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vcmi/lib/battle/CPlayerBattleCallback.cpp
Konstantin P b472c89276 vcmi: make some CStack properties private
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00

59 lines
1.5 KiB
C++

/*
* CPlayerBattleCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CPlayerBattleCallback.h"
#include "../CStack.h"
#include "../CGameState.h"
VCMI_LIB_NAMESPACE_BEGIN
bool CPlayerBattleCallback::battleCanFlee() const
{
RETURN_IF_NOT_BATTLE(false);
ASSERT_IF_CALLED_WITH_PLAYER
return CBattleInfoEssentials::battleCanFlee(*player);
}
TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
{
if(whose != MINE_AND_ENEMY)
{
ASSERT_IF_CALLED_WITH_PLAYER
}
return battleGetStacksIf([=](const CStack * s){
const bool ownerMatches = (whose == MINE_AND_ENEMY)
|| (whose == ONLY_MINE && s->unitOwner() == player)
|| (whose == ONLY_ENEMY && s->unitOwner() != player);
return ownerMatches && s->isValidTarget(!onlyAlive);
});
}
int CPlayerBattleCallback::battleGetSurrenderCost() const
{
RETURN_IF_NOT_BATTLE(-3)
ASSERT_IF_CALLED_WITH_PLAYER
return CBattleInfoCallback::battleGetSurrenderCost(*player);
}
const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
{
return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
}
InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
{
return battleGetHeroInfo(!battleGetMySide());
}
VCMI_LIB_NAMESPACE_END