mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
146a5e5ef8
- speed of creature-related animation no longer depends on framerate - most of values from cranim.txt are now used correctly - removed BMPPalette struct in favor of SDL_Color - animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group Notes: - animation speed may still need some adjustments - range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
#pragma once
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#include "../lib/vcmi_endian.h"
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struct SDL_Surface;
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struct SDL_Color;
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/*
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* CDefHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct Cimage
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{
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int groupNumber;
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std::string imName; //name without extension
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SDL_Surface * bitmap;
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};
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct SDefEntryBlock
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{
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ui32 unknown1;
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ui32 totalInBlock;
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ui32 unknown2;
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ui32 unknown3;
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ui8 data[0];
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} PACKED_STRUCT;
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct SDefEntry
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{
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ui32 DEFType;
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ui32 width;
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ui32 height;
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ui32 totalBlocks;
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struct {
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ui8 R;
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ui8 G;
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ui8 B;
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} palette[256];
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// SDefEntry is followed by a series of SDefEntryBlock
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// This is commented out because VC++ doesn't accept C99 syntax.
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//struct SDefEntryBlock blocks[];
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} PACKED_STRUCT;
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct SSpriteDef
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{
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ui32 prSize;
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ui32 defType2;
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ui32 FullWidth;
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ui32 FullHeight;
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ui32 SpriteWidth;
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ui32 SpriteHeight;
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ui32 LeftMargin;
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ui32 TopMargin;
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} PACKED_STRUCT;
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class CDefEssential //DefHandler with images only
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{
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public:
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std::vector<Cimage> ourImages;
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~CDefEssential(); //d-tor
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};
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class CDefHandler
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{
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private:
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ui32 DEFType;
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struct SEntry
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{
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std::string name;
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int offset;
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int group;
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} ;
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std::vector<SEntry> SEntries ;
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public:
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int width, height; //width and height
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std::string defName;
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std::vector<Cimage> ourImages;
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bool notFreeImgs;
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CDefHandler(); //c-tor
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~CDefHandler(); //d-tor
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SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const; //saves picture with given number to "testtt.bmp"
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static void expand(ui8 N,ui8 & BL, ui8 & BR);
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void openFromMemory(ui8 * table, const std::string & name);
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CDefEssential * essentialize();
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static CDefHandler * giveDef(const std::string & defName);
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static CDefEssential * giveDefEss(const std::string & defName);
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};
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