.. |
AI_Base.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
BattleAction.h
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
BattleHex.cpp
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
BattleHex.h
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
BattleState.cpp
|
Fixed creatures casting aimed spells at dead stacks.
|
2012-02-29 13:47:57 +00:00 |
BattleState.h
|
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
|
2012-02-29 01:31:48 +00:00 |
CArtHandler.cpp
|
Fixed #850.
|
2012-02-17 19:30:40 +00:00 |
CArtHandler.h
|
Stack artifact backup.
|
2012-02-10 10:32:21 +00:00 |
CBuildingHandler.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CBuildingHandler.h
|
- (linux) replaced Genius with VCAI
|
2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
|
- fixed crash on opening spellbook during enemy turn
|
2012-01-19 14:33:22 +00:00 |
CCampaignHandler.h
|
- fixed crash on opening spellbook during enemy turn
|
2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
|
- MIND_IMMUNITY bonus replaces separate protectons from various spells
|
2012-01-27 07:25:29 +00:00 |
CCreatureHandler.h
|
- MIND_IMMUNITY bonus replaces separate protectons from various spells
|
2012-01-27 07:25:29 +00:00 |
CCreatureSet.cpp
|
Stack artifact backup.
|
2012-02-10 10:32:21 +00:00 |
CCreatureSet.h
|
Stack artifacts - part 1
|
2012-01-30 16:07:52 +00:00 |
CDefObjInfoHandler.cpp
|
* fixed #863 — all members of team will receive notification about FoW change
|
2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CFileUtility.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
CGameInterface.h
|
* adventure map GUI should be properly blocked during AI turn
|
2012-02-22 13:41:27 +00:00 |
CGameState.cpp
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
CGameState.h
|
Fixed #850.
|
2012-02-17 19:30:40 +00:00 |
CGeneralTextHandler.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
|
- fixed battle obstacles positioning (#769)
|
2012-02-22 12:44:46 +00:00 |
CHeroHandler.h
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
CLodHandler.cpp
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
CLodHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CLogger.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CLogger.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CMapInfo.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
|
Added trivial fuzzy logic to handle creature banks estimation.
|
2012-03-03 10:08:01 +00:00 |
CObjectHandler.h
|
Added trivial fuzzy logic to handle creature banks estimation.
|
2012-03-03 10:08:01 +00:00 |
CObstacleInstance.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CondSh.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
Connection.cpp
|
* fixed project files for RD configuration
|
2012-01-03 01:55:26 +00:00 |
Connection.h
|
One more thing for dev release — bump save format (so the old saves won't crash us).
|
2012-02-22 22:32:23 +00:00 |
ConstTransitivePtr.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
|
* fixed #857 and #858
|
2012-02-16 21:19:07 +00:00 |
CSpellHandler.h
|
* fixed #857 and #858
|
2012-02-16 21:19:07 +00:00 |
CStopWatch.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
CThreadHelper.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CTownHandler.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
GameConstants.h
|
Post-release version bump.
|
2012-03-01 23:14:16 +00:00 |
HeroBonus.cpp
|
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
|
2012-02-20 16:26:14 +00:00 |
HeroBonus.h
|
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
|
2012-02-20 16:26:14 +00:00 |
IGameCallback.cpp
|
* Possibly fixed #870
|
2012-02-22 17:43:59 +00:00 |
IGameCallback.h
|
Fixes for r2543.
|
2012-02-20 09:50:49 +00:00 |
IGameEventsReceiver.h
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
int3.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
Interprocess.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
JsonNode.cpp
|
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
2012-01-12 15:23:00 +00:00 |
JsonNode.h
|
Compile fix for #847
|
2012-01-12 20:41:32 +00:00 |
Makefile.am
|
* Updated class - file - handling
|
2011-12-22 13:05:19 +00:00 |
Makefile.in
|
- re-generated build system
|
2011-12-31 10:03:29 +00:00 |
map.cpp
|
* fixed project files for RD configuration
|
2012-01-03 01:55:26 +00:00 |
map.h
|
Fixed #891.
|
2012-03-03 12:42:53 +00:00 |
NetPacks.h
|
Cloned stack dissapear when killed.
|
2012-02-18 17:39:47 +00:00 |
NetPacksLib.cpp
|
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
|
2012-02-29 01:31:48 +00:00 |
RegisterTypes.h
|
Stack artifact backup.
|
2012-02-10 10:32:21 +00:00 |
ResourceSet.cpp
|
- Extended cap or removed sign for some values that may potentially overflow
|
2012-01-26 16:48:53 +00:00 |
ResourceSet.h
|
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
|
2012-02-20 16:26:14 +00:00 |
StartInfo.h
|
- fixed crash on opening spellbook during enemy turn
|
2012-01-19 14:33:22 +00:00 |
StdInc.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
StdInc.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
vcmi_endian.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
VCMI_Lib.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
VCMI_lib.vcxproj
|
* fixed #863 — all members of team will receive notification about FoW change
|
2012-02-20 21:01:54 +00:00 |
VCMIDirs.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |