1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Pathfinding/Rules/AILayerTransitionRule.h
Andrii Danylchenko ff654c2148 NKAI: fix build
2024-03-28 17:47:08 +02:00

65 lines
1.8 KiB
C++

/*
* AILayerTransitionRule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AINodeStorage.h"
#include "../../AIGateway.h"
#include "../Actions/BoatActions.h"
#include "../Actions/AdventureSpellCastMovementActions.h"
#include "../../../../CCallback.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "../../../../lib/pathfinder/PathfindingRules.h"
namespace NKAI
{
namespace AIPathfinding
{
class AILayerTransitionRule : public LayerTransitionRule
{
private:
CPlayerSpecificInfoCallback * cb;
Nullkiller * ai;
std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
std::shared_ptr<AINodeStorage> nodeStorage;
std::map<const CGHeroInstance *, std::shared_ptr<const SummonBoatAction>> summonableVirtualBoats;
std::map<const CGHeroInstance *, std::shared_ptr<const WaterWalkingAction>> waterWalkingActions;
std::map<const CGHeroInstance *, std::shared_ptr<const AirWalkingAction>> airWalkingActions;
public:
AILayerTransitionRule(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
std::shared_ptr<AINodeStorage> nodeStorage);
virtual void process(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const override;
private:
void setup();
void collectVirtualBoats();
std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
CDestinationNodeInfo & destination,
const PathNodeInfo & source) const;
bool tryUseSpecialAction(
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
std::shared_ptr<const SpecialAction> specialAction,
EPathNodeAction targetAction) const;
};
}
}