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69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
/*
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* BattleEvents.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleEvents.h"
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#include "../../LuaStack.h"
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#include "../../LuaCallWrapper.h"
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#include "../Registry.h"
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#include "../../../../lib/battle/Unit.h"
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#include "SubscriptionRegistryProxy.h"
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namespace scripting
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{
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namespace api
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{
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namespace events
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{
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using ::events::ApplyDamage;
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VCMI_REGISTER_SCRIPT_API(ApplyDamageProxy, "events.ApplyDamage");
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const std::vector<ApplyDamageProxy::CustomRegType> ApplyDamageProxy::REGISTER_CUSTOM =
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{
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{
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"subscribeBefore",
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&SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeBefore,
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true
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},
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{
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"subscribeAfter",
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&SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeAfter,
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true
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},
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{
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"getInitalDamage",
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LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getInitalDamage), &ApplyDamage::getInitalDamage>::invoke,
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false
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},
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{
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"getDamage",
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LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getDamage), &ApplyDamage::getDamage>::invoke,
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false
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},
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{
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"setDamage",
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LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::setDamage), &ApplyDamage::setDamage>::invoke,
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false
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},
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{
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"getTarget",
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LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getTarget), &ApplyDamage::getTarget>::invoke,
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false
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},
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};
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}
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}
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}
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