mirror of
https://github.com/vcmi/vcmi.git
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984 lines
33 KiB
C++
984 lines
33 KiB
C++
/*
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* CCreatureWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CCreatureWindow.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../render/Canvas.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CArtifactHolder.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/ObjectLists.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../../CCallback.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CBonusTypeHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/TextOperations.h"
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class CCreatureArtifactInstance;
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class CSelectableSkill;
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class UnitView
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{
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public:
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// helper structs
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struct CommanderLevelInfo
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{
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std::vector<ui32> skills;
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std::function<void(ui32)> callback;
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};
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struct StackDismissInfo
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{
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std::function<void()> callback;
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};
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struct StackUpgradeInfo
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{
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UpgradeInfo info;
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std::function<void(CreatureID)> callback;
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};
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// pointers to permament objects in game state
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const CCreature * creature;
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const CCommanderInstance * commander;
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const CStackInstance * stackNode;
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const CStack * stack;
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const CGHeroInstance * owner;
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// temporary objects which should be kept as copy if needed
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std::optional<CommanderLevelInfo> levelupInfo;
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std::optional<StackDismissInfo> dismissInfo;
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std::optional<StackUpgradeInfo> upgradeInfo;
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// misc fields
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unsigned int creatureCount;
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bool popupWindow;
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UnitView()
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: creature(nullptr),
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commander(nullptr),
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stackNode(nullptr),
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stack(nullptr),
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owner(nullptr),
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creatureCount(0),
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popupWindow(false)
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{
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}
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std::string getName() const
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{
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if(commander)
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return commander->type->getNameSingularTranslated();
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else
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return creature->getNamePluralTranslated();
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}
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private:
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};
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CCommanderSkillIcon::CCommanderSkillIcon(std::shared_ptr<CIntObject> object_, bool isMasterAbility_, std::function<void()> callback)
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: object(),
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isMasterAbility(isMasterAbility_),
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isSelected(false),
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callback(callback)
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{
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pos = object_->pos;
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this->isMasterAbility = isMasterAbility_;
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setObject(object_);
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}
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void CCommanderSkillIcon::setObject(std::shared_ptr<CIntObject> newObject)
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{
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if(object)
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removeChild(object.get());
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object = newObject;
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addChild(object.get());
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object->moveTo(pos.topLeft());
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redraw();
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}
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void CCommanderSkillIcon::clickPressed(const Point & cursorPosition)
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{
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callback();
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isSelected = true;
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}
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void CCommanderSkillIcon::deselect()
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{
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isSelected = false;
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}
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bool CCommanderSkillIcon::getIsMasterAbility()
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{
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return isMasterAbility;
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}
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void CCommanderSkillIcon::show(Canvas &to)
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{
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CIntObject::show(to);
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if(isMasterAbility && isSelected)
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to.drawBorder(pos, Colors::YELLOW, 2);
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}
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static ImagePath skillToFile(int skill, int level, bool selected)
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{
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// FIXME: is this a correct hadling?
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// level 0 = skill not present, use image with "no" suffix
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// level 1-5 = skill available, mapped to images indexed as 0-4
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// selecting skill means that it will appear one level higher (as if alredy upgraded)
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std::string file = "zvs/Lib1.res/_";
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switch (skill)
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{
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case ECommander::ATTACK:
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file += "AT";
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break;
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case ECommander::DEFENSE:
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file += "DF";
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break;
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case ECommander::HEALTH:
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file += "HP";
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break;
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case ECommander::DAMAGE:
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file += "DM";
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break;
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case ECommander::SPEED:
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file += "SP";
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break;
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case ECommander::SPELL_POWER:
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file += "MP";
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break;
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}
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std::string sufix;
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if (selected)
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level++; // UI will display resulting level
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if (level == 0)
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sufix = "no"; //not avaliable - no number
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else
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sufix = std::to_string(level-1);
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if (selected)
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sufix += "="; //level-up highlight
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return ImagePath::builtin(file + sufix + ".bmp");
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}
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CStackWindow::CWindowSection::CWindowSection(CStackWindow * parent, const ImagePath & backgroundPath, int yOffset)
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: parent(parent)
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{
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pos.y += yOffset;
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if(!backgroundPath.empty())
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{
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background = std::make_shared<CPicture>(backgroundPath);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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}
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}
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CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int yOffset)
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: CWindowSection(owner, ImagePath::builtin("stackWindow/spell-effects"), yOffset)
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{
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static const Point firstPos(6, 2); // position of 1st spell box
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static const Point offset(54, 0); // offset of each spell box from previous
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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const CStack * battleStack = parent->info->stack;
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assert(battleStack); // Section should be created only for battles
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//spell effects
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int printed=0; //how many effect pics have been printed
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std::vector<si32> spells = battleStack->activeSpells();
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for(si32 effect : spells)
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{
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const spells::Spell * spell = CGI->spells()->getByIndex(effect);
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std::string spellText;
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//not all effects have graphics (for eg. Acid Breath)
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//for modded spells iconEffect is added to SpellInt.def
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const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
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if (hasGraphics)
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{
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spellText = CGI->generaltexth->allTexts[610]; //"%s, duration: %d rounds."
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boost::replace_first(spellText, "%s", spell->getNameTranslated());
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//FIXME: support permanent duration
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int duration = battleStack->getBonusLocalFirst(Selector::source(BonusSource::SPELL_EFFECT,effect))->turnsRemain;
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boost::replace_first(spellText, "%d", std::to_string(duration));
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spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
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clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellText, spellText));
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if(++printed >= 8) // interface limit reached
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break;
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}
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}
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}
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CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t lineIndex)
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: CWindowSection(owner, ImagePath::builtin("stackWindow/bonus-effects"), 0)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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static const std::array<Point, 2> offset =
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{
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Point(6, 4),
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Point(214, 4)
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};
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for(size_t leftRight : {0, 1})
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{
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auto position = offset[leftRight];
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size_t bonusIndex = lineIndex * 2 + leftRight;
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if(parent->activeBonuses.size() > bonusIndex)
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{
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BonusInfo & bi = parent->activeBonuses[bonusIndex];
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icon[leftRight] = std::make_shared<CPicture>(bi.imagePath, position.x, position.y);
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name[leftRight] = std::make_shared<CLabel>(position.x + 60, position.y + 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, bi.name);
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description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y + 17, 137, 30), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
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}
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}
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}
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CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
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CWindowSection(owner, {}, yOffset)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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// size of single image for an item
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static const int itemHeight = 59;
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size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
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size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
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pos.w = owner->pos.w;
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pos.h = itemHeight * (int)visibleSize;
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auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
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{
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return std::make_shared<BonusLineSection>(owner, index);
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};
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lines = std::make_shared<CListBox>(onCreate, Point(0, 0), Point(0, itemHeight), visibleSize, totalSize, 0, 1, Rect(pos.w - 15, 0, pos.h, pos.h));
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}
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CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
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: CWindowSection(owner, ImagePath::builtin("stackWindow/button-panel"), yOffset)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if(parent->info->dismissInfo && parent->info->dismissInfo->callback)
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{
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auto onDismiss = [=]()
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{
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parent->info->dismissInfo->callback();
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parent->close();
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};
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auto onClick = [=] ()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], onDismiss, nullptr);
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};
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dismiss = std::make_shared<CButton>(Point(5, 5),AnimationPath::builtin("IVIEWCR2.DEF"), CGI->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
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}
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if(parent->info->upgradeInfo && !parent->info->commander)
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{
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// used space overlaps with commander switch button
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// besides - should commander really be upgradeable?
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auto & upgradeInfo = parent->info->upgradeInfo.value();
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const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.newID.size(), upgrade.size());
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for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
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{
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TResources totalCost = upgradeInfo.info.cost[buttonIndex] * parent->info->creatureCount;
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auto onUpgrade = [=]()
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{
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upgradeInfo.callback(upgradeInfo.info.newID[buttonIndex]);
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parent->close();
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};
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auto onClick = [=]()
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{
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std::vector<std::shared_ptr<CComponent>> resComps;
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for(TResources::nziterator i(totalCost); i.valid(); i++)
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{
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resComps.push_back(std::make_shared<CComponent>(CComponent::resource, i->resType, (int)i->resVal));
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}
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if(LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, resComps);
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}
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else
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
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}
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};
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auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), CGI->generaltexth->zelp[446], onClick);
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upgradeBtn->addOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), VLC->creh->objects[upgradeInfo.info.newID[buttonIndex]]->getIconIndex()));
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if(buttonsToCreate == 1) // single upgrade avaialbe
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upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
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upgrade[buttonIndex] = upgradeBtn;
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}
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}
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if(parent->info->commander)
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{
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for(size_t buttonIndex = 0; buttonIndex < 2; buttonIndex++)
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{
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std::string btnIDs[2] = { "showSkills", "showBonuses" };
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auto onSwitch = [buttonIndex, this]()
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{
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logAnim->debug("Switch %d->%d", parent->activeTab, buttonIndex);
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parent->switchButtons[parent->activeTab]->enable();
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parent->commanderTab->setActive(buttonIndex);
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parent->switchButtons[buttonIndex]->disable();
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parent->redraw(); // FIXME: enable/disable don't redraw screen themselves
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};
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std::string tooltipText = "vcmi.creatureWindow." + btnIDs[buttonIndex];
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parent->switchButtons[buttonIndex] = std::make_shared<CButton>(Point(302 + (int)buttonIndex*40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), CButton::tooltipLocalized(tooltipText), onSwitch);
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parent->switchButtons[buttonIndex]->addOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/switchModeIcons"), buttonIndex));
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}
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parent->switchButtons[parent->activeTab]->disable();
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}
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exit = std::make_shared<CButton>(Point(382, 5), AnimationPath::builtin("hsbtns.def"), CGI->generaltexth->zelp[447], [=](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
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}
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CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
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: CWindowSection(owner, ImagePath::builtin("stackWindow/commander-bg"), yOffset)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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auto getSkillPos = [](int index)
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{
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return Point(10 + 80 * (index%3), 20 + 80 * (index/3));
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};
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auto getSkillImage = [this](int skillIndex)
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{
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bool selected = ((parent->selectedSkill == skillIndex) && parent->info->levelupInfo );
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return skillToFile(skillIndex, parent->info->commander->secondarySkills[skillIndex], selected);
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};
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auto getSkillDescription = [this](int skillIndex) -> std::string
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{
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return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + (parent->info->commander->secondarySkills[skillIndex] * 2)];
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};
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for(int index = ECommander::ATTACK; index <= ECommander::SPELL_POWER; ++index)
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{
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Point skillPos = getSkillPos(index);
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auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(getSkillImage(index), skillPos.x, skillPos.y), false, [=]()
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{
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LOCPLINT->showInfoDialog(getSkillDescription(index));
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});
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icon->text = getSkillDescription(index); //used to handle right click description via LRClickableAreaWText::ClickRight()
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if(parent->selectedSkill == index)
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parent->selectedIcon = icon;
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if(parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
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{
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if(parent->selectedSkill == index)
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parent->setSelection(index, icon);
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icon->callback = [=]()
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{
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parent->setSelection(index, icon);
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};
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}
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skillIcons.push_back(icon);
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}
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auto getArtifactPos = [](int index)
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{
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return Point(269 + 47 * (index % 3), 22 + 47 * (index / 3));
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};
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for(auto equippedArtifact : parent->info->commander->artifactsWorn)
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{
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Point artPos = getArtifactPos(equippedArtifact.first);
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auto artPlace = std::make_shared<CCommanderArtPlace>(artPos, parent->info->owner, equippedArtifact.first, equippedArtifact.second.artifact);
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artifacts.push_back(artPlace);
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}
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if(parent->info->levelupInfo)
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{
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abilitiesBackground = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/commander-abilities.png"));
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abilitiesBackground->moveBy(Point(0, pos.h));
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size_t abilitiesCount = boost::range::count_if(parent->info->levelupInfo->skills, [](ui32 skillID)
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{
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return skillID >= 100;
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});
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auto onCreate = [=](size_t index)->std::shared_ptr<CIntObject>
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{
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for(auto skillID : parent->info->levelupInfo->skills)
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{
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if(index == 0 && skillID >= 100)
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{
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const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
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const CStackInstance * stack = parent->info->commander;
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auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(stack->bonusToGraphics(bonus)), true, [](){});
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icon->callback = [=]()
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{
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parent->setSelection(skillID, icon);
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};
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icon->text = stack->bonusToString(bonus, true);
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icon->hoverText = stack->bonusToString(bonus, false);
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return icon;
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}
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if(skillID >= 100)
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index--;
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}
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return nullptr;
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};
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abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
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abilities->setRedrawParent(true);
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leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [=](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
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rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [=](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
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if(abilitiesCount <= 6)
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{
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leftBtn->block(true);
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rightBtn->block(true);
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}
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pos.h += abilitiesBackground->pos.h;
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}
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}
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CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt)
|
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: CWindowSection(owner, getBackgroundName(showExp, showArt), yOffset)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
statNames =
|
|
{
|
|
CGI->generaltexth->primarySkillNames[0], //ATTACK
|
|
CGI->generaltexth->primarySkillNames[1],//DEFENCE
|
|
CGI->generaltexth->allTexts[198],//SHOTS
|
|
CGI->generaltexth->allTexts[199],//DAMAGE
|
|
|
|
CGI->generaltexth->allTexts[388],//HEALTH
|
|
CGI->generaltexth->allTexts[200],//HEALTH_LEFT
|
|
CGI->generaltexth->zelp[441].first,//SPEED
|
|
CGI->generaltexth->allTexts[399]//MANA
|
|
};
|
|
|
|
statFormats =
|
|
{
|
|
"%d (%d)",
|
|
"%d (%d)",
|
|
"%d (%d)",
|
|
"%d - %d",
|
|
|
|
"%d (%d)",
|
|
"%d (%d)",
|
|
"%d (%d)",
|
|
"%d (%d)"
|
|
};
|
|
|
|
animation = std::make_shared<CCreaturePic>(5, 41, parent->info->creature);
|
|
|
|
if(parent->info->stackNode != nullptr && parent->info->commander == nullptr)
|
|
{
|
|
//normal stack, not a commander and not non-existing stack (e.g. recruitment dialog)
|
|
animation->setAmount(parent->info->creatureCount);
|
|
}
|
|
|
|
name = std::make_shared<CLabel>(215, 12, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, parent->info->getName());
|
|
|
|
int dmgMultiply = 1;
|
|
if(parent->info->owner && parent->info->stackNode->hasBonusOfType(BonusType::SIEGE_WEAPON))
|
|
dmgMultiply += parent->info->owner->getPrimSkillLevel(PrimarySkill::ATTACK);
|
|
|
|
icons = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/icons"), 117, 32);
|
|
|
|
const CStack * battleStack = parent->info->stack;
|
|
|
|
morale = std::make_shared<MoraleLuckBox>(true, Rect(Point(321, 110), Point(42, 42) ));
|
|
luck = std::make_shared<MoraleLuckBox>(false, Rect(Point(375, 110), Point(42, 42) ));
|
|
|
|
if(battleStack != nullptr) // in battle
|
|
{
|
|
addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(battleStack->isShooter()), battleStack->getAttack(battleStack->isShooter()));
|
|
addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(battleStack->isShooter()), battleStack->getDefense(battleStack->isShooter()));
|
|
addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(battleStack->isShooter()) * dmgMultiply, battleStack->getMaxDamage(battleStack->isShooter()) * dmgMultiply);
|
|
addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), battleStack->getMaxHealth());
|
|
addStatLabel(EStat::SPEED, parent->info->creature->speed(), battleStack->speed());
|
|
|
|
if(battleStack->isShooter())
|
|
addStatLabel(EStat::SHOTS, battleStack->shots.total(), battleStack->shots.available());
|
|
if(battleStack->isCaster())
|
|
addStatLabel(EStat::MANA, battleStack->casts.total(), battleStack->casts.available());
|
|
addStatLabel(EStat::HEALTH_LEFT, battleStack->getFirstHPleft());
|
|
|
|
morale->set(battleStack);
|
|
luck->set(battleStack);
|
|
}
|
|
else
|
|
{
|
|
const bool shooter = parent->info->stackNode->hasBonusOfType(BonusType::SHOOTER) && parent->info->stackNode->valOfBonuses(BonusType::SHOTS);
|
|
const bool caster = parent->info->stackNode->valOfBonuses(BonusType::CASTS);
|
|
|
|
addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(shooter), parent->info->stackNode->getAttack(shooter));
|
|
addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(shooter), parent->info->stackNode->getDefense(shooter));
|
|
addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(shooter) * dmgMultiply, parent->info->stackNode->getMaxDamage(shooter) * dmgMultiply);
|
|
addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), parent->info->stackNode->getMaxHealth());
|
|
addStatLabel(EStat::SPEED, parent->info->creature->speed(), parent->info->stackNode->speed());
|
|
|
|
if(shooter)
|
|
addStatLabel(EStat::SHOTS, parent->info->stackNode->valOfBonuses(BonusType::SHOTS));
|
|
if(caster)
|
|
addStatLabel(EStat::MANA, parent->info->stackNode->valOfBonuses(BonusType::CASTS));
|
|
|
|
morale->set(parent->info->stackNode);
|
|
luck->set(parent->info->stackNode);
|
|
}
|
|
|
|
if(showExp)
|
|
{
|
|
const CStackInstance * stack = parent->info->stackNode;
|
|
Point pos = showArt ? Point(321, 32) : Point(347, 32);
|
|
if(parent->info->commander)
|
|
{
|
|
const CCommanderInstance * commander = parent->info->commander;
|
|
expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), 4, 0, pos.x, pos.y);
|
|
|
|
auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(pos.x, pos.y, 44, 44), CComponent::experience);
|
|
expArea = area;
|
|
area->text = CGI->generaltexth->allTexts[2];
|
|
area->bonusValue = commander->getExpRank();
|
|
boost::replace_first(area->text, "%d", std::to_string(commander->getExpRank()));
|
|
boost::replace_first(area->text, "%d", std::to_string(CGI->heroh->reqExp(commander->getExpRank() + 1)));
|
|
boost::replace_first(area->text, "%d", std::to_string(commander->experience));
|
|
}
|
|
else
|
|
{
|
|
expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/levels"), stack->getExpRank(), 0, pos.x, pos.y);
|
|
expArea = std::make_shared<LRClickableAreaWText>(Rect(pos.x, pos.y, 44, 44));
|
|
expArea->text = parent->generateStackExpDescription();
|
|
}
|
|
expLabel = std::make_shared<CLabel>(
|
|
pos.x + 21, pos.y + 52, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
|
|
TextOperations::formatMetric(stack->experience, 6));
|
|
}
|
|
|
|
if(showArt)
|
|
{
|
|
Point pos = showExp ? Point(375, 32) : Point(347, 32);
|
|
// ALARMA: do not refactor this into a separate function
|
|
// otherwise, artifact icon is drawn near the hero's portrait
|
|
// this is really strange
|
|
auto art = parent->info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
|
|
if(art)
|
|
{
|
|
parent->stackArtifactIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("ARTIFACT"), art->artType->getIconIndex(), 0, pos.x, pos.y);
|
|
parent->stackArtifactHelp = std::make_shared<LRClickableAreaWTextComp>(Rect(pos, Point(44, 44)), CComponent::artifact);
|
|
parent->stackArtifactHelp->type = art->artType->getId();
|
|
|
|
if(parent->info->owner)
|
|
{
|
|
parent->stackArtifactButton = std::make_shared<CButton>(
|
|
Point(pos.x - 2 , pos.y + 46), AnimationPath::builtin("stackWindow/cancelButton"),
|
|
CButton::tooltipLocalized("vcmi.creatureWindow.returnArtifact"), [=]()
|
|
{
|
|
parent->removeStackArtifact(ArtifactPosition::CREATURE_SLOT);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ImagePath CStackWindow::MainSection::getBackgroundName(bool showExp, bool showArt)
|
|
{
|
|
if(showExp && showArt)
|
|
return ImagePath::builtin("stackWindow/info-panel-2");
|
|
else if(showExp || showArt)
|
|
return ImagePath::builtin("stackWindow/info-panel-1");
|
|
else
|
|
return ImagePath::builtin("stackWindow/info-panel-0");
|
|
}
|
|
|
|
void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value1, int64_t value2)
|
|
{
|
|
const auto title = statNames.at(static_cast<size_t>(index));
|
|
stats.push_back(std::make_shared<CLabel>(145, 32 + (int)index*19, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, title));
|
|
|
|
const bool useRange = value1 != value2;
|
|
std::string formatStr = useRange ? statFormats.at(static_cast<size_t>(index)) : "%d";
|
|
|
|
boost::format fmt(formatStr);
|
|
fmt % value1;
|
|
if(useRange)
|
|
fmt % value2;
|
|
|
|
stats.push_back(std::make_shared<CLabel>(307, 48 + (int)index*19, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, fmt.str()));
|
|
}
|
|
|
|
void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value)
|
|
{
|
|
addStatLabel(index, value, value);
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CStack * stack, bool popup)
|
|
: CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
|
|
info(new UnitView())
|
|
{
|
|
info->stack = stack;
|
|
info->stackNode = stack->base;
|
|
info->creature = stack->unitType();
|
|
info->creatureCount = stack->getCount();
|
|
info->popupWindow = popup;
|
|
init();
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CCreature * creature, bool popup)
|
|
: CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
|
|
info(new UnitView())
|
|
{
|
|
info->creature = creature;
|
|
info->popupWindow = popup;
|
|
init();
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CStackInstance * stack, bool popup)
|
|
: CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
|
|
info(new UnitView())
|
|
{
|
|
info->stackNode = stack;
|
|
info->creature = stack->type;
|
|
info->creatureCount = stack->count;
|
|
info->popupWindow = popup;
|
|
info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
|
|
init();
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> dismiss, const UpgradeInfo & upgradeInfo, std::function<void(CreatureID)> callback)
|
|
: CWindowObject(BORDERED),
|
|
info(new UnitView())
|
|
{
|
|
info->stackNode = stack;
|
|
info->creature = stack->type;
|
|
info->creatureCount = stack->count;
|
|
|
|
info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo());
|
|
info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
|
|
info->upgradeInfo->info = upgradeInfo;
|
|
info->upgradeInfo->callback = callback;
|
|
info->dismissInfo->callback = dismiss;
|
|
info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
|
|
init();
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CCommanderInstance * commander, bool popup)
|
|
: CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
|
|
info(new UnitView())
|
|
{
|
|
info->stackNode = commander;
|
|
info->creature = commander->type;
|
|
info->commander = commander;
|
|
info->creatureCount = 1;
|
|
info->popupWindow = popup;
|
|
info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
|
|
init();
|
|
}
|
|
|
|
CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui32> &skills, std::function<void(ui32)> callback)
|
|
: CWindowObject(BORDERED),
|
|
info(new UnitView())
|
|
{
|
|
info->stackNode = commander;
|
|
info->creature = commander->type;
|
|
info->commander = commander;
|
|
info->creatureCount = 1;
|
|
info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
|
|
info->levelupInfo->skills = skills;
|
|
info->levelupInfo->callback = callback;
|
|
info->owner = dynamic_cast<const CGHeroInstance *> (commander->armyObj);
|
|
init();
|
|
}
|
|
|
|
CStackWindow::~CStackWindow()
|
|
{
|
|
if(info->levelupInfo && !info->levelupInfo->skills.empty())
|
|
info->levelupInfo->callback(vstd::find_pos(info->levelupInfo->skills, selectedSkill));
|
|
}
|
|
|
|
void CStackWindow::init()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
if(!info->stackNode)
|
|
info->stackNode = new CStackInstance(info->creature, 1, true);// FIXME: free data
|
|
|
|
selectedIcon = nullptr;
|
|
selectedSkill = -1;
|
|
if(info->levelupInfo && !info->levelupInfo->skills.empty())
|
|
selectedSkill = info->levelupInfo->skills.front();
|
|
|
|
activeTab = 0;
|
|
|
|
initBonusesList();
|
|
initSections();
|
|
}
|
|
|
|
void CStackWindow::initBonusesList()
|
|
{
|
|
BonusList output, input;
|
|
input = *(info->stackNode->getBonuses(CSelector(Bonus::Permanent), Selector::all));
|
|
|
|
while(!input.empty())
|
|
{
|
|
auto b = input.front();
|
|
output.push_back(std::make_shared<Bonus>(*b));
|
|
output.back()->val = input.valOfBonuses(Selector::typeSubtype(b->type, b->subtype)); //merge multiple bonuses into one
|
|
input.remove_if (Selector::typeSubtype(b->type, b->subtype)); //remove used bonuses
|
|
}
|
|
|
|
BonusInfo bonusInfo;
|
|
for(auto b : output)
|
|
{
|
|
bonusInfo.name = info->stackNode->bonusToString(b, false);
|
|
bonusInfo.description = info->stackNode->bonusToString(b, true);
|
|
bonusInfo.imagePath = info->stackNode->bonusToGraphics(b);
|
|
|
|
//if it's possible to give any description or image for this kind of bonus
|
|
//TODO: figure out why half of bonuses don't have proper description
|
|
if(!bonusInfo.name.empty() || !bonusInfo.imagePath.empty())
|
|
activeBonuses.push_back(bonusInfo);
|
|
}
|
|
}
|
|
|
|
void CStackWindow::initSections()
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
bool showArt = CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
|
|
bool showExp = (CGI->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
|
|
|
|
mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
|
|
|
|
pos.w = mainSection->pos.w;
|
|
pos.h += mainSection->pos.h;
|
|
|
|
if(info->stack) // in battle
|
|
{
|
|
activeSpellsSection = std::make_shared<ActiveSpellsSection>(this, pos.h);
|
|
pos.h += activeSpellsSection->pos.h;
|
|
}
|
|
|
|
if(info->commander)
|
|
{
|
|
auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
|
|
{
|
|
auto obj = switchTab(index);
|
|
|
|
if(obj)
|
|
{
|
|
obj->activate();
|
|
obj->recActions |= (UPDATE | SHOWALL);
|
|
}
|
|
return obj;
|
|
};
|
|
|
|
auto deactivateObj = [=](std::shared_ptr<CIntObject> obj)
|
|
{
|
|
obj->deactivate();
|
|
obj->recActions &= ~(UPDATE | SHOWALL);
|
|
};
|
|
|
|
commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
|
|
|
|
auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
|
|
commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
|
|
deactivateObj(commanderBonusesSection);
|
|
|
|
commanderTab = std::make_shared<CTabbedInt>(onCreate, Point(0, pos.h), 0);
|
|
|
|
pos.h += commanderMainSection->pos.h;
|
|
}
|
|
|
|
if(!info->commander && !activeBonuses.empty())
|
|
{
|
|
bonusesSection = std::make_shared<BonusesSection>(this, pos.h);
|
|
pos.h += bonusesSection->pos.h;
|
|
}
|
|
|
|
if(!info->popupWindow)
|
|
{
|
|
buttonsSection = std::make_shared<ButtonsSection>(this, pos.h);
|
|
pos.h += buttonsSection->pos.h;
|
|
//FIXME: add status bar to image?
|
|
}
|
|
updateShadow();
|
|
pos = center(pos);
|
|
}
|
|
|
|
std::string CStackWindow::generateStackExpDescription()
|
|
{
|
|
const CStackInstance * stack = info->stackNode;
|
|
const CCreature * creature = info->creature;
|
|
|
|
int tier = stack->type->getLevel();
|
|
int rank = stack->getExpRank();
|
|
if (!vstd::iswithin(tier, 1, 7))
|
|
tier = 0;
|
|
int number;
|
|
std::string expText = CGI->generaltexth->translate("vcmi.stackExperience.description");
|
|
boost::replace_first(expText, "%s", creature->getNamePluralTranslated());
|
|
boost::replace_first(expText, "%s", CGI->generaltexth->translate("vcmi.stackExperience.rank", rank));
|
|
boost::replace_first(expText, "%i", std::to_string(rank));
|
|
boost::replace_first(expText, "%i", std::to_string(stack->experience));
|
|
number = static_cast<int>(CGI->creh->expRanks[tier][rank] - stack->experience);
|
|
boost::replace_first(expText, "%i", std::to_string(number));
|
|
|
|
number = CGI->creh->maxExpPerBattle[tier]; //percent
|
|
boost::replace_first(expText, "%i%", std::to_string(number));
|
|
number *= CGI->creh->expRanks[tier].back() / 100; //actual amount
|
|
boost::replace_first(expText, "%i", std::to_string(number));
|
|
|
|
boost::replace_first(expText, "%i", std::to_string(stack->count)); //Number of Creatures in stack
|
|
|
|
int expmin = std::max(CGI->creh->expRanks[tier][std::max(rank-1, 0)], (ui32)1);
|
|
number = static_cast<int>((stack->count * (stack->experience - expmin)) / expmin); //Maximum New Recruits without losing current Rank
|
|
boost::replace_first(expText, "%i", std::to_string(number)); //TODO
|
|
|
|
boost::replace_first(expText, "%.2f", std::to_string(1)); //TODO Experience Multiplier
|
|
number = CGI->creh->expAfterUpgrade;
|
|
boost::replace_first(expText, "%.2f", std::to_string(number) + "%"); //Upgrade Multiplier
|
|
|
|
expmin = CGI->creh->expRanks[tier][9];
|
|
int expmax = CGI->creh->expRanks[tier][10];
|
|
number = expmax - expmin;
|
|
boost::replace_first(expText, "%i", std::to_string(number)); //Experience after Rank 10
|
|
number = (stack->count * (expmax - expmin)) / expmin;
|
|
boost::replace_first(expText, "%i", std::to_string(number)); //Maximum New Recruits to remain at Rank 10 if at Maximum Experience
|
|
|
|
return expText;
|
|
}
|
|
|
|
void CStackWindow::setSelection(si32 newSkill, std::shared_ptr<CCommanderSkillIcon> newIcon)
|
|
{
|
|
auto getSkillDescription = [this](int skillIndex, bool selected) -> std::string
|
|
{
|
|
if(selected)
|
|
return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + ((info->commander->secondarySkills[skillIndex] + 1) * 2)]; //upgrade description
|
|
else
|
|
return CGI->generaltexth->znpc00[152 + (12 * skillIndex) + (info->commander->secondarySkills[skillIndex] * 2)];
|
|
};
|
|
|
|
auto getSkillImage = [this](int skillIndex)
|
|
{
|
|
bool selected = ((selectedSkill == skillIndex) && info->levelupInfo );
|
|
return skillToFile(skillIndex, info->commander->secondarySkills[skillIndex], selected);
|
|
};
|
|
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
int oldSelection = selectedSkill; // update selection
|
|
selectedSkill = newSkill;
|
|
|
|
if(selectedIcon && oldSelection < 100) // recreate image on old selection, only for skills
|
|
selectedIcon->setObject(std::make_shared<CPicture>(getSkillImage(oldSelection)));
|
|
|
|
if(selectedIcon)
|
|
{
|
|
if(!selectedIcon->getIsMasterAbility()) //unlike WoG, in VCMI master skill descriptions are taken from bonus descriptions
|
|
{
|
|
selectedIcon->text = getSkillDescription(oldSelection, false); //update previously selected icon's message to existing skill level
|
|
}
|
|
selectedIcon->deselect();
|
|
}
|
|
|
|
selectedIcon = newIcon; // update new selection
|
|
if(newSkill < 100)
|
|
{
|
|
newIcon->setObject(std::make_shared<CPicture>(getSkillImage(newSkill)));
|
|
if(!newIcon->getIsMasterAbility())
|
|
{
|
|
newIcon->text = getSkillDescription(newSkill, true); //update currently selected icon's message to show upgrade description
|
|
}
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CStackWindow::switchTab(size_t index)
|
|
{
|
|
std::shared_ptr<CIntObject> ret;
|
|
switch(index)
|
|
{
|
|
case 0:
|
|
{
|
|
activeTab = 0;
|
|
ret = commanderMainSection;
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
activeTab = 1;
|
|
ret = commanderBonusesSection;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CStackWindow::removeStackArtifact(ArtifactPosition pos)
|
|
{
|
|
auto art = info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
|
|
if(!art)
|
|
{
|
|
logGlobal->error("Attempt to remove missing artifact");
|
|
return;
|
|
}
|
|
const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
|
|
if(slot != ArtifactPosition::PRE_FIRST)
|
|
{
|
|
LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, slot));
|
|
stackArtifactButton.reset();
|
|
stackArtifactHelp.reset();
|
|
stackArtifactIcon.reset();
|
|
redraw();
|
|
}
|
|
}
|
|
|