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b89c951d09
* almost redone treasure chest * working gaining levels for heroes (including dialog with skill selection) * corrected another typo i cr_shots
27 lines
619 B
C++
27 lines
619 B
C++
#include "CEmptyAI.h"
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#include <iostream>
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void CEmptyAI::init(ICallback * CB)
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{
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cb = CB;
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human=false;
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playerID=cb->getMyColor();
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serialID=cb->getMySerial();
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std::cout << "EmptyAI initialized." << std::endl;
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}
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void CEmptyAI::yourTurn()
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{
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cb->endTurn();
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}
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void CEmptyAI::heroKilled(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroCreated(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroMoved(const HeroMoveDetails &)
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{
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}
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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{
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callback(rand()%skills.size());
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} |