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https://github.com/vcmi/vcmi.git
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cd63c177e2
* fixed crash with invalid .lod archive (some H3 installations have fake 1 byte .lod "archives" * fixed crash when parsing invalid map file * minor random optimizations (rv-refs, etc)
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
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/*
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* ISimpleResourceLoader.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CInputStream.h"
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#include "CResourceLoader.h" //FIXME: move ResourceID + EResType in separate file?
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/**
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* A class which knows the files containing in the archive or system and how to load them.
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*/
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class DLL_LINKAGE ISimpleResourceLoader
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{
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public:
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/**
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* Dtor.
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*/
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virtual ~ISimpleResourceLoader() { };
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/**
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* Loads a resource with the given resource name.
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*
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* @param resourceName The unqiue resource name in space of the archive.
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* @return a input stream object
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*/
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virtual std::unique_ptr<CInputStream> load(const std::string & resourceName) const =0;
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/**
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* Checks if the entry exists.
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*
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* @return Returns true if the entry exists, false if not.
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*/
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virtual bool existsEntry(const std::string & resourceName) const =0;
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/**
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* Gets all entries in the archive or (file) system.
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*
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* @return Returns a list of all entries in the archive or (file) system.
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*/
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virtual boost::unordered_map<ResourceID, std::string> getEntries() const =0;
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/**
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* Gets the origin of the loader.
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*
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* @return the file path to source of this loader
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*/
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virtual std::string getOrigin() const =0;
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/**
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* Creates new resource with specified filename.
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*
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* @returns true if new file was created, false on error or if file already exists
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*/
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virtual bool createEntry(std::string filename)
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{
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return false;
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}
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};
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