mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
|
|
* Summon.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Effect.h"
|
|
#include "../../GameConstants.h"
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class Summon : public Effect
|
|
{
|
|
public:
|
|
Summon();
|
|
virtual ~Summon();
|
|
|
|
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
|
|
void adjustTargetTypes(std::vector<TargetType> & types) const override;
|
|
|
|
bool applicable(Problem & problem, const Mechanics * m) const override;
|
|
|
|
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
|
|
|
|
protected:
|
|
void serializeJsonEffect(JsonSerializeFormat & handler) override final;
|
|
|
|
private:
|
|
CreatureID creature;
|
|
|
|
bool permanent;
|
|
bool exclusive;
|
|
bool summonByHealth;
|
|
bool summonSameUnit;
|
|
};
|
|
|
|
}
|
|
}
|