mirror of
https://github.com/vcmi/vcmi.git
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198 lines
5.5 KiB
C++
198 lines
5.5 KiB
C++
/*
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* CFilesystemLoader.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CFilesystemLoader.h"
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#include "CFileInputStream.h"
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#include "../ExceptionsCommon.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CFilesystemLoader::CFilesystemLoader(std::string _mountPoint, boost::filesystem::path baseDirectory, size_t depth, bool initial):
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baseDirectory(std::move(baseDirectory)),
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mountPoint(std::move(_mountPoint)),
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recursiveDepth(depth)
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{
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try {
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fileList = listFiles(mountPoint, depth, initial);
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}
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catch (const boost::filesystem::filesystem_error & e) {
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throw DataLoadingException("Failed to load content of '" + baseDirectory.string() + "'. Reason: " + e.what());
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}
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logGlobal->trace("File system loaded, %d files found", fileList.size());
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}
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std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourcePath & resourceName) const
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{
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assert(fileList.count(resourceName));
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boost::filesystem::path file = baseDirectory / fileList.at(resourceName);
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logGlobal->trace("loading %s", file.string());
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return std::make_unique<CFileInputStream>(file);
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}
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bool CFilesystemLoader::existsResource(const ResourcePath & resourceName) const
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{
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return fileList.count(resourceName);
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}
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std::string CFilesystemLoader::getMountPoint() const
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{
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return mountPoint;
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}
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std::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourcePath & resourceName) const
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{
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assert(existsResource(resourceName));
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return baseDirectory / fileList.at(resourceName);
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}
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void CFilesystemLoader::updateFilteredFiles(std::function<bool(const std::string &)> filter) const
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{
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if (filter(mountPoint))
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{
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fileList = listFiles(mountPoint, recursiveDepth, false);
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}
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}
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std::unordered_set<ResourcePath> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourcePath &)> filter) const
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{
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std::unordered_set<ResourcePath> foundID;
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for (auto & file : fileList)
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{
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if (filter(file.first))
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foundID.insert(file.first);
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}
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return foundID;
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}
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bool CFilesystemLoader::createResource(const std::string & requestedFilename, bool update)
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{
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std::string filename = requestedFilename;
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ResourcePath resID(filename);
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if (fileList.find(resID) != fileList.end())
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return true;
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if (!boost::iequals(mountPoint, filename.substr(0, mountPoint.size())))
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{
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logGlobal->trace("Can't create file: wrong mount point: %s", mountPoint);
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return false;
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}
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filename = filename.substr(mountPoint.size());
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if (!update)
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{
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// create folders if not exists
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boost::filesystem::path p((baseDirectory / filename).c_str());
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boost::filesystem::create_directories(p.parent_path());
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// create file, if not exists
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std::ofstream file((baseDirectory / filename).c_str(), std::ofstream::binary);
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if (!file.is_open())
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return false;
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}
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fileList[resID] = filename;
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return true;
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}
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std::unordered_map<ResourcePath, boost::filesystem::path> CFilesystemLoader::listFiles(const std::string &mountPoint, size_t depth, bool initial) const
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{
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static const EResType initArray[] = {
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EResType::DIRECTORY,
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EResType::JSON,
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EResType::ARCHIVE_LOD,
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EResType::ARCHIVE_VID,
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EResType::ARCHIVE_SND,
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EResType::ARCHIVE_ZIP };
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static const std::set<EResType> initialTypes(initArray, initArray + std::size(initArray));
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std::unordered_map<ResourcePath, boost::filesystem::path> fileList;
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if(!boost::filesystem::is_directory(baseDirectory))
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return fileList;
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std::vector<boost::filesystem::path> path; //vector holding relative path to our file
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boost::filesystem::recursive_directory_iterator enddir;
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#if BOOST_VERSION >= 107200 // 1.72
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boost::filesystem::recursive_directory_iterator it(baseDirectory, boost::filesystem::directory_options::follow_directory_symlink);
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#else
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boost::filesystem::recursive_directory_iterator it(baseDirectory, boost::filesystem::symlink_option::recurse);
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#endif
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for(; it != enddir; ++it)
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{
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EResType type;
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#if BOOST_VERSION >= 107200
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const auto currentDepth = it.depth();
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#else
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const auto currentDepth = it.level();
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#endif
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if (boost::filesystem::is_directory(it->status()))
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{
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path.resize(currentDepth + 1);
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path.back() = it->path().filename();
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// don't iterate into directory if depth limit reached
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#if BOOST_VERSION >= 107200
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it.disable_recursion_pending(depth <= currentDepth);
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#else
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it.no_push(depth <= currentDepth);
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#endif
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type = EResType::DIRECTORY;
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}
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else
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type = EResTypeHelper::getTypeFromExtension(it->path().extension().string());
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if (!initial || vstd::contains(initialTypes, type))
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{
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//reconstruct relative filename (not possible via boost AFAIK)
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boost::filesystem::path filename;
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const size_t iterations = std::min(static_cast<size_t>(currentDepth), path.size());
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if (iterations)
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{
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filename = path.front();
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for (size_t i = 1; i < iterations; ++i)
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filename /= path[i];
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filename /= it->path().filename();
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}
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else
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filename = it->path().filename();
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std::string resName;
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if (boost::filesystem::path::preferred_separator != '/')
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{
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// resource names are using UNIX slashes (/)
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resName.reserve(resName.size() + filename.native().size());
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resName = mountPoint;
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for (const char c : filename.string())
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if (c != boost::filesystem::path::preferred_separator)
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resName.push_back(c);
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else
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resName.push_back('/');
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}
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else
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resName = mountPoint + filename.string();
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fileList[ResourcePath(resName, type)] = std::move(filename);
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}
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}
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return fileList;
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}
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VCMI_LIB_NAMESPACE_END
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