1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/spells/ObstacleCasterProxy.cpp

98 lines
2.3 KiB
C++

/*
* ObstacleCasterProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObstacleCasterProxy.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
ObstacleCasterProxy::ObstacleCasterProxy(PlayerColor owner_, const Caster * hero_, const SpellCreatedObstacle & obs_):
SilentCaster(owner_, hero_),
obs(obs_)
{
}
int32_t ObstacleCasterProxy::getSpellSchoolLevel(const Spell * spell, SpellSchool * outSelectedSchool) const
{
return obs.spellLevel;
}
int32_t ObstacleCasterProxy::getEffectLevel(const Spell * spell) const
{
return obs.spellLevel;
}
int64_t ObstacleCasterProxy::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
{
if(actualCaster)
return std::max<int64_t>(actualCaster->getSpellBonus(spell, base, affectedStack), obs.minimalDamage);
return std::max<int64_t>(base, obs.minimalDamage);
}
int32_t ObstacleCasterProxy::getEffectPower(const Spell * spell) const
{
return obs.casterSpellPower;
}
int32_t ObstacleCasterProxy::getEnchantPower(const Spell * spell) const
{
return obs.casterSpellPower;
}
int64_t ObstacleCasterProxy::getEffectValue(const Spell * spell) const
{
if(actualCaster)
return std::max(static_cast<int64_t>(obs.minimalDamage), actualCaster->getEffectValue(spell));
else
return obs.minimalDamage;
}
int32_t SilentCaster::manaLimit() const
{
return 0;
}
SilentCaster::SilentCaster(PlayerColor owner_, const Caster * hero_):
ProxyCaster(hero_),
owner(std::move(owner_))
{
}
void SilentCaster::getCasterName(MetaString & text) const
{
// NOTE: can be triggered (for example) if creature steps into Tower mines/moat while hero has Recanter's Cloak
logGlobal->debug("Unexpected call to SilentCaster::getCasterName");
}
void SilentCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const
{
//do nothing
}
void SilentCaster::spendMana(ServerCallback * server, const int spellCost) const
{
//do nothing
}
PlayerColor SilentCaster::getCasterOwner() const
{
if(actualCaster)
return actualCaster->getCasterOwner();
return owner;
}
}
VCMI_LIB_NAMESPACE_END