMock<EnvironmentMock> env;
|
|
|
|
StrictMock<ScriptMock> script;
|
|
std::shared_ptr<PoolImpl> subject;
|
|
StrictMock<ServerCallbackMock> server;
|
|
|
|
void setDefaultExpectations()
|
|
{
|
|
EXPECT_CALL(script, getName()).WillRepeatedly(ReturnRef(SCRIPT_NAME));
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
subject = std::make_shared<PoolImpl>(&env);
|
|
}
|
|
};
|
|
|
|
TEST_F(PoolTest, CreatesContext)
|
|
{
|
|
setDefaultExpectations();
|
|
auto context = std::make_shared<NiceMock<ContextMock>>();
|
|
EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
|
|
|
|
EXPECT_EQ(context, subject->getContext(&script));
|
|
}
|
|
|
|
TEST_F(PoolTest, ReturnsCachedContext)
|
|
{
|
|
setDefaultExpectations();
|
|
auto context = std::make_shared<NiceMock<ContextMock>>();
|
|
EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
|
|
|
|
auto first = subject->getContext(&script);
|
|
EXPECT_EQ(first, subject->getContext(&script));
|
|
}
|
|
|
|
TEST_F(PoolTest, CreatesNewContextWithEmptyState)
|
|
{
|
|
setDefaultExpectations();
|
|
auto context = std::make_shared<StrictMock<ContextMock>>();
|
|
EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
|
|
|
|
EXPECT_CALL(*context, run(Eq(JsonNode()))).Times(1);
|
|
subject->getContext(&script);//return value ignored
|
|
}
|
|
|
|
TEST_F(PoolTest, SavesScriptState)
|
|
{
|
|
setDefaultExpectations();
|
|
auto context = std::make_shared<StrictMock<ContextMock>>();
|
|
EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
|
|
|
|
EXPECT_CALL(*context, run(Eq(JsonNode()))).Times(1);
|
|
subject->getContext(&script);
|
|
|
|
JsonNode expectedState;
|
|
expectedState[SCRIPT_NAME]["foo"].String() = "bar";
|
|
|
|
EXPECT_CALL(*context, saveState()).WillOnce(Return(expectedState[SCRIPT_NAME]));
|
|
|
|
JsonNode actualState;
|
|
subject->serializeState(true, actualState);
|
|
|
|
JsonComparer c(false);
|
|
c.compare("state", actualState, expectedState);
|
|
}
|
|
|
|
TEST_F(PoolTest, LoadsScriptState)
|
|
{
|
|
setDefaultExpectations();
|
|
auto context = std::make_shared<StrictMock<ContextMock>>();
|
|
EXPECT_CALL(script, createContext(Eq(&env))).WillOnce(Return(context));
|
|
|
|
JsonNode expectedState;
|
|
expectedState[SCRIPT_NAME]["foo"].String() = "bar";
|
|
|
|
subject->serializeState(false, expectedState);
|
|
|
|
EXPECT_CALL(*context, run(Eq(expectedState[SCRIPT_NAME]))).Times(1);
|
|
subject->getContext(&script);
|
|
}
|
|
|
|
}
|
|
}
|