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https://github.com/vcmi/vcmi.git
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6a6605a34e
random map generator refactoring and improvements
49 lines
920 B
C++
49 lines
920 B
C++
/*
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* RiverPlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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class RiverPlacer: public Modificator
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{
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public:
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MODIFICATOR(RiverPlacer);
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void process() override;
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void init() override;
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char dump(const int3 &) override;
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void addRiverNode(const int3 & node);
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rmg::Area & riverSource();
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rmg::Area & riverSink();
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rmg::Area & riverProhibit();
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protected:
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void drawRivers();
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void preprocess();
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void connectRiver(const int3 & tile);
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void prepareHeightmap();
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private:
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rmg::Area rivers;
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rmg::Area source;
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rmg::Area sink;
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rmg::Area prohibit;
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rmg::Tileset riverNodes;
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rmg::Area deltaSink;
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std::map<int3, int3> deltaPositions;
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std::map<int3, int> deltaOrientations;
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std::map<int3, int> heightMap;
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};
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