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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
52 lines
1.1 KiB
Lua
52 lines
1.1 KiB
Lua
local TriggerBase = require("core:erm.TriggerBase")
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local PlayerGotTurn = require("events.PlayerGotTurn")
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local bit = bit
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local band, bor = bit.band, bit.bor
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local lshift, rshift = bit.lshift, bit.rshift
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local TM_T = TriggerBase:new()
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function TM_T:new(o)
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o = TriggerBase.new(self, o)
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o.sub = PlayerGotTurn.subscribeAfter(EVENT_BUS, function(event)
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o:update(event)
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end)
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o.timerId = tostring(o.id[1])
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return o
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end
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function TM_T:update(event)
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local timerData = DATA.ERM.timers[self.timerId]
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if not timerData then
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error("Timer" ..self.timerId .." is not set")
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end
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local today = self.ERM.Q.c -- this assumes that ERM updates before this
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local activePlayer = event:getPlayer()
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assert(type(activePlayer) == "number")
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--TODO: special player constants
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if activePlayer < 0 or activePlayer > 8 then
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return
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end
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if band(timerData.players, lshift(1, activePlayer)) == 0 then
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return
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end
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if (today < timerData.dayFirst) or ((today > timerData.dayLast) and (timerData.dayLast ~= 0)) then
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return
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end
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--
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local d = today - timerData.dayFirst
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--
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if d % timerData.interval == 0 then
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self:call(event)
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end
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end
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return TM_T
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