mirror of
https://github.com/vcmi/vcmi.git
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160 lines
3.7 KiB
C++
160 lines
3.7 KiB
C++
#include "StdInc.h"
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#include "CDefObjInfoHandler.h"
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#include "Filesystem/CResourceLoader.h"
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#include "../client/CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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#include "GameConstants.h"
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/*
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* CDefObjInfoHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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bool CGDefInfo::isVisitable() const
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{
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for (int i=0; i<6; i++)
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{
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if (visitMap[i])
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return true;
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}
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return false;
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}
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CGDefInfo::CGDefInfo()
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{
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visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
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width = height = -1;
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}
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void CGDefInfo::fetchInfoFromMSK()
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{
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auto msk = CResourceHandler::get()->loadData(ResourceID(std::string("SPRITES/") + name, EResType::MASK));
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width = msk.first.get()[0];
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height = msk.first.get()[1];
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for(int i=0; i<6; ++i)
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{
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coverageMap[i] = msk.first.get()[i+2];
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shadowCoverage[i] = msk.first.get()[i+8];
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}
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}
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void CDefObjInfoHandler::load()
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{
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auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ZOBJCTS.TXT"));
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std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
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int objNumber;
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inp>>objNumber;
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std::string mapStr;
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for(int hh=0; hh<objNumber; ++hh)
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{
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CGDefInfo* nobj = new CGDefInfo();
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std::string dump;
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inp>>nobj->name;
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std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
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for(int o=0; o<6; ++o)
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{
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nobj->blockMap[o] = 0xff;
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nobj->visitMap[o] = 0x00;
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nobj->coverageMap[o] = 0x00;
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nobj->shadowCoverage[o] = 0x00;
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}
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='0')
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{
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nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
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}
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}
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='1')
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{
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nobj->visitMap[v/8] |= (128 >> (v%8));
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}
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}
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for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
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inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
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inp>>nobj->id;
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inp>>nobj->subid;
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inp>>nobj->type;
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nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
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if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
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{
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nobj->visitDir = 0xff;
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}
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else
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{
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using namespace Obj;
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static int visitableFromTop[] =
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{FLOTSAM,
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SEA_CHEST,
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SHIPWRECK_SURVIVOR,
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BUOY,
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OCEAN_BOTTLE,
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BOAT,
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WHIRLPOOL,
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GARRISON,
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SCHOLAR,
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CAMPFIRE,
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BORDERGUARD,
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BORDER_GATE,
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QUEST_GUARD,
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CORPSE};
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for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
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{
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if(visitableFromTop[i] == nobj->id)
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{
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nobj->visitDir = 0xff;
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break;
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}
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}
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}
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inp >> nobj->printPriority;
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//coverageMap calculating
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nobj->fetchInfoFromMSK();
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gobjs[nobj->id][nobj->subid] = nobj;
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}
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for (int i = 0; i < 8 ; i++)
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{
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static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
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"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
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if(i)
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{
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gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
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}
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gobjs[Obj::HOLE][i]->name = holeDefs[i];
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}
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}
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CDefObjInfoHandler::~CDefObjInfoHandler()
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{
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for(bmap<int,bmap<int, ConstTransitivePtr<CGDefInfo> > >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
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for(bmap<int, ConstTransitivePtr<CGDefInfo> >::iterator j=i->second.begin(); j!=i->second.end(); j++)
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j->second.dellNull();
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}
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