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	compiled first. - changed format of modSettings.json, VCMI should properly update file on the first run. - implemented property "defaultTavern" that acts as default value for "tavern" entry in hero class and town formats.
		
			
				
	
	
		
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			20 lines
		
	
	
		
			979 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Source: vcmi
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| Section: games
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| Priority: optional
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| Maintainer: Ivan Savenko <saven.ivan@gmail.com>
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| Build-Depends: debhelper (>= 8), cmake, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48)
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| Standards-Version: 3.9.1
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| Homepage: http://vcmi.eu
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| 
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| Package: vcmi
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| Architecture: any
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| Depends: ${shlibs:Depends}, ${misc:Depends}
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| Description: Rewrite of the Heroes of Might and Magic 3 engine
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|  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
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|  scratch, giving it new and extended possibilities. It will help to support
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|  mods and new towns already made by fans but abandoned because of game code
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|  limitations.
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|  .
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|  In its current state it already supports maps of any sizes, higher
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|  resolutions and extended engine limits.
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