1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/server
Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init
* moving stacks in tactics phase won't affect stack queue  (part of #760)
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
..
CGameHandler.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CGameHandler.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CVCMIServer.cpp * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
Makefile.in Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
NetPacksServer.cpp Stack artifacts part 2, not working yet. 2012-02-04 16:34:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00
VCMI_server.vcxproj * simple mechanism for detecting desync after init 2012-03-27 20:08:54 +00:00