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https://github.com/vcmi/vcmi.git
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146a5e5ef8
- speed of creature-related animation no longer depends on framerate - most of values from cranim.txt are now used correctly - removed BMPPalette struct in favor of SDL_Color - animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group Notes: - animation speed may still need some adjustments - range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
23 lines
578 B
C++
23 lines
578 B
C++
#pragma once
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/*
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* CBitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct SDL_Surface;
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namespace BitmapHandler
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{
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SDL_Surface * loadH3PCX(ui8 * data, size_t size);
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//Load file from specific LOD
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SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
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//Load file from any LODs
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SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
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}
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