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vcmi/lib/rmg/RoadPlacer.h
Nordsoft91 6a6605a34e Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-06 16:12:28 +03:00

38 lines
837 B
C++

/*
* RoadPlacer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Zone.h"
class RoadPlacer: public Modificator
{
public:
MODIFICATOR(RoadPlacer);
void process() override;
char dump(const int3 &) override;
void addRoadNode(const int3 & node);
void connectRoads(); //fills "roads" according to "roadNodes"
rmg::Area & areaForRoads();
rmg::Area & areaIsolated();
const rmg::Area & getRoads() const;
protected:
bool createRoad(const int3 & dst);
void drawRoads(); //actually updates tiles
protected:
rmg::Tileset roadNodes; //tiles to be connected with roads
rmg::Area roads; //all tiles with roads
rmg::Area areaRoads, isolated;
};