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vcmi/Mods/WoG/config/wog/factions.json
Ivan Savenko 8273f323b1 - it is possible to edit data of another mod or H3 data via mods
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00

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JSON

{
"core:castle" :
{
"commander" : "paladin1"
},
"core:conflux" :
{
"commander" : "astralSpirit1"
},
"core:dungeon" :
{
"commander" : "brute1"
},
"core:fortress" :
{
"commander" : "shaman1"
},
"core:inferno" :
{
"commander" : "succubus1"
},
"core:necropolis" :
{
"commander" : "soulEater1"
},
"core:rampart" :
{
"commander" : "hierophant1"
},
"core:stronghold" :
{
"commander" : "ogreLeader1"
},
"core:tower" :
{
"commander" : "templeGuardian1"
}
}