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vcmi/config/bonuses_texts.json

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// macros:
// ${val} - value of bonuses; Selector: type,subtype
// ${subtype.creature} - creature name
// ${subtype.spell} - spell name
// ${MR} - magic resistance of bearer
{
"ADDITIONAL_ATTACK":
{
"name": "Double Strike",
"description": "Attacks twice"
},
"ADDITIONAL_RETALIATION":
{
"name": "Additional retaliations",
"description": "May Retaliate ${val} extra times"
},
"AIR_IMMUNITY":
{
"name": "Air immunity",
"description": "Immune to all Air school spells"
},
"ATTACKS_ALL_ADJACENT":
{
"name": "Attack all around",
"description": "Attacks all adjacent enemies"
},
"BLOCKS_RETALIATION":
{
"name": "No retaliation",
"description": "Enemy cannot Retaliate"
},
"CATAPULT":
{
"name": "Catapult",
"description": "Attacks siege walls"
},
"CHANGES_SPELL_COST_FOR_ALLY":
{
"name": "Reduce Casting Cost (${val})",
"description": "Reduce Casting Cost for hero"
},
"CHANGES_SPELL_COST_FOR_ENEMY":
{
"name": "Magic Damper (${val})",
"description": "Increase Cost of enemy spells"
},
"CHARGE_IMMUNITY":
{
"name": "Immune to Charge",
"description": "Immune to Champion charge"
},
"DAEMON_SUMMONING":
{
"name": "Summoner (${subtype.creature})",
"description": "Can rise creatures from corpses"
},
"DARKNESS":
{
"name": "Darness cover",
"description": "Adds ${val} darkness radius"
},
"DEATH_STARE":
{
"name": "Death Stare (${val}%)",
"description": "${val}% chance to kill single creature"
},
"DEFENSIVE_STANCE":
{
"name": "Defense Bonus",
"description": "+${val} Defense when defending"
},
"DOUBLE_DAMAGE_CHANCE":
{
"name": "Death Blow",
"description": "${val}% chance for double damage"
},
"DRAGON_NATURE":
{
"name": "Dragon",
"description": "Creature has a Dragon Nature"
},
"DIRECT_DAMAGE_IMMUNITY":
{
"name": "Direct Damage Immunity",
"description": "Immune to direct damage spells"
},
"EARTH_IMMUNITY":
{
"name": "Earth immunity",
"description": "Immune to all Earth school spells"
},
"ENCHANTER":
{
"name": "Enchanter",
"description": "Can cast mass ${subtype.spell} every turn"
},
"ENCHANTED":
{
"name": "Enchanted",
"description": "Affected by permanent ${subtype.spell}"
},
"ENEMY_DEFENCE_REDUCTION":
{
"name": "Reduce Enemy Defense (${val}%)",
"description": "Reduces Defense for one attack"
},
"GENERAL_DAMAGE_REDUCTION":
{
"name": "Reduce Damage (${val}%)",
"description": "Reduces physical damage"
},
"FIRE_IMMUNITY":
{
"name": "Fire immunity",
"description": "Immune to all Fire school spells"
},
"FIRE_SHIELD":
{
"name": "Fire Shield (${val}%)",
"description": "Reflects melee damage"
},
"FEAR":
{
"name": "Fear",
"description": "Causes Fear on an enemy stack"
},
"FEARLESS":
{
"name": "Fearless",
"description": "Immune to Fear ability"
},
"FLYING":
{
"name": "Fly",
"description": "Can Fly (ignores obstacles)"
},
"FREE_SHOOTING":
{
"name": "Shoot Close",
"description": "Can shoot in Close Combat"
},
"FULL_HP_REGENERATION":
{
"name": "Regeneration",
"description": "May Regenerate full Health"
},
"HATE":
{
"name": "Hates ${subtype.creature}",
"description": "Does ${val}% more damage"
},
"HEALER":
{
"name": "Healer",
"description": "Heals allied units"
},
"HP_REGENERATION":
{
"name": "Regeneration",
"description": "Heals ${val} hit points every round"
},
"JOUSTING":
{
"name": "Champion Charge",
"description": "+5% damage per hex travelled"
},
"KING1":
{
"name": "King1",
"description": "Vulnerable to basic SLAYER"
},
"KING2":
{
"name": "King2",
"description": "Vulnerable to adv. SLAYER"
},
"KING3":
{
"name": "King3",
"description":"Vulnerable to expert SLAYER"
},
"LEVEL_SPELL_IMMUNITY":
{
"name": "Spell immunity 1-${val}",
"description": "Immune to spells levels 1-${val}"
},
"LIFE_DRAIN":
{
"name": "Drain life (${val}%)",
"description": "Drains ${val}% of damage dealt"
},
"MANA_CHANNELING":
{
"name": "Magic Channel ${val}%",
"description": "Gives mana spent by enemy"
},
"MANA_DRAIN":
{
"name": "Mana Drain",
"description": "Drains ${val} mana every turn"
},
"MAGIC_MIRROR":
{
"name": "Magic Mirror (${val}%)",
"description": "${val}% chance to redirects offensive spell to enemy"
},
"MAGIC_RESISTANCE":
{
"name": "Magic Resistance(${MR}%)",
"description": "${MR}% chance to resist enemy spell"
},
"MIND_IMMUNITY":
{
"name": "Immune to mind spells",
"description": ""
},
"NO_DISTANCE_PENALTY":
{
"name": "No distance penalty",
"description": "Full damage from any distance"
},
"NO_MELEE_PENALTY":
{
"name": "No melee penalty",
"description": "Creature has no Melee Penalty"
},
"NO_MORALE":
{
},
"NO_WALL_PENALTY":
{
"name": "No wall penalty",
"description": "Full damage during siege"
},
"NON_LIVING":
{
"name": "Non living",
"description": "Immunity to many effects"
},
"RANDOM_SPELLCASTER":
{
"name": "Random spellcaster",
"description": "Can cast random spell"
},
"RECEPTIVE":
{
"name": "Receptive",
"description": "No Immunity to Friendly Spells"
},
"REBIRTH":
{
"name": "Rebirth (${val}%)",
"description": "${val}% of stack will rise after death"
},
"RETURN_AFTER_STRIKE":
{
"name": "Attack and Return",
"description": "Returns after melee attack"
},
"SELF_LUCK":
{
"name": "Positive luck",
"description": "Always has Positive Luck"
},
"SELF_MORALE":
{
"name": "Positive morale",
"description": "Always has Positive Morale"
},
"SHOOTER":
{
"name": "Ranged",
"description": "Creature can shoot"
},
"SPELLCASTER":
{
"name": "Spellcaster",
"description": "Can cast ${subtype.spell}"
},
"SPELL_AFTER_ATTACK":
{
"name": "After attack cast",
"description": "${val}% to cast ${subtype.spell} after attack"
},
"SPELL_BEFORE_ATTACK":
{
"name": "Before attack cast",
"description": "${val}% to cast ${subtype.spell} before attack"
},
"SPELL_DAMAGE_REDUCTION":
{
"name": "Spell Resistance",
"description": "Damage from spells reduced ${val}%."
},
"SPELL_IMMUNITY":
{
"name": "Spell immunity",
"description": "Immune to ${subtype.spell}"
},
"SPELL_LIKE_ATTACK":
{
"name": "Spell-like attack",
"description": "Attacks with ${subtype.spell}"
},
"SPELL_RESISTANCE_AURA":
{
"name": "Aura of Resistance",
"description": "Nearby stacks get ${val}% resistance"
},
"TWO_HEX_ATTACK_BREATH":
{
"name": "Breath",
"description": "Breath Attack (2-hex range)"
},
"THREE_HEADED_ATTACK":
{
"name": "Three-headed attack",
"description": "Attacks three adjacent units"
},
"UNDEAD":
{
"name": "Undead",
"description": "Creature is Undead"
},
"UNLIMITED_RETALIATIONS":
{
"name": "Unlimited retaliations",
"description": "Retaliate any number of attacks"
},
"WATER_IMMUNITY":
{
"name": "Water immunity",
"description": "Immune to all Water school spells"
}
}