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vcmi/Mods/WoG/config/wogFileOverrides.json
Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00

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{
// Text configs
"data/crgen1.txt" : "data/zcrgn1.txt",
"data/crtraits.txt" : "data/zcrtrait.txt",
"data/help.txt" : "data/zelp.txt",
"data/objects.txt" : "data/zobjcts.txt",
// main menu images
"data/gamselb0.bmp" : "data/ZPIC1000.bmp", // map selection screen
"data/gamselb1.bmp" : "data/ZPIC1001.bmp", // map selection screen
"data/loadbar.bmp" : "data/ZPIC106.bmp", // loading screen
"data/gamselbk.bmp" : "data/ZPIC1005.bmp", // background
"data/newgame.bmp" : "data/ZNEWGAM.bmp", // "new game" text
"data/loadgame.bmp" : "data/ZLOADGAM.bmp", // "load game" text
// main menu buttons
"sprites/mmenung.def" : "sprites/zmenung.def",
"sprites/mmenulg.def" : "sprites/zmenulg.def",
"sprites/mmenuhs.def" : "sprites/zmenuhs.def",
"sprites/mmenucr.def" : "sprites/zmenucr.def",
"sprites/mmenuqt.def" : "sprites/zmenuqt.def",
// game type select (single/multi/campaign)
"sprites/gtsingl.def" : "sprites/ztsingl.def",
"sprites/gtmulti.def" : "sprites/ztmulti.def",
"sprites/gtcampn.def" : "sprites/ztcampn.def",
"sprites/gttutor.def" : "sprites/zttutor.def",
"sprites/gtback.def" : "sprites/ztback.def",
// campaigns
"sprites/csssod.def" : "sprites/zsssod.def",
"sprites/cssroe.def" : "sprites/zssroe.def",
"sprites/cssarm.def" : "sprites/zssarm.def",
"sprites/csscus.def" : "sprites/zsscus.def",
// resource bars
"data/tresbar.bmp" : "data/zresbar.bmp",
"data/kresbar.bmp" : "data/z2esbar.bmp",
"data/aresbar.bmp" : "data/zresbar.bmp",
// misc
"data/tpcainfo.bmp" : "data/zpcainfo.bmp", // stats images for town fort
"music/mainmenu.mp3" : "music/mainmenuwog.mp3",
"video/credits.bik" : "video/acredit.bik"
}