mirror of
https://github.com/vcmi/vcmi.git
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8be801a6dc
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json - fixed several cases of incorrect positioning of creatures in battles - some missing sounds for battle effects - negative luck support, disabled by default - a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
46 lines
1.6 KiB
JSON
46 lines
1.6 KiB
JSON
{
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// Text configs
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"data/crgen1.txt" : "data/zcrgn1.txt",
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"data/crtraits.txt" : "data/zcrtrait.txt",
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"data/help.txt" : "data/zelp.txt",
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"data/objects.txt" : "data/zobjcts.txt",
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// main menu images
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"data/gamselb0.bmp" : "data/ZPIC1000.bmp", // map selection screen
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"data/gamselb1.bmp" : "data/ZPIC1001.bmp", // map selection screen
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"data/loadbar.bmp" : "data/ZPIC106.bmp", // loading screen
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"data/gamselbk.bmp" : "data/ZPIC1005.bmp", // background
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"data/newgame.bmp" : "data/ZNEWGAM.bmp", // "new game" text
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"data/loadgame.bmp" : "data/ZLOADGAM.bmp", // "load game" text
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// main menu buttons
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"sprites/mmenung.def" : "sprites/zmenung.def",
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"sprites/mmenulg.def" : "sprites/zmenulg.def",
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"sprites/mmenuhs.def" : "sprites/zmenuhs.def",
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"sprites/mmenucr.def" : "sprites/zmenucr.def",
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"sprites/mmenuqt.def" : "sprites/zmenuqt.def",
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// game type select (single/multi/campaign)
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"sprites/gtsingl.def" : "sprites/ztsingl.def",
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"sprites/gtmulti.def" : "sprites/ztmulti.def",
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"sprites/gtcampn.def" : "sprites/ztcampn.def",
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"sprites/gttutor.def" : "sprites/zttutor.def",
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"sprites/gtback.def" : "sprites/ztback.def",
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// campaigns
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"sprites/csssod.def" : "sprites/zsssod.def",
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"sprites/cssroe.def" : "sprites/zssroe.def",
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"sprites/cssarm.def" : "sprites/zssarm.def",
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"sprites/csscus.def" : "sprites/zsscus.def",
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// resource bars
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"data/tresbar.bmp" : "data/zresbar.bmp",
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"data/kresbar.bmp" : "data/z2esbar.bmp",
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"data/aresbar.bmp" : "data/zresbar.bmp",
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// misc
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"data/tpcainfo.bmp" : "data/zpcainfo.bmp", // stats images for town fort
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"music/mainmenu.mp3" : "music/mainmenuwog.mp3",
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"video/credits.bik" : "video/acredit.bik"
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}
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