mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
6a6605a34e
random map generator refactoring and improvements
262 lines
6.6 KiB
C++
262 lines
6.6 KiB
C++
/*
|
|
* WaterAdopter.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "WaterAdopter.h"
|
|
#include "CMapGenerator.h"
|
|
#include "RmgMap.h"
|
|
#include "../mapping/CMap.h"
|
|
#include "../mapping/CMapEditManager.h"
|
|
#include "../mapObjects/CObjectClassesHandler.h"
|
|
#include "RmgPath.h"
|
|
#include "RmgObject.h"
|
|
#include "ObjectManager.h"
|
|
#include "Functions.h"
|
|
#include "RoadPlacer.h"
|
|
#include "TreasurePlacer.h"
|
|
#include "TownPlacer.h"
|
|
#include "ConnectionsPlacer.h"
|
|
#include "TileInfo.h"
|
|
|
|
void WaterAdopter::process()
|
|
{
|
|
createWater(map.getMapGenOptions().getWaterContent());
|
|
}
|
|
|
|
void WaterAdopter::init()
|
|
{
|
|
//make dependencies
|
|
DEPENDENCY_ALL(WaterAdopter);
|
|
DEPENDENCY(TownPlacer);
|
|
POSTFUNCTION(ConnectionsPlacer);
|
|
POSTFUNCTION(TreasurePlacer);
|
|
}
|
|
|
|
void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
|
|
{
|
|
if(waterContent == EWaterContent::NONE || zone.isUnderground() || zone.getType() == ETemplateZoneType::WATER)
|
|
return; //do nothing
|
|
|
|
distanceMap = zone.area().computeDistanceMap(reverseDistanceMap);
|
|
|
|
//add border tiles as water for ISLANDS
|
|
if(waterContent == EWaterContent::ISLANDS)
|
|
{
|
|
waterArea.unite(collectDistantTiles(zone, zone.getSize() + 1));
|
|
waterArea.unite(zone.area().getBorder());
|
|
}
|
|
|
|
//protect some parts from water for NORMAL
|
|
if(waterContent == EWaterContent::NORMAL)
|
|
{
|
|
waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1));
|
|
auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
|
|
auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
|
|
|
|
//at least 25% without water
|
|
bool endPassed = false;
|
|
for(int counter = 0; counter < reverseDistanceMap[0].size() / 4 || !endPassed; ++sliceStart, ++counter)
|
|
{
|
|
if(sliceStart == reverseDistanceMap[0].end())
|
|
sliceStart = reverseDistanceMap[0].begin();
|
|
|
|
if(sliceStart == sliceEnd)
|
|
endPassed = true;
|
|
|
|
noWaterArea.add(*sliceStart);
|
|
}
|
|
|
|
rmg::Area noWaterSlice;
|
|
for(int i = 1; i < reverseDistanceMap.size(); ++i)
|
|
{
|
|
for(auto & t : reverseDistanceMap[i])
|
|
{
|
|
if(noWaterArea.distanceSqr(t) < 3)
|
|
noWaterSlice.add(t);
|
|
}
|
|
noWaterArea.unite(noWaterSlice);
|
|
}
|
|
}
|
|
|
|
//generating some irregularity of coast
|
|
int coastIdMax = sqrt(reverseDistanceMap.size()); //size of coastTilesMap shows the most distant tile from water
|
|
assert(coastIdMax > 0);
|
|
std::list<int3> tilesQueue;
|
|
rmg::Tileset tilesChecked;
|
|
for(int coastId = coastIdMax; coastId >= 0; --coastId)
|
|
{
|
|
//amount of iterations shall be proportion of coast perimeter
|
|
const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3);
|
|
for(int coastIter = 0; coastIter < coastLength; ++coastIter)
|
|
{
|
|
int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], generator.rand);
|
|
if(tilesChecked.find(tile) != tilesChecked.end())
|
|
continue;
|
|
|
|
if(map.isUsed(tile) || map.isFree(tile)) //prevent placing water nearby town
|
|
continue;
|
|
|
|
tilesQueue.push_back(tile);
|
|
tilesChecked.insert(tile);
|
|
}
|
|
}
|
|
|
|
//if tile is marked as water - connect it with "big" water
|
|
while(!tilesQueue.empty())
|
|
{
|
|
int3 src = tilesQueue.front();
|
|
tilesQueue.pop_front();
|
|
|
|
if(waterArea.contains(src))
|
|
continue;
|
|
|
|
waterArea.add(src);
|
|
|
|
map.foreach_neighbour(src, [&src, this, &tilesChecked, &tilesQueue](const int3 & dst)
|
|
{
|
|
if(tilesChecked.count(dst))
|
|
return;
|
|
|
|
if(distanceMap[dst] >= 0 && distanceMap[src] - distanceMap[dst] == 1)
|
|
{
|
|
tilesQueue.push_back(dst);
|
|
tilesChecked.insert(dst);
|
|
}
|
|
});
|
|
}
|
|
|
|
waterArea.subtract(noWaterArea);
|
|
|
|
//start filtering of narrow places and coast atrifacts
|
|
rmg::Area waterAdd;
|
|
for(int coastId = 1; coastId <= coastIdMax; ++coastId)
|
|
{
|
|
for(auto& tile : reverseDistanceMap[coastId])
|
|
{
|
|
//collect neighbout water tiles
|
|
auto collectionLambda = [this](const int3 & t, std::set<int3> & outCollection)
|
|
{
|
|
if(waterArea.contains(t))
|
|
{
|
|
reverseDistanceMap[0].insert(t);
|
|
outCollection.insert(t);
|
|
}
|
|
};
|
|
std::set<int3> waterCoastDirect, waterCoastDiag;
|
|
map.foreachDirectNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDirect)));
|
|
map.foreachDiagonalNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDiag)));
|
|
int waterCoastDirectNum = waterCoastDirect.size();
|
|
int waterCoastDiagNum = waterCoastDiag.size();
|
|
|
|
//remove tiles which are mostly covered by water
|
|
if(waterCoastDirectNum >= 3)
|
|
{
|
|
waterAdd.add(tile);
|
|
continue;
|
|
}
|
|
if(waterCoastDiagNum == 4 && waterCoastDirectNum == 2)
|
|
{
|
|
waterAdd.add(tile);
|
|
continue;
|
|
}
|
|
if(waterCoastDirectNum == 2 && waterCoastDiagNum >= 2)
|
|
{
|
|
int3 diagSum, dirSum;
|
|
for(auto & i : waterCoastDiag)
|
|
diagSum += i - tile;
|
|
for(auto & i : waterCoastDirect)
|
|
dirSum += i - tile;
|
|
if(diagSum == int3() || dirSum == int3())
|
|
{
|
|
waterAdd.add(tile);
|
|
continue;
|
|
}
|
|
if(waterCoastDiagNum == 3 && diagSum != dirSum)
|
|
{
|
|
waterAdd.add(tile);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
waterArea.unite(waterAdd);
|
|
|
|
//filtering tiny "lakes"
|
|
for(auto& tile : reverseDistanceMap[0]) //now it's only coast-water tiles
|
|
{
|
|
if(!waterArea.contains(tile)) //for ground tiles
|
|
continue;
|
|
|
|
std::vector<int3> groundCoast;
|
|
map.foreachDirectNeighbour(tile, [this, &groundCoast](const int3 & t)
|
|
{
|
|
if(!waterArea.contains(t) && zone.area().contains(t)) //for ground tiles of same zone
|
|
{
|
|
groundCoast.push_back(t);
|
|
}
|
|
});
|
|
|
|
if(groundCoast.size() >= 3)
|
|
{
|
|
waterArea.erase(tile);
|
|
}
|
|
else
|
|
{
|
|
if(groundCoast.size() == 2)
|
|
{
|
|
if(groundCoast[0] + groundCoast[1] == int3())
|
|
{
|
|
waterArea.erase(tile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
map.getZones()[waterZoneId]->area().unite(waterArea);
|
|
zone.area().subtract(waterArea);
|
|
zone.areaPossible().subtract(waterArea);
|
|
distanceMap = zone.area().computeDistanceMap(reverseDistanceMap);
|
|
}
|
|
|
|
void WaterAdopter::setWaterZone(TRmgTemplateZoneId water)
|
|
{
|
|
waterZoneId = water;
|
|
}
|
|
|
|
rmg::Area WaterAdopter::getCoastTiles() const
|
|
{
|
|
if(reverseDistanceMap.empty())
|
|
return rmg::Area();
|
|
|
|
return rmg::Area(reverseDistanceMap.at(0));
|
|
}
|
|
|
|
char WaterAdopter::dump(const int3 & t)
|
|
{
|
|
if(noWaterArea.contains(t))
|
|
return 'X';
|
|
if(waterArea.contains(t))
|
|
return '~';
|
|
|
|
auto distanceMapIter = distanceMap.find(t);
|
|
if(distanceMapIter != distanceMap.end())
|
|
{
|
|
if(distanceMapIter->second > 9)
|
|
return '%';
|
|
|
|
auto distStr = std::to_string(distanceMapIter->second);
|
|
if(distStr.length() > 0)
|
|
return distStr[0];
|
|
}
|
|
|
|
return Modificator::dump(t);
|
|
}
|