mirror of
https://github.com/vcmi/vcmi.git
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424 lines
15 KiB
C++
424 lines
15 KiB
C++
/*
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* startingbonus.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "startingbonus.h"
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#include "ui_startingbonus.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/campaign/CampaignState.h"
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#include "../../lib/entities/artifact/CArtHandler.h"
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#include "../../lib/entities/building/CBuilding.h"
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#include "../../lib/entities/hero/CHero.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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StartingBonus::StartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus bonus):
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ui(new Ui::StartingBonus),
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bonus(bonus),
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map(map),
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color(color)
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{
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ui->setupUi(this);
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setWindowTitle(tr("Edit Starting Bonus"));
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setWindowModality(Qt::ApplicationModal);
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ui->tabWidget->tabBar()->hide();
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ui->tabWidget->setStyleSheet("QTabWidget::pane { border: 0; }");
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initControls();
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loadBonus();
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show();
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}
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StartingBonus::~StartingBonus()
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{
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delete ui;
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}
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void StartingBonus::initControls()
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{
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std::map<int, std::string> heroSelection;
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for(ObjectInstanceID heroID : map->getHeroesOnMap())
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{
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const auto * hero = dynamic_cast<const CGHeroInstance*>(map->objects.at(heroID.getNum()).get());
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if(hero->getOwner() == color || color == PlayerColor::CANNOT_DETERMINE)
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heroSelection.emplace(hero->getHeroTypeID(), hero->getNameTranslated());
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}
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heroSelection.emplace(HeroTypeID::CAMP_STRONGEST, tr("Strongest").toStdString());
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heroSelection.emplace(HeroTypeID::CAMP_GENERATED, tr("Generated").toStdString());
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heroSelection.emplace(HeroTypeID::CAMP_RANDOM, tr("Random").toStdString());
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for(auto & hero : heroSelection)
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{
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ui->comboBoxSpellRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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ui->comboBoxCreatureRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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ui->comboBoxArtifactRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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ui->comboBoxSpellScrollRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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ui->comboBoxPrimarySkillRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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ui->comboBoxSecondarySkillRecipient->addItem(QString::fromStdString(hero.second), QVariant(hero.first));
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}
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for(auto const & objectPtr : LIBRARY->spellh->objects)
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{
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ui->comboBoxSpellSpell->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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ui->comboBoxSpellScrollSpell->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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}
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for(auto const & objectPtr : LIBRARY->creh->objects)
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ui->comboBoxCreatureCreatureType->addItem(QString::fromStdString(objectPtr->getNameSingularTranslated()), QVariant(objectPtr->getId()));
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if(map->players[color].hasMainTown)
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{
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for(ObjectInstanceID townID : map->getAllTowns())
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{
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const auto * town = dynamic_cast<const CGTownInstance*>(map->objects.at(townID.getNum()).get());
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if(town->pos == map->players[color].posOfMainTown)
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{
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for(auto & building : town->getTown()->buildings)
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ui->comboBoxBuildingBuilding->addItem(QString::fromStdString(building.second->getNameTranslated()), QVariant(building.first.getNum()));
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break;
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}
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}
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}
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for(auto const & objectPtr : LIBRARY->arth->objects)
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if(!vstd::contains(std::vector<ArtifactID>({
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ArtifactID::SPELL_SCROLL,
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ArtifactID::SPELLBOOK,
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ArtifactID::GRAIL,
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ArtifactID::AMMO_CART,
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ArtifactID::BALLISTA,
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ArtifactID::CATAPULT,
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ArtifactID::FIRST_AID_TENT,
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}), objectPtr->getId()))
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ui->comboBoxArtifactArtifact->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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for(auto const & objectPtr : LIBRARY->skillh->objects)
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ui->comboBoxSecondarySkillSecondarySkill->addItem(QString::fromStdString(objectPtr->getNameTranslated()), QVariant(objectPtr->getId()));
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for(int i = 0; i < 3; i++) // Basic, Advanced, Expert
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ui->comboBoxSecondarySkillMastery->addItem(QString::fromStdString(LIBRARY->generaltexth->translate("core.skilllev", i)), QVariant(i));
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for(auto & res : std::vector<EGameResID>({EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, EGameResID::GOLD}))
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ui->comboBoxResourceResourceType->addItem(QString::fromStdString(MetaString::createFromName(res).toString()), QVariant(res));
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ui->comboBoxResourceResourceType->addItem(
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tr("Common (%1 and %2)")
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::WOOD).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::ORE).toString()))
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, QVariant(EGameResID::COMMON));
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ui->comboBoxResourceResourceType->addItem(
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tr("Rare (%1, %2, %3, %4)")
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::MERCURY).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::SULFUR).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::CRYSTAL).toString()))
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.arg(QString::fromStdString(MetaString::createFromName(EGameResID::GEMS).toString()))
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, QVariant(EGameResID::RARE));
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}
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void StartingBonus::loadBonus()
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{
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auto setComboBoxValue = [](QComboBox * comboBox, QVariant data){
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int index = comboBox->findData(data);
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if(index != -1)
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comboBox->setCurrentIndex(index);
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};
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switch(bonus.getType())
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{
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case CampaignBonusType::SPELL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusSpell>();
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ui->radioButtonSpell->setChecked(true);
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on_radioButtonSpell_toggled();
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setComboBoxValue(ui->comboBoxSpellRecipient, bonusValue.hero.getNum());
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setComboBoxValue(ui->comboBoxSpellSpell, bonusValue.spell.getNum());
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break;
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}
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case CampaignBonusType::MONSTER:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusCreatures>();
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ui->radioButtonCreature->setChecked(true);
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on_radioButtonCreature_toggled();
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setComboBoxValue(ui->comboBoxCreatureRecipient, bonusValue.hero.getNum());
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setComboBoxValue(ui->comboBoxCreatureCreatureType, bonusValue.creature.getNum());
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ui->spinBoxCreatureQuantity->setValue(bonusValue.amount);
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break;
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}
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case CampaignBonusType::BUILDING:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusBuilding>();
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ui->radioButtonBuilding->setChecked(true);
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on_radioButtonBuilding_toggled();
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setComboBoxValue(ui->comboBoxBuildingBuilding, bonusValue.buildingDecoded.getNum());
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break;
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}
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case CampaignBonusType::ARTIFACT:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusArtifact>();
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ui->radioButtonArtifact->setChecked(true);
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on_radioButtonArtifact_toggled();
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setComboBoxValue(ui->comboBoxArtifactRecipient, bonusValue.hero.getNum());
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setComboBoxValue(ui->comboBoxArtifactArtifact, bonusValue.artifact.getNum());
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break;
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}
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case CampaignBonusType::SPELL_SCROLL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusSpellScroll>();
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ui->radioButtonSpellScroll->setChecked(true);
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on_radioButtonSpellScroll_toggled();
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setComboBoxValue(ui->comboBoxSpellScrollRecipient, bonusValue.hero.getNum());
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setComboBoxValue(ui->comboBoxSpellScrollSpell, bonusValue.spell.getNum());
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break;
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}
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case CampaignBonusType::PRIMARY_SKILL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusPrimarySkill>();
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ui->radioButtonPrimarySkill->setChecked(true);
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on_radioButtonPrimarySkill_toggled();
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setComboBoxValue(ui->comboBoxPrimarySkillRecipient, bonusValue.hero.getNum());
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ui->spinBoxPrimarySkillAttack->setValue(bonusValue.amounts[0]);
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ui->spinBoxPrimarySkillDefense->setValue(bonusValue.amounts[0]);
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ui->spinBoxPrimarySkillSpell->setValue(bonusValue.amounts[0]);
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ui->spinBoxPrimarySkillKnowledge->setValue(bonusValue.amounts[0]);
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break;
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}
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case CampaignBonusType::SECONDARY_SKILL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusSecondarySkill>();
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ui->radioButtonSecondarySkill->setChecked(true);
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on_radioButtonSecondarySkill_toggled();
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setComboBoxValue(ui->comboBoxSecondarySkillRecipient, bonusValue.hero.getNum());
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setComboBoxValue(ui->comboBoxSecondarySkillSecondarySkill, bonusValue.skill.getNum());
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setComboBoxValue(ui->comboBoxSecondarySkillMastery, bonusValue.mastery);
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break;
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}
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case CampaignBonusType::RESOURCE:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusStartingResources>();
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ui->radioButtonResource->setChecked(true);
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on_radioButtonResource_toggled();
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setComboBoxValue(ui->comboBoxResourceResourceType, bonusValue.resource.getNum());
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ui->spinBoxResourceQuantity->setValue(bonusValue.amount);
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break;
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}
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default:
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break;
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}
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}
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void StartingBonus::saveBonus()
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{
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if(ui->radioButtonSpell->isChecked())
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bonus = CampaignBonusSpell{
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HeroTypeID(ui->comboBoxSpellRecipient->currentData().toInt()),
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SpellID(ui->comboBoxSpellSpell->currentData().toInt())
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};
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else if(ui->radioButtonCreature->isChecked())
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bonus = CampaignBonusCreatures{
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HeroTypeID(ui->comboBoxCreatureRecipient->currentData().toInt()),
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CreatureID(ui->comboBoxCreatureCreatureType->currentData().toInt()),
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int32_t(ui->spinBoxCreatureQuantity->value())
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};
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else if(ui->radioButtonBuilding->isChecked())
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bonus = CampaignBonusBuilding{
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BuildingID{},
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BuildingID(ui->comboBoxBuildingBuilding->currentData().toInt())
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};
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else if(ui->radioButtonArtifact->isChecked())
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bonus = CampaignBonusArtifact{
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HeroTypeID(ui->comboBoxCreatureRecipient->currentData().toInt()),
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ArtifactID(ui->comboBoxArtifactArtifact->currentData().toInt())
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};
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else if(ui->radioButtonSpellScroll->isChecked())
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bonus = CampaignBonusSpellScroll{
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HeroTypeID(ui->comboBoxCreatureRecipient->currentData().toInt()),
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SpellID(ui->comboBoxSpellScrollSpell->currentData().toInt())
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};
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else if(ui->radioButtonPrimarySkill->isChecked())
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bonus = CampaignBonusPrimarySkill{
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HeroTypeID(ui->comboBoxCreatureRecipient->currentData().toInt()),
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{
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uint8_t(ui->spinBoxPrimarySkillAttack->value()),
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uint8_t(ui->spinBoxPrimarySkillDefense->value()),
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uint8_t(ui->spinBoxPrimarySkillSpell->value()),
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uint8_t(ui->spinBoxPrimarySkillKnowledge->value()),
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}
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};
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else if(ui->radioButtonSecondarySkill->isChecked())
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bonus = CampaignBonusSecondarySkill{
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HeroTypeID(ui->comboBoxCreatureRecipient->currentData().toInt()),
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SecondarySkill(ui->comboBoxSecondarySkillSecondarySkill->currentData().toInt()),
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int32_t(ui->comboBoxSecondarySkillMastery->currentData().toInt())
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};
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else if(ui->radioButtonResource->isChecked())
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bonus = CampaignBonusStartingResources{
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GameResID(ui->comboBoxResourceResourceType->currentData().toInt()),
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int32_t(ui->spinBoxResourceQuantity->value())
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};
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}
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void StartingBonus::on_buttonBox_clicked(QAbstractButton * button)
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{
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if(button == ui->buttonBox->button(QDialogButtonBox::Ok))
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{
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saveBonus();
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accept();
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}
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close();
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}
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bool StartingBonus::showStartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus & bonus)
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{
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auto * dialog = new StartingBonus(color, map, bonus);
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dialog->setAttribute(Qt::WA_DeleteOnClose);
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auto result = dialog->exec();
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if(result == QDialog::Accepted)
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bonus = dialog->bonus;
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return result == QDialog::Accepted;
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}
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QString StartingBonus::getBonusListTitle(CampaignBonus bonus, std::shared_ptr<CMap> map)
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{
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auto getHeroName = [map](int id){
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MetaString tmp;
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if(id == HeroTypeID::CAMP_STRONGEST)
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tmp.appendRawString(tr("strongest hero").toStdString());
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else if(id == HeroTypeID::CAMP_GENERATED)
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tmp.appendRawString(tr("generated hero").toStdString());
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else if(id == HeroTypeID::CAMP_RANDOM)
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tmp.appendRawString(tr("random hero").toStdString());
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else
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{
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for(auto o : map->objects)
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if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
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if(ins->getHeroTypeID().getNum() == id)
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tmp.appendTextID(ins->getNameTextID());
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}
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return QString::fromStdString(tmp.toString());
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};
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auto getSpellName = [](SpellID id){
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MetaString tmp;
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tmp.appendName(id);
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return QString::fromStdString(tmp.toString());
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};
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auto getMonsterName = [](CreatureID id, int amount){
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MetaString tmp;
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tmp.appendName(id, amount);
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return QString::fromStdString(tmp.toString());
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};
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auto getArtifactName = [](ArtifactID id){
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MetaString tmp;
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tmp.appendName(id);
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return QString::fromStdString(tmp.toString());
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};
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switch(bonus.getType())
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{
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case CampaignBonusType::SPELL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusSpell>();
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return tr("%1 spell for %2").arg(getSpellName(bonusValue.spell)).arg(getHeroName(bonusValue.hero));
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}
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case CampaignBonusType::MONSTER:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusCreatures>();
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return tr("%1 %2 for %3").arg(bonusValue.amount).arg(getMonsterName(bonusValue.creature, bonusValue.amount)).arg(getHeroName(bonusValue.hero));
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}
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case CampaignBonusType::BUILDING:
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{
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return tr("Building");
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}
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case CampaignBonusType::ARTIFACT:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusArtifact>();
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return tr("%1 artifact for %2").arg(getArtifactName(bonusValue.artifact)).arg(getHeroName(bonusValue.hero));
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}
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case CampaignBonusType::SPELL_SCROLL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusSpellScroll>();
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return tr("%1 spell scroll for %2").arg(getSpellName(bonusValue.spell)).arg(getHeroName(bonusValue.hero));
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}
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case CampaignBonusType::PRIMARY_SKILL:
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{
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const auto & bonusValue = bonus.getValue<CampaignBonusPrimarySkill>();
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return tr("Primary skill (Attack: %1, Defense: %2, Spell: %3, Knowledge: %4) for %5")
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.arg(bonusValue.amounts[0])
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.arg(bonusValue.amounts[1])
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.arg(bonusValue.amounts[2])
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.arg(bonusValue.amounts[3])
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.arg(getHeroName(bonusValue.hero));
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}
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case CampaignBonusType::SECONDARY_SKILL:
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{
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return tr("Secondary skill");
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}
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case CampaignBonusType::RESOURCE:
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{
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return tr("Resource");
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}
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}
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return {};
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}
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void StartingBonus::on_radioButtonSpell_toggled()
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{
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ui->tabWidget->setCurrentIndex(0);
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}
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void StartingBonus::on_radioButtonCreature_toggled()
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{
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ui->tabWidget->setCurrentIndex(1);
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}
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void StartingBonus::on_radioButtonBuilding_toggled()
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{
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ui->tabWidget->setCurrentIndex(2);
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}
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void StartingBonus::on_radioButtonArtifact_toggled()
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{
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ui->tabWidget->setCurrentIndex(3);
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}
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void StartingBonus::on_radioButtonSpellScroll_toggled()
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{
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ui->tabWidget->setCurrentIndex(4);
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}
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void StartingBonus::on_radioButtonPrimarySkill_toggled()
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{
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ui->tabWidget->setCurrentIndex(5);
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}
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void StartingBonus::on_radioButtonSecondarySkill_toggled()
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{
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ui->tabWidget->setCurrentIndex(6);
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}
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void StartingBonus::on_radioButtonResource_toggled()
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{
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ui->tabWidget->setCurrentIndex(7);
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}
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