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120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/*
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* CExchangeController.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CExchangeController.h"
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#include "../CPlayerInterface.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../../CCallback.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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CExchangeController::CExchangeController(ObjectInstanceID hero1, ObjectInstanceID hero2)
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: left(LOCPLINT->cb->getHero(hero1))
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, right(LOCPLINT->cb->getHero(hero2))
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{
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}
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void CExchangeController::swapArmy()
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{
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auto getStacks = [](const CArmedInstance * source) -> std::vector<std::pair<SlotID, CStackInstance*>>
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{
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auto slots = source->Slots();
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return std::vector<std::pair<SlotID, CStackInstance*>>(slots.begin(), slots.end());
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};
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auto leftSlots = getStacks(left);
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auto rightSlots = getStacks(right);
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auto i = leftSlots.begin(), j = rightSlots.begin();
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for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
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{
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LOCPLINT->cb->swapCreatures(left, right, i->first, j->first);
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}
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if(i != leftSlots.end())
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{
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auto freeSlots = right->getFreeSlots();
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auto slot = freeSlots.begin();
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for(; i != leftSlots.end() && slot != freeSlots.end(); i++, slot++)
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{
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LOCPLINT->cb->swapCreatures(left, right, i->first, *slot);
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}
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}
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else if(j != rightSlots.end())
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{
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auto freeSlots = left->getFreeSlots();
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auto slot = freeSlots.begin();
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for(; j != rightSlots.end() && slot != freeSlots.end(); j++, slot++)
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{
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LOCPLINT->cb->swapCreatures(left, right, *slot, j->first);
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}
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}
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}
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void CExchangeController::moveArmy(bool leftToRight, std::optional<SlotID> heldSlot)
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{
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const auto source = leftToRight ? left : right;
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const auto target = leftToRight ? right : left;
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if(!heldSlot.has_value())
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{
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auto weakestSlot = vstd::minElementByFun(source->Slots(),
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[](const std::pair<SlotID, CStackInstance*> & s) -> int
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{
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return s.second->getCreatureID().toCreature()->getAIValue();
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});
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heldSlot = weakestSlot->first;
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}
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LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value());
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}
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void CExchangeController::moveStack(bool leftToRight, SlotID sourceSlot)
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{
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const auto source = leftToRight ? left : right;
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const auto target = leftToRight ? right : left;
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auto creature = source->getCreature(sourceSlot);
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if(creature == nullptr)
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return;
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SlotID targetSlot = target->getSlotFor(creature);
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if(targetSlot.validSlot())
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{
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if(source->stacksCount() == 1 && source->needsLastStack())
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{
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LOCPLINT->cb->splitStack(source, target, sourceSlot, targetSlot,
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target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
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}
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else
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{
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LOCPLINT->cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
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}
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}
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}
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void CExchangeController::swapArtifacts(bool equipped, bool baclpack)
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{
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LOCPLINT->cb->bulkMoveArtifacts(left->id, right->id, true, equipped, baclpack);
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}
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void CExchangeController::moveArtifacts(bool leftToRight, bool equipped, bool baclpack)
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{
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const auto source = leftToRight ? left : right;
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const auto target = leftToRight ? right : left;
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LOCPLINT->cb->bulkMoveArtifacts(source->id, target->id, false, equipped, baclpack);
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}
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