mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
406 lines
15 KiB
C++
406 lines
15 KiB
C++
#include "StdInc.h"
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#include "CAnimation.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "CKingdomInterface.h"
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#include "CCreatureWindow.h"
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#include "SDL.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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#include "CConfigHandler.h"
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#include "CPlayerInterface.h"
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#include "../lib/CArtHandler.h"
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#include "CDefHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CLodHandler.h"
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#include "../lib/CObjectHandler.h"
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#include "../lib/NetPacks.h"
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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#undef min
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/*
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* CHeroWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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using namespace boost::assign;
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const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
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{
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TBonusListPtr out(new BonusList);
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TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
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TBonusListPtr bonusesFromPickedUpArtifact;
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CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
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if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
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{
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bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
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}
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else
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bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
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BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
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*heroBonuses -= b;
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BOOST_FOREACH(Bonus *b, *heroBonuses)
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out->push_back(b);
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return out;
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}
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CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
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: hero(Hero), cww(Cww)
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{
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}
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void CHeroSwitcher::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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{
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const CGHeroInstance * buf = hero;
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GH.popIntTotally(parent);
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GH.pushInt(new CHeroWindow(buf));
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}
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}
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CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
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hero(_hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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pos += _pos;
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used = LCLICK;
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image = new CAnimImage("PortraitsSmall", hero->portrait);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
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: heroWArt(this, hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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garr = nullptr;
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curHero = hero;
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listSelection = nullptr;
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background = new CPicture("HeroScr4.BMP");
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background->colorize(LOCPLINT->playerID);
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pos = background->center();
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new CAnimImage("CREST58", LOCPLINT->playerID, 0, 606, 8);
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//artifs = new CArtifactsOfHero(pos.topLeft(), true);
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ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
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quitButton->assignedKeys.insert(SDLK_ESCAPE);
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dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
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questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
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formations = new CHighlightableButtonsGroup(0);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
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tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
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if (hero->commander)
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{
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commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, NULL, false);
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}
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//right list of heroes
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for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
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heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
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//areas
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portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
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portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
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for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
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{
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LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
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area->text = CGI->generaltexth->arraytxt[2+v];
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area->type = v;
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area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
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primSkillAreas.push_back(area);
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}
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specImage = new CAnimImage("UN44", 0, 0, 18, 180);
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specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
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expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
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morale = new MoraleLuckBox(true, Rect(175,179,53,45));
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luck = new MoraleLuckBox(false, Rect(233,179,53,45));
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spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
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{
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Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
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secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
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secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
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}
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//////////////////////////////////////////////////////////////////////////???????????????
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//primary skills & exp and mana
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new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
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new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
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new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
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new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
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new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
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new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
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update(hero);
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}
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void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
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{
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if(!hero) //something strange... no hero? it shouldn't happen
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{
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tlog1 << "Set NULL hero? no way...\n";
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return;
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}
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assert(hero == curHero);
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specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
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specImage->setFrame(curHero->subID);
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tacticsButton->callback.clear();
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tacticsButton->callback2.clear();
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dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
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portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
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portraitArea->text = curHero->getBiography();
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portraitImage->setFrame(curHero->portrait);
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{
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CAdventureMapButton * split = NULL;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if(!garr)
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{
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garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
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split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
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boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
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boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
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garr->addSplitBtn(split);
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}
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if(!artSets.size())
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{
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CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
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arts->setHero(curHero);
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artSets.push_back(arts);
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}
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int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
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if (listSelection && active)
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listSelection->deactivate();
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delChildNUll(listSelection);
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if (serial >= 0)
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{
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listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
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if (active)
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listSelection->activate();
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}
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}
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//primary skills support
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for(size_t g=0; g<primSkillAreas.size(); ++g)
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{
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primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
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}
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//secondary skills support
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for(size_t g=0; g< secSkillAreas.size(); ++g)
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{
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int skill = curHero->secSkills[g].first,
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level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
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secSkillAreas[g]->type = skill;
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secSkillAreas[g]->bonusValue = level;
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secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
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secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
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secSkillImages[g]->setFrame(skill*3 + level + 2);
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}
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//printing experience - original format does not support ui64
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expArea->text = CGI->generaltexth->allTexts[2];
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
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//printing spell points, boost::format can't be used due to locale issues
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spellPointsArea->text = CGI->generaltexth->allTexts[205];
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boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
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boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
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boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
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//if we have exchange window with this curHero open
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bool noDismiss=false;
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BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
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{
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if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
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for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
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if(cew->heroInst[g] == curHero)
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noDismiss = true;
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if (dynamic_cast<CKingdomInterface*>(isa))
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noDismiss = true;
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}
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dismissButton->block(!!curHero->visitedTown || noDismiss);
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if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
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tacticsButton->block(true);
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else
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{
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tacticsButton->block(false);
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tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
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tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
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}
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//setting formations
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formations->onChange = 0;
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formations->select(curHero->formation,true);
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formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
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morale->set(&heroWArt);
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luck->set(&heroWArt);
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if(redrawNeeded)
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redraw();
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}
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void CHeroWindow::quit()
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{
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GH.popIntTotally(this);
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}
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void CHeroWindow::dismissCurrent()
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{
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CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
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ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
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}
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void CHeroWindow::questlog()
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{
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}
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void CHeroWindow::commanderWindow()
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{
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//TODO: allow equipping commander artifacts by drag / drop
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bool artSelected = false;
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const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
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if (const CArtifactInstance *art = commonInfo->src.art)
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{
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const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
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artSelected = true;
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int freeSlot = art->firstAvailableSlot (curHero->commander);
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if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
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{
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ArtifactLocation src (srcHero, commonInfo->src.slotID);
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ArtifactLocation dst (curHero->commander.get(), freeSlot);
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if (art->canBePutAt(dst, true))
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{ //equip clicked stack
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if(dst.getArt())
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{
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LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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}
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LOCPLINT->cb->swapArtifacts(src, dst);
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}
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}
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}
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else
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GH.pushInt(new CCreatureWindow (curHero->commander));
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}
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void CHeroWindow::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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//printing hero's name
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printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::Jasmine, to);
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//printing hero's level
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std::string secondLine= CGI->generaltexth->allTexts[342];
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boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
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boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
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printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::Cornsilk, to);
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//primary skills names
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printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::Jasmine, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::Jasmine, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::Jasmine, to);
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printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::Jasmine, to);
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//dismiss / quest log
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std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
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if(toPrin.size()==1)
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{
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printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::Cornsilk, to);
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}
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else
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{
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printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::Cornsilk, to);
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printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::Cornsilk, to);
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}
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toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
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if(toPrin.size()==1)
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{
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printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::Cornsilk, to);
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}
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else
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{
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printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::Cornsilk, to);
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printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::Cornsilk, to);
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}
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//printing primary skills' amounts
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for(int m=0; m<4; ++m)
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{
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std::ostringstream primarySkill;
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primarySkill << primSkillAreas[m]->bonusValue;
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printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::Cornsilk, to);
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}
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//secondary skills
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for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
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{
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printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
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printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
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}
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//printing special ability
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printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::Jasmine, to);
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printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::Cornsilk, to);
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//printing necessery texts
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printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::Jasmine, to);
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std::ostringstream expstr;
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expstr << curHero->exp;
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printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::Cornsilk, to);
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printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::Jasmine, to);
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std::ostringstream manastr;
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manastr << curHero->mana << '/' << heroWArt.manaLimit();
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printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::Cornsilk, to);
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} |