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vcmi/lib/pathfinder/PathfinderOptions.cpp
Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00

70 lines
2.4 KiB
C++

/*
* CPathfinder.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "PathfinderOptions.h"
#include "../GameSettings.h"
#include "../VCMI_Lib.h"
#include "NodeStorage.h"
#include "PathfindingRules.h"
#include "CPathfinder.h"
VCMI_LIB_NAMESPACE_BEGIN
PathfinderOptions::PathfinderOptions()
: useFlying(true)
, useWaterWalking(true)
, ignoreGuards(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
, useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
, useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
, useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
, useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
, useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
, useCastleGate(false)
, lightweightFlyingMode(false)
, oneTurnSpecialLayersLimit(true)
, originalMovementRules(false)
, turnLimit(std::numeric_limits<uint8_t>::max())
, canUseCast(false)
{
}
PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
nodeStorage(std::move(nodeStorage)),
rules(std::move(rules))
{
}
std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
{
return std::vector<std::shared_ptr<IPathfindingRule>>{
std::make_shared<LayerTransitionRule>(),
std::make_shared<DestinationActionRule>(),
std::make_shared<MovementToDestinationRule>(),
std::make_shared<MovementCostRule>(),
std::make_shared<MovementAfterDestinationRule>()
};
}
SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
{
pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
}
CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
{
return pathfinderHelper.get();
}
VCMI_LIB_NAMESPACE_END